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- BOOK THREE
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- *****
- * The 8 player characters contained in these writings are copyright
- * 1992 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- *****
-
- --------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 7th level drow elf mage (N)
- Belphanior, 5th/5rd/6th level high elf fighter/mage/thief (CN)
- Ged, 6th/6th level grey elf priest/mage of Boccob (NG)
- Halbarad, 7th level human ranger (NG)
- Mongo Thunderhead, 7th level dwarf fighter (CG)
- Peldor, 8th level human thief (N)
- Peyote, 6th/7th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 7th level human priest of Trithereon (LG)
- --------------------------------------------------------------------
- Date: 6/12/570 C.Y. (Common Year)
- Time: early morning
- Place: Havenhill, in the Principality of Ulek
- --------------------------------------------------------------------
-
-
- XXXIX. Oh, no! Not Again!
-
-
-
- The party just spent several weeks training, spending money, and
- in general living it up as a result of their recent activities.
- One fine morning, they were awakened in their guest bedrooms in
- the king's castle by a royal messenger boy.
-
- boy: Excuse me. Excuse me!
- Belphanior: (instantly awakens and bolts out of his bed, sword
- drawn) Huh?!?! What the hell?
- boy: I SAID, excuse me!
- Mongo: (rubbing his eyes) This had better be good...(the others
- are all waking up now)
- Ged: <yawn>
- boy: I am a messenger from the Baron Trevor!
- Ged: Oh, yes. He was the one whose kidnapped daughter we had
- inadvertently rescued from that fortress.
- Mongo: Hey, that was a lot of fun.
- Belphanior: You don't say.
- Alindyar: Ah, yes. The fireball...
- Rob: (tangled up in his covers)
- Peyote: It's way too early for this, man.
- Halbarad: So, what brings you here this morning, friend?
- Belphanior: Yeah. What the hell do you want?
- boy: The Baron requests your company. The matter is urgent, for
- his daughter has been kidnapped once more!
- Mongo: Say WHAT?!?
- Halbarad: It cannot be!
- boy: But it is!
- Ged: How in Boccob's name did that happen?
- Belphanior: Oh boy, oh boy! Someone to kill...
- boy: On the eve of her wedding night, which as all know was to
- be tonight-
- Rob: Hey, _I_ didn't know that.
- boy: -our dearest princess was taken from her bedchamber by a
- winged monstrosity!
- Peyote: No way!
- boy: Way. The Baron is heartbroken.
- Mongo: Hm. Lemme guess, he wants US to go and find her?
- boy: That is correct. As you are now the premier heroes in the
- land, your party is the only sensible choice in the matter.
- Rob: Sensible? Yes. Up to the task? Perhaps not.
- Peldor: (to Rob) Good going, priest. We need to hold out until
- he offers us the most money.
- Rob: ...
- Ged: Of course we will help.
- Alindyar: Shall we?
- Halbarad: Of course we shall!
- Belphanior: Well, there is the small matter of...compensation.
- Peldor: For out time, trouble, and risk of death, you see.
- boy: Of course. Follow me to the Baron's manor and he shall
- discuss terms with you.
- Mongo: (grumbling) He'd better have a hot breakfast waiting,
- then! I'm not ready to get up yet.
- Halbarad: Go forth, boy. We know where the good baron's house
- is. We will be along presently.
- boy: Ah. (scurries off)
- Ged: Here we go again...
-
- Soon, they were talking matters over with Trevor himself, over
- a plentiful breakfast.
-
- Trevor: ...and so that's about all we know. This strange, evil
- winged demon flew in and seized my daughter. First a daylight
- kidnapping by bandits, now this! What is going on?!
- Belphanior: At the rate you're going, the next time it will be
- a Duke of Hell himself who takes the girl.
- Ged: Hush. You're not helping any.
- Trevor: Fortunately, the king's court wizards have been of much
- help. They have scried for her, and found that she is within
- a fortress just inside the Pomarj.
- Mongo: Pomarj?
- Belphanior: Pomarj!
- Ged: There and back again...
- Trevor: But that was all they could do, before their spells of
- scrying were blocked or shattered. They have also provided
- me with an enchanted arrow, which points to the princess at
- all times of the day or night. See? (holds up an arrow by a
- string - it points toward the east)
- Rob: Neat.
- Trevor: We have received no ransom demands, no messages, not
- one damned thing.
- Mongo: Maybe whoever took her is holding out for a while.
- Trevor: I cannot wait for that! I must have her back! Won't
- you help me?
- Peldor: What is our salary to be for this task?
- Belphanior: Yes, what?
- Trevor: Eh...um...err...
- Peldor: Come on, spit it out.
- Trevor: Well, my coffers are not very full right now. I can
- only offer you ten thousand coins of gold.
- Belphanior: Ten thousand?! Is that it?
- Peldor: Hmm, I have a lot of work to do here in town. Could
- take weeks...
- Ged: Oh come now. Monetary gain should not be our only form
- of motivation. What of the doing of a good deed?
- Peyote: What of rescuing an innocent maiden from certain doom?
- Alindyar: What of the countless magical items and spells that
- such an evil winged demon, or the sorceror who controls it,
- is certain to possess?
- Mongo: Don't forget the great battles that we're sure to have!
- Belphanior: Items of magic...? I had forgotten about those...
- Peldor: Hmm.
- Trevor: Well, I can try to locate something else of value to
- add on to that sum. Something like magical items, weapons,
- armor, scrolls, potions...Hmm. It could happen.
- Peyote: And monkeys- oh, never mind.
- Halbarad: We accept your generous offer.
- Peldor: We do?!?
- Ged: And we shall leave today!
- Peldor: We shall?!?
- Belphanior: Oh, come on! It will be great fun!
- Peldor: It will?!?
- Trevor: I cannot express my relief enough.
- Belphanior: Just have our reward waiting for us when we bring
- her back.
- Peldor: Umm...yeah.
-
- And so, the noble and self-sacrificing band prepared themselves
- for another mission. The Baron was able to pull a few strings
- with a local church, and procured ten flasks of powerful healing
- potions for the party to take. They bought new horses, stocked
- up on supplies and rations, and left before noon.
-
- Alindyar: This ensorcelled arrow guides our way well.
- Ged: Yea...I sure hope that these holy healing potions were
- blessed by a god of Good.
- Belphanior: I sure hope that the baron has a decent reward for
- us when we return. Otherwise, I'll have to keep his daughter
- and ransom her myself.
- Halbarad: You most certainly will not!
- Belphanior: Will too!
- Ged: Will not!
- Belphanior: Will too!
- Mongo: Hey guys, stuff it, okay? Let's get where we're going
- and save our wrath for the kidnappers.
- Rob: (talking to his horse)
- Ged: I can see that this is going to be almost as much fun as
- last time.
- Halbarad: Let us ride. (they do)
- Belphanior: Hey, wait! Who are those?
-
- An armed contingent of Ulek's finest accompanied the party as
- far as the border (the southern branch of the Jewel River) where
- they paid some peasant to use his boat to ferry them across. At
- this point, the troops wished the party good luck and rode back
- to the west.
- The group rode for five days through the now-familiar stubby
- grasslands that were the Pomarj. One night, they were beset by
- gigantic wolves (much to the wolves' eventual woe). Another
- night, a force of goblins attacked, and was summarily eliminated.
- Such encounters were becoming trivial at best for this party by
- now, especially with such mighty spells as fear, confusion, and
- lightning bolt at their disposal.
- Finally, the arrow was pointing in the same direction without
- any deviation; they knew that they were getting close. They
- entered a range of largish hills, and before too long, the dark,
- hulking form of a massive hill, almost a mountain, was visible.
- Cut from the very rock of this land formation was a pair of tall
- towers. There was a large, drawbridge-type door between them at
- ground level; it looked about ten feet wide and twice as high.
- The towers rose about fifty feet above the party, while the peak
- itself rose over three hundred feet. Some vague figures manned
- the tower tops. There was a single barred window about halfway
- up in each tower. The rock faces around the towers and the door
- were rough and sheer. The enchanted arrow was unmoving as it
- pointed steadily toward this place.
-
- Halbarad: We shall stay here for a time. It would not do well
- for us to be spotted by yonder guards.
- Mongo: Fuck 'em! I wonder if I could hit them from here, with
- my hammer.
- Peyote: In case you haven't noticed, dude, it's getting dark
- out here. I say we go in when it's _totally_ dark.
- Peldor: Yah. Good plan.
- Belphanior: Suits me.
- Alindyar: And I as well.
- Mongo: I bet I _could_ hit them up there.
- Ged: I could try to open the drawbridge magically.
- Alindyar: I am wondering if those guards have seen us down here.
- Halbarad: Ged, I will cover you while you work on getting that
- door open. Shall we wait, say, thirty more minutes?
- Ged: Okay. (digs out his spellbook) Just let me know.
- Mongo: This waiting business is too much! I want action and I
- want it now!
- Peyote: Quiet, dude. You'll ruin everything.
-
- soon...
-
- Ged: (creeping up to the drawbridge)
- Halbarad: (with the elf, watching all around)
- others: (just watching from their cover about a hundred feet back)
- Ged: (whispering) shh. we're at the drawbridge now. i'll see
- what i can do. (begins casting his spell quietly)
- Halbarad: check.
- Ged: (concentrating on the portal) ...
-
- The massive drawbridge creaked as its chains began to unreel...
-
- Ged: this is almost too easy.
- Halbarad: i agree. that bridge is too loud. someone should have
- oiled it properly.
-
- The drawbridge suddenly moved faster, as the Knock spell simply
- displaced the teeth that held the coiled chains in place, but
- failed to make any provision for the bridge to open softly. The
- massive, wooden, iron-bound slab fell to the ground with a loud
- <THUMP> as dust and dirt billowed about!
-
- Ged: oh shit.
- Halbarad: however could we have been so stupid?
- Ged: why are we whispering?
- Halbarad: i don't know.
-
- Suddenly, a cloaked figure appeared at the ten-foot wide, twenty
- foot high opening revealed by the fallen drawbridge.
-
- mage: You were foolish to come here! Now pay the price! (points
- at the pair, and a cloud of noxious gas came into existance all
- around them) Such is the fate of all who dare to challenge us!
- Ged: <cough> (reeling in nauseation)
- Halbarad: <gag> (likewise)
-
- nearby...
-
- Belphanior: Oh shit! There's a mage, and he just gassed them!
- (stands up) Death!
- Mongo: Hold on! (grabs the elf and hurls him out of the way)
- Stay out of my way! (hurls his hammer at the figure, but
- misses, possibly because of the long range involved) Fuck!
- I never miss!
- Peyote: Well, you've missed now, dude.
- Belphanior: Don't do that again. (moves out of the rocky
- outcropping they've been hiding behind) Uh-oh! Incoming!
-
- With that warning, the elf leaped to one side as a forked
- bolt of lightning rocketed toward the group...
-
-
-
-
-
- next time: The party suffers the ill effects of high voltage,
- but lives to fight a mage and his ogres
-
- ANONYMOUS FTP SITE: tybalt.caltech.edu (in pub/adnd/fluff/adventurers)
- ***********************************************************************
- NOTES: I am sorry that this episode is so short. Times are tough.
- The survey results will appear at the end of the next posting, that
- is, part 40. They are interesting to say the least.
- ***********************************************************************
-
-
-
-
-
- *****
- * The 8 player characters contained in these writings are copyright
- * 1992 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- *****
-
- --------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 7th level drow elf mage (N)
- Belphanior, 5th/5rd/6th level high elf fighter/mage/thief (CN)
- Ged, 6th/6th level grey elf priest/mage of Boccob (NG)
- Halbarad, 7th level human ranger (NG)
- Mongo Thunderhead, 7th level dwarf fighter (CG)
- Peldor, 8th level human thief (N)
- Peyote, 6th/7th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 7th level human priest of Trithereon (LG)
- --------------------------------------------------------------------
- Date: 6/18/570 C.Y. (Common Year)
- Time: shortly after nightfall
- Place: an unmapped hill fort in the western edge of the Pomarj
- --------------------------------------------------------------------
-
-
- XL. Breaking In
-
-
-
- The party was trying to get into a fortress carved from a rugged
- hill/mountain at night, when...
-
- Belphanior: Incoming!
-
- With that warning, the elf leaped to one side as a forked
- bolt of lightning rocketed toward the group...
-
- Mongo: Holy shit!
-
- _KRAK-OW!!!_
-
- Alindyar: Eep. (not really in the forefront of the party, he
- is only slightly shocked, though knocked to the ground by the
- force of the blast)
- Belphanior: (manages to dodge the brunt of the blow due to his
- speed, but is still blasted) Yagh! You'll die for that!
- Mongo: (slow as always, he is caught full force by the bolt)
- ARGH!
- Peldor: (escapes serious harm) Whoa...
- Peyote: (caught by most of the blast) Electrifying!
- Rob: (escapes serious harm) Ow!
-
- meanwhile, in the midst of the stinking cloud...
-
- Halbarad: <cough>
- Ged: <retch>
-
- meanwhile, back outside the cloud...
-
- sorceror: (just in the gateway exposed by the lowered drawbridge)
- Ha ha! All of you shall die! (begins casting another spell); he
- is about a hundred feet from the main party, while Halbarad and
- Ged and their gas cloud are about thirty feet from him)
- Peldor: (goes invisible) I'll see if I can sneak up on that guy
- and put him out of our misery. (leaves)
- Peyote: Hey, good idea, man. (slips on his ring and also turns
- invisible, but stays nearby) The invisible part, I mean.
- Alindyar: (starts casting a spell)
- Belphanior: (starts casting a spell too) Better stay back for
- now. Another lightning bolt like that will get me for good.
- Rob: (casting a spiritual hammer) Maybe I can hit him.
- Peyote: That's one major evil dude, there. (draws his sword)
- sorceror: Too late, fools! (launches magic missiles at the party)
- Alindyar: Ugh. (hit by one missile, spell ruined) Damn him.
- Belphanior: Agh! (hit by another missile, spell ruined) Fuck!
- Rob: Ouch! (hit by a third missile, spel ruined) Darnit!
- Peyote: Smart evil dude, too.
- Mongo: Ignore ME, will you?!?! (throws his hammer at the mage,
- hitting him and knocking him over) Hah!
- Peyote: Hey, good shot.
- Mongo: Thanks. That'll teach him!
- Belphanior: (draws his sword) Cover me, I'm going in. (starts
- moving toward the gate) We'd better take that bridge before
- somebody pulls it back up.
- Mongo: (catches his returning hammer) Hey, be careful.
- sorceror: (gets up) You'll DIE for that, dwarf! (starts casting
- another spell)
- Alindyar: We really need to silence that man.
- Mongo: I agree. (throws his hammer again, hitting the man in the
- doorway and knocking him back down) Good enough?
- Peyote: He's not standing up again...
- Alindyar: Would you?
- Peyote: Good point.
- Rob: I think he's out for good over there...
- Mongo: Let's go find out. (catches his hammer as it comes back)
-
- They quickly advanced on the fortress entrance. As they passed
- the (slowly dissipating) stinking cloud, there was a cry from the
- sorceror's area. A number of ogres were in that vicinity, and the
- drawbridge was being raised.
-
- Belphanior: There's at least a dozen ogres there. I wonder where
- Peldor is?
- Alindyar: (to the ogres) Halt!
- Mongo: They're not listening, drow...(throws his hammer at one of
- the ogres, hitting it) Hah!
- ogre: Argh!
- Peyote: If they get that drawbridge up, we're through...
- Alindyar: 'Twill not happen...(casts a fireball at the gate)
- ogres: Huh? AAA!
-
- WHOOOOOSH!!
-
- The massive ball of flame exploded beyond the gate, torching
- all of the ogres and the mage's body as well. Rock and rubble
- flew everywhere...the force of the explosion blew away the gas
- cloud that was making Halbarad and Ged sick, and they stumbled
- around, gagging.
-
- Peyote: Hoo boy! You've done it now!
- Belphanior: I sure hope that Peldor hadn't gotten inside of
- there yet...
- Rob: But he was invisible! We'll never find the body!
- Mongo: Won't matter much, with the heat that the fireball made.
- No body left to find...
- Peldor: (materializes) I am here. Any fool could have seen
- what was going to happen to those ogres.
- Mongo: Yeah, you're right.
- Alindyar: (regarding the ruined entrance) Well, I suppose that
- is one mage whose spellbooks shall not be recovered...
- Ged: (coughing) Huk. What in Boccob's name is going ON here?!?
- Belphanior: Nothing much. We just torched the whole entryway.
- Halbarad: Wonderful.
- Ged: Well, I suppose we'd better make the most of it.
- Mongo: Right on! (charges for the smoking, jagged entrance)
- Peyote: At least this fortress won't be on fire. It's made of
- stone, unlike the last one we fireballed.
- Belphanior: Enough talk. Let's go!
-
- They made their way to the shattered doorway. Various bits
- and pieces of ogres were lying about. There was a blackened
- hallway beyond, and the entire back wall (with a throne/chair
- at the end on a raised platform) had been blown over, revealing
- a larger chamber behind.
-
-
-
- THE FIRST FEW ROOMS OF THE FORTRESS:
-
- BEFORE AFTER
-
- N
- ______ W+E ______
- __| |__ S __| |__
- __| |__ __| |__
- __| |__ __| |__
- __| |__ __| |__
- | | | Radius of Soot |
- / / / | /
- |__ __| |__ v __|
- |__ __| |__ ...... __|
- |__ __| |__ ..: . :.. __|
- |__ __| |__ , <{" __|
- |______| |,;>"^~| <- Rubble
- | \/ | <---- Throne & Back Wall | , ^ |
- | | | |
- | | | |
- | | | |
- | | | |
- | o o | | |
- |_oooo_| |_ _|
- |o.|o <-- Ogres | |
- oooo
- ^---- Drawbridge doorway -------------^
-
-
- Such was the extent of the damage wrought by Alindyar's fireball
- spell. As there were doors to the left and right, the group chose
- to check these out first. They picked the left doorway, and went
- through it only to be met by a charging group of seven yelling and
- angry ogres.
-
-
-
-
-
- next time: Into the dungeons...
-
- ANONYMOUS FTP SITE: tybalt.caltech.edu (in pub/adnd/fluff/adventurers)
- ***********************************************************************
- NOTES: When something like a lightning bolt hits the party, you can
- watch their reactions to determine whether they made their saves or
- not. That's all I really use those reactionary statements for - to
- rationalize how an individual could escape certain death by a bolt
- of lightning...
- I didn't intend for the party to blow away the ogres and the whole
- two big rooms behind them, though.
- I have been having problems posting, since the :r FILENAME utility
- isn't working right. I got part 39 posted two days late by replying
- to my post saying I couldn't post the whole story; the reply allowed
- me to include the file and thus all was well. We'll see what happens
- today, with this posting.
- Sorry that this and the last posting have been so short. At least
- this one has something more...see below.
- ***********************************************************************
-
-
- Here are the results of the "Most Favorite/Least Favorite"
- poll that I conducted between episodes 38 and 40. This
- document will appear within part 40, but I am putting it
- on tybalt by itself as well.
-
- >-
-
- CHARACTER + VOTES - VOTES
-
- Alindyar 5.5 0.0
- Belphanior 4.0 1.0
- Ged 2.0 3.0
- Halbarad 0.0 7.0
- Mongo 6.5 1.0
- Peldor 7.5 3.0
- Peyote 1.5 5.0
- Rob 2.0 8.0
-
- Undecided 0.0 1.0
-
-
- TOTALS 29.0 29.0 (a double check...)
-
-
- * Honorable Mention : Krug got one positive vote, but he's
- not a candidate anymore...
-
- >-
-
- At first I insisted on only whole number votes but eventually gave
- in to half-votes. There are two ways to rank the results; simply for
- the hell of it, I have done both below.
- These votes only reflect what I have received up to now, Sunday
- 5/17/92.
-
- >-
-
- METHOD#1 - SIMPLE MAJORITIES
-
- Best Character Worst Character
- -------------- ---------------
- #1 : Peldor #1 : Rob
- #2 : Mongo #2 : Halbarad
- #3 : Alindyar #3 : Peyote
-
- >-
-
- METHOD#2 - GOOD VOTES AS A % OF TOTAL VOTES RECEIVED
-
- Alindyar 5.5/5.5 = 100 %
- Mongo 6.5/7.5 = 87
- Belphanior 4.0/5.0 = 80
- Peldor 7.5/10.5 = 71
- Ged 2.0/5.0 = 40
- Peyote 1.5/6.5 = 23
- Rob 2.0/10.0 = 20
- Halbarad 0.0/7.0 = 0
-
- >-
-
- DEFINITE RESULTS:
-
- * People had the most to say about Peldor
- * Peldor was the most popular character, followed by
- Mongo
- * Those who commented on Alindyar had only good things to
- say about him
- * Halbarad was by far and away the least popular character
- * Alindyar was the only one to get NO negative votes
- * Halbarad was the only one to get no positive votes
- * Using method #2 above, I think that Alindyar had the
- most favorable response, all things considered
- * WINNER: Peldor LOSER: Rob
-
-
- >-
-
- READERS' COMMENTS ABOUT THE INDIVIDUALS (basically verbatim):
-
-
- ALINDYAR: Plays neutral well; reserved yet decisive;
- interesting attitude toward the group and life; must
- be more to him than we have seen so far; laid-back;
- unknown details of his life must be interesting; says
- "'Tis" too much; intelligent; non-munchkin
-
- BELPHANIOR: Interesting; seemed to kill a lot for a
- neutral-aligned character; immoral; mean streak;
- corrupted; cynical; completely lacking in morals;
- in the middle of all action; mover & shaker in the
- group; quirky; nasty; more than a little loony;
- "he's the one who will get the whole party into some
- bad trouble someday"; versatile
-
- GED: Well-played multi-class character; gutsy;
- keeps trying to do the right thing; whiner, and
- suspicious; gets neat spells; nasty to others
- sometimes; unoffical leader of the group; the
- best balancing force of good in the group; all
- around useful
-
- HALBARAD: Too goody-goody; not enough profile or
- personality; silent and competent; enigmatic; gets
- overshadowed by Ged; not ranger-ish enough; too
- low-key; too vague; uninteresting; not fleshed
- out enough; good solid character considering
- what we've seen of him
-
- MONGO: Loves his hammer; good battle and dinner
- attitudes; dedicated to the group; dominant; good
- approach to dealing with enemies; well-defined;
- most type-cast; enthusiastic; tank; great to take
- to a party; inspires confidence; "He is to the
- party what Terry Pendleton is to the Braves"
-
- PELDOR: Good; hands-down sneakiest one; looks
- after himself; annoying; keeps the game lively
- though some may not like it; arrogant; boasting;
- personable; good eye; cocky; backstabbing; self-
- serving; contrasts the others; has a personality
- all his own; active; well-meaning but covers his
- own hide; unethical; interesting; "he is what he
- is, but he takes so much joy in it that you can't
- help but be swept along"; flamboyant; hilarious;
- undeserving of sympathy but a good role-player;
- cool; cocky; smart; well-defined; most classic
- thief ever; great guy!
-
- PEYOTE: Consistent; one-dimensional; slang is
- bad; anachronistic; uninteresting and undruidic;
- nice speech patterns; affable; exotic; likeable;
- "he irritates me"; just hacks away; cares but
- not too spectacular
-
- ROB: Has an interesting habit of blending into
- the nearest wall; pseudo-NPC/potted plant; has
- his moments; innocent; ignorant; dedicated to
- the group; not as incompetent as he acts; dumb;
- never does or says much; humorous, in an unwitting
- way; dorky; befuddled; clumsy; deserves and needs
- sympathy; least interesting; hard to tell apart
- from Ged (!?); unassertive; magical; inquiring;
- nice guy who is so naive that you have to like
- him; good for a joke; "likeable in a way that
- Dirty Harry, Arnold, etc could never hope to
- be"
-
- >-
-
- So, what DOES it all mean? I got a lot of good comments
- during this survey. A lot of readers actually like all of
- the characters. Several expressed interest in seeing all
- eight characters' histories, not just the winner and the
- loser.
- Okay, okay. You win :) I'll do them all. Yes, all
- eight adventurers will be profiled soon. I think I will
- devote an entire posting to the profiles, to get them all
- together in a single place at a single time. You must be
- warned, though; these will be in prose, not narrative format,
- but I never thought my prose was THAT bad...
- This survey taught me a lot about the way I have been
- portraying the characters. I thank you all. My comments
- on the actual, individual players appear now, below - I am
- making these to try and explain some of the character-to-
- player relationships. Perhaps the information below will
- help put things in perspective.
-
- >-
-
- A DM's COMMENTS ON THE PLAYERS:
-
- Alindyar: Okay, his player was an oddball. He often consumed
- an entire jug of wine during the course of a six-hour night
- of play. He really did play the character quietly - silent,
- effective, and with a love for illusionary magic. He also
- took pains not to do anything strongly evil or good, rather
- he was just a sideline observer who contributed his fair share
- to the party. This player was much older than any of the rest
- of us, and had a lot of good advice for us all.
- He graduated in late 1989 after being at Tech for over six
- years. He is currently working for an architecture firm in
- San Francisco, California.
-
- Belphanior: A good friend of mine, that player. He was fairly
- calm in real life - I think that he used the character to act
- out things he would never really do. Smart guy, too - he had
- two character sheets, one with all the thief stats deleted so
- that he could leave that sheet visible to throw suspicions of
- his true thiefly nature out the window. Like Alindyar, this
- player pretty much played his character the way I have shown
- in the postings. Good role-player.
- He graduated in 1991 with a CS degree, and works in Atlanta.
-
- Ged: A very good friend of mine, still in school here. He set
- out from the start to play Ged as an arrogant, suspicious, and
- quick-to-snap-at-others sort of character. I know for sure
- that he was (is) extremely pleased with the way he stuck to
- that idea. Ged intentionally became the party asshole - and
- loved every minute of it. Some readers have figured out that
- his attitude was meant to be that way, which is good. He was
- one of the better role-players in the group, too.
- He will graduate in 1993 with an EE degree, and perhaps go
- on to pursue graduate school, perhaps become a professional
- sand volleyball player.
-
- Halbarad: This fellow was strange. He was a die-hard gamer,
- no doubt about it. He gamed fully twice as much as he went
- to classes or studied. The guy just did not care about his
- schoolwork. Anyway, at first, he played Halbarad the ranger
- fairly well, assuming a leadership position of sorts. He
- seemed to be watching out for the party, to make sure that
- they didn't do Evil things. After a point, though, he never
- seemed to have much to say or do. Maybe he realized that
- he should have graduated by then, I'm not sure. I have to
- admit, I have actually made the character appear _better_
- than he really was; yet, he still lost in votes. I try
- to base his behavior on those first few adventures, when
- he was the most interesting.
- He actually did graduate, in 1990, with pitiful grades in
- Physics. I have no idea what he is doing these days, except
- that he has no job and lives somewhere in Atlanta.
-
- Mongo: Another of my better friends. He was a little withdrawn
- but played Mongo the dwarf with great fiery flair. I think
- that he never missed a gaming session. I have represented the
- character almost exactly the way he played it, I think, and I
- am glad to see that I can portray one of the best ones so well.
- The player got married in 1991, and graduated in March 1992.
- He is working in the Atlanta area.
-
- Peldor: With Ged's player, this fellow was my best friend here.
- The three of us constantly go out to eat, to movies, sporting
- events, etc. together - even once to Florida for spring break.
- This player acts just like his character in real life, except
- that he's 90% honest and doesn't steal things. I have never
- seen him get angry. Ever. The job he did of role-playing
- Peldor the thief was the best I have ever seen (and there were
- other very good ones in this party). Everything you see in my
- postings is something that he really did or said in the games.
- I wish that you could all meet this person.
- He will graduate at the end of 1992 with an AE degree, and
- I wish him the best of luck after that. He will be the best
- man at my wedding, of that I am sure.
-
- Peyote: This person was older than all of us except Alindyar's
- player. He originally arrived at Tech in fall of 1983, the
- same time as Alindyar's player by the way. Within a year and
- a half, he had decided that it was not for him, and went into
- the Navy. He returned to Atlanta in 1988 to finish a degree
- in Sociology at Ga. State. The player was usually mellow,
- sometimes prone to fits of anger though. He was also quite
- a major gamer, like Halbarad's player. Often, though, he
- would complain to me that he wasn't getting enough chances in
- my campaign to do druidic things. He was right, too. The
- general uselessness of this character is not feigned in the
- least. He did have a lax attitude, though, and often drank
- large quantities of beer during a game. Peldor did this too,
- but the difference was that he got better as the beer cans
- piled up; Peyote got worse. I think that he based (bases)
- his life around the 1960's ideas and ideals rather than the
- modern ones.
- The player graduated from Ga. State in 1990 and now works
- in the Atlanta area. Together with Halbarad's player and
- Rob's player, he is trying to invent a good frp computer
- game.
-
- Rob: Ah, Rob. Let me start by saying that there was never a
- stranger person. The player was at LEAST as bad as his
- character. He actually did walk into walls. He would stay
- up all night playing computer games or rpgs and then go into
- a test the next day and ace it, without even studying. He
- had a strange, computer-like mind - he once wrote a version
- of Tetris, from scratch, overnight. He would take 23-hour
- quarters (that's about 9 classes, usually) and make all A's.
- The next quarter, he would do the same thing, but make all
- F's. The guy took a bath about once every three days. He
- owned an old Mustang that barely ran, and used to take it
- on long trips and have to stop on the interstate to fix some
- new problem. He could sprint sub-6 minute miles at times,
- yet never exercised. Truly one of a kind.
- The player missed a lot of games. This is why he seems to
- be so quiet - often I, or someone else, would have to play
- his character. The truly stupid things were always done by
- the player, though, like the acid-drinking and the attempt
- to plug the flamethrower. Many of the other players urged
- me to get rid of him, but I held out hope for the player
- and the character. He was the first to leave the party;
- you will have to wait a while for the details of that part,
- though. He also had a bad memory, always forgetting every
- single thing of importance. He often forgot to repay his
- loans for school - he owes various parties a total of over
- $30,000 still. Oh, by the way, no, he never read Navero.
- The player never did get his degree from Tech either. He
- had to take some test to let one of his AP credits count, and
- he forgot to go to the test, and didn't get his degree petition
- signed in time. He just went right to work. I doubt that
- he ever cleared this matter up, and since Ga. Tech kills off
- one's credits if one is in school for nine years, the guy
- has until 1998 or so to take that test. I bet he forgets
- and thus wastes all the money and time he spent here. Oh,
- yes - he's married and has a baby daughter. Funny how these
- things work out...
-
- >-
-
- I hope that you have enjoyed this lengthy addendum to the normal
- posting #40. The character histories will appear as soon as I have
- time to flesh them out from the notes and facts that we made during
- the campaign years.
- *********************************************************************
-
-
-
-
-
- *****
- * The 8 player characters contained in these writings are copyright
- * 1992 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- *****
-
- --------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 7th level drow elf mage (N)
- Belphanior, 5th/5rd/6th level high elf fighter/mage/thief (CN)
- Ged, 6th/6th level grey elf priest/mage of Boccob (NG)
- Halbarad, 7th level human ranger (NG)
- Mongo Thunderhead, 7th level dwarf fighter (CG)
- Peldor, 8th level human thief (N)
- Peyote, 6th/7th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 7th level human priest of Trithereon (LG)
- --------------------------------------------------------------------
- Date: 6/18/570 C.Y. (Common Year)
- Time: shortly after nightfall
- Place: an unmapped hill fort in the western edge of the Pomarj
- --------------------------------------------------------------------
-
-
- XLI. Taking Out the Trash
-
-
-
- The party ran into some more ogres as they advanced into the
- bowels of the fortress...
-
-
-
- N ______
- W+E __| |__
- S __| |__
- Party ___ __| |__
- | __| |__
- v __| Radius of Soot |
- __| / | /
- ______|:: __|__ v __|
- | |::| |__ ...... __|
- | | | Ogre |__ ..: . :.. __|
- | Mess | Bunks | |__ , <{" __|
- | Hall | | | |,;>"^~| <- Rubble
- | | |______ | | , ^ |
- | ____|________ | | |
- | Kitchen __| | | |
- |______ | | | |
- |_____| | | |
- | | | |
- TOWER --> | * | |_ _|
- \___/ | | <---- Main Entryway
-
-
-
- : = Party (facing the ogres coming out of the Mess Hall)
- / = Door
- * = Spiral Stairs going up
-
-
-
- Belphanior: (to ogres) You will all die.
- ogres: Argh! (they charge the party - there are seven of them)
- Mongo: Argh yourself! (charges to meet the ogres)
- Belphanior: (casting a Taunt spell)
- Halbarad: Back, foul humanoids! (charges with Mongo)
- Peyote: (holds back for now)
- Ged: (casting a Heat Metal spell) Boccob strikes!
- Alindyar: (casting a Summon Swarm spell) Do not forget about me.
- Rob: (casts a Spiritual Hammer) Maybe it'll work this time...
- Peldor: (unable to sneak around anyone for a backstab) Shit.
- Belphanior: (taunting the ogres) Nyah nyah! Stupid shitheads!
- ogres: Reargh! Kill dat elf! (they try to get to him, but have
- a bit of trouble, as Mongo and Halbarad are in their way) Argh!
- Belphanior: Ha ha ha! You stupid shits!
- Halbarad: (chops an ogre twice, but misses with his dagger)
- ogre: egh...(perishes)
- Halbarad: What a nice battle axe this is.
- Alindyar: The swarm cometh...(a swarm of bugs appears amongst the
- main body of the ogre group)
- ogres: Agh! Dem bugs! Get offa me! Aie!
- Ged: May Boccob melt your armor...
- ogres: (three of them) Huh? (their armor is slightly warm)
- Rob: (bashes an ogre with his magical force hammer) Take that,
- you bully!
- ogre: Agh! (wounded)
- ogre: (chops at Mongo, but his attack bounces off of the dwarf's
- plate mail) Urg! Die, dwarf!
- Mongo: (bashes the ogre, twice, crushing it to a miserable pulp)
- Never! Out of my way, morons, I'm cleaning house!
- ogres: (terrified of the berserk dwarf) Aie!
-
- Halbarad: (chops and stabs an ogre, wounding it grievously) It
- pays not to be evil, foul ones!
- ogre: Ugh...(drops, clutching his gutted chest)
- Belphanior: (continuing to taunt the ogres as he moves toward
- the main battle) Idiotic jerks! Your mothers were halflings!
- ogres: Argh! Kill that there elf!
- Ged: (casting a Light spell)
- Peldor: (still unable to do anything) Hey, I wonder if there's
- any treasure around here?
- Alindyar: (pulls out his wand and blasts three ogres with magic
- missiles) Have some sorcery, my friends.
- ogres: (three that were hit, anyway) Hey! That stung!
- Mongo: Ha! (bashes another ogre, wounding it) Move it!
- ogre: (hits Mongo, injuring him slightly) Har! I'll smash ya
- to bits!
- Mongo: No way! (clunks the ogre again, felling it) How many
- will it take to challenge the mighty Mongo?!?
- Peyote: Hey, dude, nice splatter effect.
- ogre: (slashes at Halbarad, nicking him) Damn!
- ogre: (two of the three affected by Ged's Heat Metal spell -
- the third is dead now) Agh! The burning!
- Ged: Ah, I see that you now appreciate Boccob's blessed heat!
- May you be blessed by Boccob's light as well!
- ogre: (a different one) Huh? AAAA! (the light spell is fixed
- on his eyes, and he runs into a wall and then another ogre)
- AAA!
- Ged: Heh heh. Stupid humanoids.
- Belphanior: (trying to push his way past Halbarad and get an
- attack in)
- Halbarad: Watch it, there. I'm busy here!
- Belphanior: Well, ex-CUSE me!
- Halbarad: Sure. (continues meleeing with some ogre)
- ogres: (still being stung by Alindyar's swarm) Aie!
- Rob: (bashes Halbarad's opponent with his spiritual hammer,
- wounding it) Clear the way! We have princesses to rescue!
- Peyote: Gee, this is no fun. (looking over his character sheet)
- The Trip spell? What's this for?
- Rob: Hey, I bet I know...
-
- Halbarad: (chops and stabs his ogre, finishing the job that Rob
- started last round) Fall, miscreants!
- ogre: (drops)
-
- ...and so on, and so forth...within another minute, all of the
- ogres were dead and the party remained only minimally wounded.
- They advanced into a mess hall, and a kitchen was visible through
- a doorway.
-
- Peldor: I'll scope the place. (begins searching)
-
- They all checked both rooms, finding a lot of dirty cookware and
- food items. Peldor found a few small gems and decided to give them
- all to the party when he realized that Ged was standing behind him.
- Heading back out into the hallway, they went south and then east,
- and entered a barracks. This room had bunks for eight ogres, and
- a lot of dirt and grime. Notable loot included a gnawed bone tied
- to a topaz (who could know the strange ways of ogres?) and a sack
- of nearly three hundred gold coins and nine corals.
-
- Peldor: Somebody was paying these ogres well.
- Belphanior: Well, let's find whoever it is, and get rid of them.
- Peldor: These corals are nearly worthless.
- Ged: Well, we may use them someday, so shut up.
- Peldor: ...of course, let me be the first to point out that even
- the smallest gems have their uses.
- Peyote: Way to go, dude.
- Rob: We could always donate them to some good temple somewhere.
-
- To the south was a staircase going up about fifty feet to a
- viewing/guard level. It seemed that the ogres had come down
- from here and joined those from the mess hall and barracks to
- try and repel the party.
-
- Belphanior: That means there are more from the OTHER side of
- this place, the second guard tower and such.
- Halbarad: We ought to go and check that area out then, before
- they trap us here.
- Belphanior: Let me stand at the front of the party. That way
- I can cast a spell at any large group we find.
- Mongo: Bah! Who needs magic spells?!
- Halbarad: The idea is feasible...
- Ged: (to Mongo) It's a good idea, really. Let him try it.
- Besides, you can be there, ready to fight if need be.
- Mongo: Yeah. Okay, let's go.
- Alindyar: (to Belphanior) What spell shall you ready?
- Belphanior: The colorful spray...that's a good one.
- Alindyar: Indeed. I shall prepare mine as well, just in case
- you are unable to stop our foes.
- Belphanior: Sure. Just stay behind me, though. At least I can
- defend myself if worse comes to worst.
- Alindyar: Surely. (they both prepare their spells)
-
- Thus it was that the party went back into the star-shaped room
- and approached its eastern exit...
-
-
-
- N ______
- W+E __| |__
- S __| |__
- __| |__
- __| |__ ____
- __| Radius of Soot |__| |______
- __| / | / | CQ | |
- ______| __|__ v __| |____\ |
- | | | |__ ...... __| ____ | More |
- | | | Ogre |__ ..: . :.. __| __| | Ogre |
- | Mess | Bunks | |__ , <{" __| __| | | Bunks|
- | Hall | | | |,;>"^~| | | More Ogre| |______|
- | | |______ | | , ^ | | Bunks | | |
- | ____|________ | | | | |__________| |Empty |
- | Kitchen __| | | | | __ __________ Ogre |
- |______ | | | | | | | Bunks|
- |_____| | | | | | |______|
- | | | | | |
- TOWER --> | * | |_ _| | * |
- \___/ | | \___/
- <---- Main Entryway
-
-
-
- As the group marched toward the door, it flew open, and a number
- of ogres charged forth in full battle gear.
-
- ogre chief: (behind the main pack) Kill them all!!
- ogres: Yah! (they charge recklessly)
- Belphanior: Suprise! (casts a color spray, downing three ogres)
- ogres: (the three - they fall unconscious) ...
- Alindyar: There are yet more. (casts his spell as well, dropping
- five more ogres)
- Belphanior: Fuck. I'll be damned if you didn't outdo me.
- Alindyar: No matter.
- ogres: (out of nine plus the chief, only one plus the chief remain)
- ogre chief: Argh! Flee! Flee!
- Mongo: (hurls his hammer, beaning the chief in the back of the head)
- Where the hell do you think YOU'RE going?!?
- Ged: (casts command) STOP!
- ogre: (halts)
- ogre chief: ARGH! What have you done to my troops?!?!
- Belphanior: (charging the chief) Same thing that we're going to do
- to YOU!
- chief: (backs through the doorway) Never! (throws a dagger at the
- elf, hitting him in the shoulder)
- Belphanior: AGH! That hurt, you fucker!
- chief: (hefts a giant axe; he is in the doorway so that only one
- party member may attack him at a time) Die, elven scum!
-
- Belphanior: (slashes the chief, wounding him)
- chief: (chops at Belphanior, but misses)
- others: (somewhat behind Belphanior)
- Peldor: (slicing the other ogres' throats and taking their pouches)
-
- Belphanior: (misses the chief)
- Mongo: (throws his hammer around Belphanior's head, downing the ogre
- chief)
- Belphanior: Thanks a lot, pal. I almost had him there.
- Mongo: You're wasting time. We've got work to do - no time for you
- to play around here!
- Ged: Let's search this place and find whoever's in charge.
- Belphanior: And kill them.
- Peldor: (appears, with a bloody sword and a handful of moneypouches)
- Here you go, guys.
- Ged: Uh-oh. What's he up to this time?
-
- They searched the rooms, finding a few hundred more coins of gold
- and a large, gem-encrusted amulet. Mongo pointed out that the ogre
- chief's dagger was very nice, and put it into the party's loot sack.
- There was another tower on this side of the place, also now empty.
- The chief's quarters (locked, but not for long, thanks to Peldor)
- contained over three thousand gold coins in a big sack, and some gems
- as well. On one wall was a large iron key, which Mongo grabbed.
- Peldor and Ged searched the entire quarters for secret doors, but
- found none.
-
- Belphanior: (looking at the big map) I want to go back to the big
- star-room and look there.
- Rob: Why?
- Peldor: I think he thinks there's a secret door somewhere in there.
- Belphanior: It seems to be likely, given the architecture of the
- room.
- Peyote: Cool. Let's have a look. (they go)
-
- Sure enough, there was one, at the northern wall of the big room.
- The elf rotated the wall ninety degrees and exposed a short corridor
- leading to a locked iron door. The chief's key opened it nicely,
- courtesy of Mongo, and the party took a moment to rest before going
- around a U-shaped bit of passage and down some stairs. Rob cast a
- Continual Light spell on his weapon and covered the mace with a
- thick blanket for now - Mongo and Belphanior wanted to use infra-
- vision for as long as possible.
-
-
-
-
-
- next time: The dungeons of the mad wizard
-
- ANONYMOUS FTP SITE: tybalt.caltech.edu (in pub/adnd/fluff/adventurers)
- ***********************************************************************
- NOTES: An episode a day keeps everyone happy!
- ***********************************************************************
-
-
-
-
-
- *****
- * The 8 player characters contained in these writings are copyright
- * 1992 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- *****
-
- --------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 7th level drow elf mage (N)
- Belphanior, 5th/5rd/6th level high elf fighter/mage/thief (CN)
- Ged, 6th/6th level grey elf priest/mage of Boccob (NG)
- Halbarad, 7th level human ranger (NG)
- Mongo Thunderhead, 7th level dwarf fighter (CG)
- Peldor, 8th level human thief (N)
- Peyote, 6th/7th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 7th level human priest of Trithereon (LG)
- --------------------------------------------------------------------
- Date: 6/18/570 C.Y. (Common Year)
- Time: somewhat after nightfall
- Place: an unmapped hill fort in the western edge of the Pomarj
- --------------------------------------------------------------------
-
-
- XLII. Giants, Wizards, Dragons, and a Princess in a Pear Tree
-
-
-
- The party is descending a darkened flight of stairs, shedding no
- light but rather using infravision to see. They are also trying
- to be quiet, since there is no doubt that any people or monsters
- that wait below are aware that the fortress above has been breached
- recently...lightning bolts and fireballs tend to alert everyone.
-
-
-
- Mongo: (at the front of the party) Here's an open area ahead.
- Belphanior: Also known as...a room...
- |
- ______________________________|
- |
- | %%%%%%%%%
- | %%%%%% %%%%%% ________
- | %%%%% %%% | |
- | % %%%%_______ |__..____|
- | %%% ____ \________| |
- |__________ % cavern %%%%%% \______\__ bedroom|
- | %% %_____________ | |
- v %% _\________ | |________|
- STAIRS --> |==| % % ______| |______
- UP __|==|__ % % %% __| * ==== * |__
- | | % %%%%%%%%%%%% @ |
- DOOR --> |__ .. __| % %%% | |
- | | %%%%% ________ | * * |
- | | | | | wizard's |
- _________| |________________| store | | hall |
- | ______ ______ ______\ room |____| * * |
- | | | | | | | __ |__ __|
- | | | | | | |__ ___| |__ |__ __|
- _| |____ | | __|..|__ | |__ | | |__ __|
- | | | | | |____ |__ |______| |__ |_.._|
- | empty | | | | spider __ |_ __| | | |
- | room |_| | | room | |___$ | \ \
- | ____| |________| | ettin |______\ \
- | | | room \________/
- |_________| N | |
- W+E |________________|
- S
- \ or .. = DOOR
- $ = SECRET DOOR
- * = PILLAR
- @ = SECRET TUNNEL TO ENTRY ROOM
- ==== = EVIL GOD STATUE
-
- Mongo: Hmph. Empty. Well, at least there's a door going somewhere
- else.
- Belphanior: High ceiling - almost twenty feet, looks like.
- Mongo: Giants, you think?
- Belphanior: Who knows?
- Mongo: 'Cause I'm itching to fight some giants!
- Peyote: And there I thought you were just itching.
- Halbarad: Expose the light, please. Some of us cannot see here.
- Rob: Okay! (pulls the blanket off of his mace, illuminating the
- area with the powerful spell effect) Wow, that sure is bright.
- Alindyar: (covering his eyes) Could you not move to a more frontal
- position within the party?
- Rob: (looking around) Huh? Oh, sure.
- Peldor: (searching the small room) Nothing interesting here.
- Belphanior: (listening at the door) I can't hear a fucking thing.
- Mongo: Well, open the door then. (he does so)
- Halbarad: Behold, there are three ways.
- Peyote: A four-way intersection. Awesome.
- Mongo: How's that?
- Peyote: The symmetry of it all, dude.
- Mongo: Oh.
- Alindyar: How enlightening.
- Belphanior: Let's go this way. (heads down the right passage)
- Mongo: Hey! (barreling after the elf) Wait up!
- Halbarad: Hm. A large empty room. One exit. This area smells
- like an orcs' lair. Maybe worse.
- Mongo: That's for sure! Phew! Wonder how long it's been since
- anybody cleaned this place?
- Peldor: (searching the room) I don't think there's anything in
- here either. I wonder why all these rooms are empty. They
- must have heard that the mighty Peldor was coming and fled in
- terror.
- Ged: No doubt. Word of your deeds has surely spread to the ends
- of the earth by now.
- Mongo: Well, I'm checking out this way. (heads out the exit...
- and soon comes back to the four-way intersection) Just a big
- loop...
- Belphanior: Well, that eliminates all of the ways except the
- eastern one.
- Halbarad: East it is, then. (they move to the east)
- Belphanior: Look, the corridor goes right as well as continuing
- straight.
- Mongo: Both ways have doors to break down. Let's go south. (he
- wanders down the southern passage)
- Belphanior: Hold! Let me check the door. (listens at the old
- wooden door) Still no sounds. This waiting business is driving
- me crazy.
- Peldor: (sheathes his sword, becoming invisible)
- Mongo: (opens the door) Uh-oh!
- Halbarad: What? What is it?
- Belphanior: Spiders! Big fat juicy spiders! (leaps into the room,
- hacking madly at the nearest spider) Yaaaaaa!
- Mongo: Look out! Here they come! (swings at a spider that is
- scuttling toward him; the thing is some three feet wide) Get the
- hell away from me!
- Halbarad: (moves into the room)
- Alindyar: Spiders. How...interesting.
-
- Belphanior: (stabs a spider, wounding it) Die, web-creeper!
- Halbarad: (chops and slices a spider) Beware their poison!
- spider: (badly wounded, bites feebly at the ranger but misses)
- Ged: (fires three magic missiles at Belphanior's spider)
- spider: (reeling)
- Belphanior: Thanks for the air support!
- Peyote: (invisible due to his ring, he moves into the room)
- Mongo: (smashes a spider with his hammer) Don't even think about
- biting me, creepy crawler! Us dwarves have really good poison
- resistance.
- Peldor: (trying to get around Rob, who is in his way, and enter
- the room) Come on, move it, priest.
- Rob: Eh? (holds his mace high) I wonder if I could stick this
- weapon into one of the spiders' eyes?
- spider: (bites at Mongo, but his armor easily protects him)
- Mongo: I told you not to DO that! (delivers a crushing blow to
- the offending spider, splattering yellow guts everywhere)
- Alindyar: These are abnormally large specimens. I wonder where
- they originated from? (blasts Halbarad's spider with three
- missiles from his wand, slaying it) Ware, ranger!
- Halbarad: My thanks.
- Peyote: (materializes as he nearly cleaves a spider in two)
- Who cares? Let's just keep from getting poisoned here!
-
- Belphanior: (slices his opponent, slaying it) So much for those
- creatures. (to DM) Is it possible to milk the venom from the
- spiders?
- Mongo: Whew! What a battle!
- Halbarad: Surely you jest.
- Peyote: No, and don't call him surely.
- Halbarad: <groan>
- Peldor: (still invisible, looking for treasure)
- Ged: Hey! Where's that thief?!
- Mongo: (wiping spider juices off of his armor) Check the webs,
- there. That's where the loot would be.
- Alindyar: ...as well as our friend Peldor.
- Belphanior: (checking in the webs) Look! Silver!
- Mongo: (stepping gingerly through webs looking for more spiders)
- I think this is a busted sack of gold, over here!
- Peldor: (pocketing some of the small change here and there)
- Belphanior: I have a chest!
- Peyote: Not nearly. You're way too skinny.
- Belphanior: No, you idiot. (holds up a small metal chest)
- Peyote: Oh, my bad.
- Ged: Peldor! Show yourself! We need you to get into this
- chest!
- Peldor: (materializes as he unsheathes his sword slightly)
- Okay, okay. I'm here. (bends over the chest) No problem.
- Mongo: (stuffing the loot into a sack) Someone check out that
- exit passage there.
- Belphanior: (still pulling coinage from the webs)
- Halbarad: (searching the rest of the room)
- Peyote: (helping Mongo)
- Rob: (wanders toward the short hallway)
- Ged: Hey! What are you doing?! At least wait for me! (he
- follows the other priest) Don't get too far away from the
- chamber. Who knows what is wandering through this place?
- Rob: (comes up on a blank wall after about thirty feet) Eh?
- What's this? (while pushing on the wall, he manages to
- slide it aside) Huh? Oh my...
- Ged: What is it, fool? Holy...back! Get back!
- Rob: AAAAA! (he is grabbed and pulled into the room beyond
- the secret door)
- Halbarad: (running) What is it? What is going on there?
- Ged: Giants! Make that two-headed giants! Make that TWO two-
- headed giants! And they've got Rob!
- Mongo: Huh?! (drops the loot and the sack, and hefts his
- war hammer as he charges into the short passage) Hang on,
- priest! I'm coming!
- Belphanior: (also rises from his web search and runs for
- the room) Not alone, you're not.
- Halbarad: (charges into the large room, to see a pair of
- huge - thirteen foot tall - two-headed humanoids leering
- at him; one of them is holding Rob like a rag doll. They
- have backed up about ten feet from the secret door.)
- giant-thing#1: Har har! (swats Rob aside like a flea, and
- he flies off into a wall) Hey, more of 'em!
- giant-thing#2: Dinner here, Pat!
- Mongo: (barrels over Ged and runs up next to Halbarad)
- Holy shit! Ettins!
- ettin#1: Dinner! Good smell, too, Joe! We get 'em all!
- (its second head begins arguing with the first head) No,
- _I_ is Pat!
- ettin#2: Yup. You get dwarf, Pat, I get little man. We
- killum and then we eatum! (its second head nods stupidly)
- ettin#1: Duh, okay Joe. (the pair lumber toward the secret
- door) Me hungry! (other head speaks up) Me too! (first
- head) Shaddup! Me is the head in charge! (second head)
- Are not! (first head) Am too! (second head) Are not!
- Mongo: (braces himself) You are great enemies of us and all
- adventurers! But I will not yield! (raises hammer) Come
- and meet your doom!
- Halbarad: (swinging his axe) Face us and perish, evil ones.
- Belphanior: (arrives behind Ged) A spell! (begins spell
- casting) That is what we need here! And I have just the
- thing...
- Ged: Good call. (also begins spellcasting)
-
- Halbarad: (chops at his ettin twice, hitting once, and slashes
- it with his dagger, nicking its mangy hide) Fall, beastly
- one!
- ettin#2: Don't hurt none! (second head) Naw. (both of the
- ettin's arms pummel the ranger, knocking him to his knees)
- Halbarad: Argh!
- ettin#2: We hammer you into da ground, don't we, Pat?
- ettin#1: Yep. (second head) Hey, _I_ is da king here! (first
- head) Shaddup, you.
- ettin#2: (its second head still nods and grins in a moronic way)
- Mongo: Fuck this! (hurls his hammer twice at his opponent,
- once at each head, at close range) I'll shut both - all four -
- of you up for good!
- ettin#1: Argh! (second head) Argh! My nose busted!
- Mongo: (catches his hammer momentarily) It's gonna get worse,
- shithead. A LOT worse.
- Belphanior: (launches a Melf's Acid Arrow at ettin#2...the
- player rolls a 20!) Yes! Direct hit!
- ettin#2: ARGH! (hit right in the face by the acid) ARGH!
- CAN'T SEE! (other head) Duh, I can still see. Elf dies for
- that.
- Ged: (walks up beside Mongo) Hey ettin!
- ettin#1: (wiping blood out of all its eyes) Whuzzat?!
- Ged: (raises his hands and blasts the monster with a fan of
- flames) Here, have this token of Boccob's displeasure.
- ettin#1: (burnt somewhat) Argh! Elf dies too! (second head)
- Yeah, kill elf! (the thing's different hands flail quite
- independently of one another) Argh! Die!
- Ged: Watch out! It's out of control!
- Mongo: (hit by one arm, though the other doesn't hurt him
- through his armor) Agh! Now you tell me!
- Peyote: (enters the room, invisible once again) Hmm.
- Alindyar: (enters the room) Hmm. At least the monsters are
- becoming more challenging as we explore further. (begins
- spellcasting) A sign of a true evil leader, this is.
- Peldor: (back in the spider room, he looks at the treasure
- scattered around, and at the short passage going into the
- ettin room) Hmm.
- Rob: (lying in great pain in a corner of the ettin room) ...
-
- Belphanior: (casts another spell) Heh heh.
- Halbarad: (chops ettin#2, but misses with both dagger attacks)
- Damnable humanoid! I shall fell you yet!
- ettin#2: (still somewhat blinded by the still-burning acid)
- Eyagh! (swings a huge arm at Halbarad, but the ranger easily
- ducks the mighty blow) Yargh! Stand still, flea!
- Halbarad: No flea has a bite like my axe here...
- ettin#2: (second head) I still see you, manling! (bashes the
- ranger with its other arm, knocking him into a wall hard)
- Should have shut up.
- ettin#1: I is Pat! King of da ettins! (lands two blows on
- Mongo) Har har! (the monster is still on fire from Ged's
- spell...) Ouch.
- Mongo: Why won't you two SHUT THE HELL UP?!?!? (lands one
- hammer blow, cracking the ettin's thigh bone) I'll take
- you down a foot at a time, if that's the way I have to do
- it! (his other hammer blow misses)
- Ged: (pulls out his magical sling and a sling bullet, he starts
- swinging the weapon) I've always wanted to try this.
- Belphanior: (trying to sneak around ettin#2)
- ettin#2: Har! We sees you, elfy!
- Belphanior: Oh. Well, then...(lunges out and taps the monster
- on the side, discharging a significant magical charge)
- ettin#2: YEAARGH!
- Belphanior: Hmm. Not enough. I'll have to use a more powerful
- spell next time.
- ettin#2: Shaddup! (swings at the elf, forcing him to dodge
- rather than crack jokes) Kill all of you! Kill, kill, kill!!
- Peyote: (moves in to replace the wounded Halbarad) Hey, dude.
- You'd better pay attention to ME now...(hacks the ettin with
- his huge sword, wounding it seriously)
- ettin#2: Agh!...I is dying.
- Rob: (shakily gets to his feet, and moves toward ettin#2 with
- his mace raised high) For the glory of Trithereon...
- Ged: (swinging his sling above his head, see Rob approaching)
- Uh-oh. He'll get creamed for sure. Better change targets.
- (now aims at ettin#2 rather than the other)
- Alindyar: (sends a phantasmal force at ettin#1)
- ettin#1: (seeing a gigantic spider sailing towards him) Huh?!
- Ged: (launches his sling bullet at ettin#2, rolling all but
- maximum damage) Yes, by Boccob!
- Peyote: Maximal, dude!
- ettin#2: <CRACK> Urk. (falls)
- Ged: (dancing about in glee) It works! It really works! Son
- of a-
- Alindyar: (pleased that the elf finally found a weapon that he
- likes) I am truly happy for you, my friend.
- ettin#1: (swatting at Alindyar's illusion, he destroys it) Da
- fuck...?
- Mongo: (circling ettin#1) Okay, Pat, or whatever you want to
- call yourself. Let's end this.
- ettin#1: You again! Die, dwarf! Hunh?
- Mongo: (looking at the monster quizzically) What the hell's
- wrong with you?!?
- ettin#1: Hg? Urg! Urk! (a sword point appears through its
- chest) Argh...gurgle gurgle. (dies)
- Peldor: (becomes visible) Have no fear, it is I.
-
- Mongo: It's about friggin' time you showed up, thief!
- Ged: I figured that he'd be back there playing with the treasure
- still.
- Peldor: Bah. Let the legends note my unswerving loyalty to my
- companions.
- Ged: I doubt that, but thanks anyway.
- Peldor: Any time. (searching through the ettin's rags)
- Halbarad: (stumbles up to Ged) Agh...I need some magical aid.
- Mongo: Come to think of it, I think I got a rib or three busted
- just now too.
- Rob: (limps over to Halbarad and casts two spells of healing upon
- him from his scroll) I hope this helps. (casts two of his own
- spells upon himself) Ahh. So much better.
- Ged: (casts two healing spells on Mongo) How bad are those ribs?
- Mongo: Bah. Better already. I've had enough healing. Let's
- find what loot these big dummies had, and move on.
-
- The gigantic humanoids carried no treasure, but there was an old
- iron chest in one corner of the room. Peldor opened it (no trap -
- ettins aren't too bright, you know) and the party confiscated a
- number of thousands of gold and electrum coins, an elaborate but
- beaten carving, a suit of disassembled plate mail armor, a spear,
- and some loose gems.
-
- Mongo: I can't carry all this shit! We're going to have to leave
- some of it!
- Peldor: I'll help carry the treasure.
- Ged: Ha!
- Alindyar: I volunteer the use of my magical sack, here.
- Peldor: That's awfully generous of you.
- Mongo: Fuck it. I trust him. Any objections?
- Peldor: Hey, let the drow take the loot, I could care less.
- Ged: (glaring)
- Peyote: I say we check that area to the north.
- Halbarad: Momentarily; we need to take what we will of these
- giants' items. In case someone is slain, of course.
- Ged: Of course.
- Peyote: These things can be expensive, you know.
-
- To the north was a storeroom, which had a few items of note but
- none of interest. Its exit led into a passage that the group had
- already explored, so they took the other exit from the ettin room,
- the one leading east. It ended in a door.
-
- Peldor: Aside, dwarf. Let a professional take over.
- Mongo: Hey! I can kick that door down better than you can! But
- go on about your sneaky, silent ways. It won't matter - I'll
- still bust the shit out of whoever attacks us.
- Peldor: Ngh. Locked, but no big deal. Stupid needle traps. I
- have long outgrown such childish toys. Here, it's open. What
- lies beyond...? (opens the door)
-
- They saw a huge hall, well over a hundred feet long and about
- that in width. At the far end was a huge statue of some vile
- diety; in a small chair in front of this abomination sat a robed
- human. A few pillars decorated the giant hall; its roof was
- about thirty feet high. A pair of giants stood close to the
- party, one to either side. They were no less than eleven feet
- in height.
-
- robed man: Who in the hell are you people?!
- Mongo: (in his best booming voice) We are here to take back a
- princess! Are YOU the one who kidnapped her?!?!
- robed man: Oh, I see. Geez. Where do you people come from,
- anyway? (produces a wand)
- Belphanior: Hey! No fair!
- mage: All's fair in love and war. And this is most definitely
- war. (aims the wand at the party; a bolt of lightning blasts
- forth and scatters the adventurers) Haha! Rend them limb
- from limb, my giants!
- Hill giants: (move up toward the party) Har har!
-
- Alindyar: (saves, knocked back) Agh!
- Belphanior: (saves, knocked aside) Fuck! Fuck! Someone dies
- for this! (begins spellcasting)
- Ged: (saves, knocked back but begins spellcasting) You'll pay
- for that...
- Halbarad: (fails, stunned) Lightning bolts...
- Mongo: (saves, gets up slowly) Grr...
- Peldor: (saves, goes invisible)
- Peyote: (fails, knocked aside) Whoa, dude! Agh!
- Rob: (saves, begins spellcasting) Huh?
- Peldor: (sneaks away)
- Mongo: (goes early for a change) Hah! (hurls his hammer with
- great force at the mage) Take that!
- mage: Bah. I am protected from missiles- <KLUNK!>
- Mongo: Obviously not this one. Jerk. (catches his hammer)
- mage: Agh! You'll roast for that, dwarf! (begins spellcasting)
- hill giant#1: (grabs Peyote and shakes him) Hah hah!
- Peyote: Dude!
- hill giant#2: (swings a huge sword at Mongo, hitting him) Har!
- Mongo: Argh!
- Belphanior: (launches Melf's Minute Meteors at the giant who
- has Peyote) Let him go, you fuck!
- giant#1: Agh. Bee stings. (tosses the half-elf aside) Time
- to die, elf.
- Ged: (casts haste on everybody except Rob and Alindyar) Come on,
- guys!
- Mongo: Aha! I'll get him for sure now! (targeting the mage)
- mage: I beg to differ. (casts a spell...a number of large, black,
- rubbery tentacles spring from the floor all around the party)
- Alindyar: !
- Belphanior: (grabbed by one, saves, it burns him slightly and then
- disintegrates) Ouch!
- Ged: (grabbed by one, saves, is burned before the tentacle dies)
- Argh! That hurt! I've got to have that spell!
- Halbarad: (snared by two - saves and fails, and one tentacle is
- still wrapped around him) Agh! Help!
- hill giant#1: (snared by one, saves; the thing burns him and dies)
- Ouch. Thanks a lot, master.
- Mongo: (snared by two, saves twice, they burn him and die) Shit!
- Peyote: (snared by one, fails to save) Agh! It's crushing me!
- hill giant#2: (snared by two, saves and fails, snared by one)
- Agh! I'm gotten!
- hill giant#1: (runs over to help his friend)
- Mongo: (runs over to help Halbarad) Hang on there, pal.
- Belphanior: (regards Peyote, but quickly decides to help him and
- begins sawing at the half-elf's black tentacle) Hmph.
- Alindyar: (casts darkness of a 15' radius on the two hill giants)
- giants: Huh??
- Rob: (casts silence of a 15' radius on the mage at the end of the
- chamber) Try and cast spells NOW. Ha!
- Alindyar: A noteworthy casting, priest. I commend you. (grabs
- his magic missile wand quickly)
- mage: (gaping stupidly within his sphere of silence)
-
- Belphanior: (manages to free Peyote) Don't say I never helped
- you.
- hill giants: (in the darkness, manages to free the bound one)
- Mongo: (manages to free Halbarad) There you go...now where's
- that funny-looking wizard?
- Belphanior: (still hasted, of course; sprints for the mage)
- mage: (mutely points his wand at the elf, letting fly another
- bolt of lightning as he gloats wordlessly)
- Belphanior: Oh shit. <KRACK!> (fails his save, and is stunned
- and floored) Agh! (the lightning bolt flies off into a wall)
- Mongo: Don't do that again! (hurls his hammer at the mage,
- hitting him hard)
- mage: (screaming wordlessly)
- Alindyar: (blasts the mage with three magic missiles from his
- wand) Why will he not fall?!
- Ged: Right behind you, pal. I've had enough of this. (raises
- his hand)
- Mongo: Eh? (catches his hammer)
- Ged: (fires three more magic missiles at the mage, knocking him
- to the ground, where he does not get up) Well, that got HIM.
- If he gets up again, I'm giving him the lightning bolt.
- hill giants: (emerging from the darkness) Huh?
- Halbarad: Your evil master is slain!
- hill giants: Hmm. We leave nicely, no fight. Deal?
- Belphanior: (fingering his sword, but even he is not anxious to
- fight two nearly-full strength hill giants)
- Halbarad: Go now, and do not look back.
- Alindyar: Or you will meet the fate of your master.
- Belphanior: Yeah. Stay and die.
- giants: Ho-kay. (they run away)
- Ged: Hey!
- Peyote: No conflict...the peace of it all.
- Halbarad: Why should we fight them? This way, they will go out
- there into the Pomarj and kill some orcs or something. Whyever
- should WE care?
- Ged: Hmm. Makes sense. Hey! HEY! (looking at the dead mage's
- body) I see that, Peldor! I see that wand floating there!
- Peldor: (becomes visible) I was just checking his stuff out,
- to make sure he was dead and all.
- Ged: Sure. Sure! Get back here before I blast you!
- Peldor: Geez. (tosses the wand aside) I can't even use that
- stupid wand anyways.
-
- The party recovered the wand, some robes, and a ring from the
- slain sorceror. Alindyar and Peldor split Peldor's potion of
- extra-healing (maybe he was feeling guilty) while Ged, Peyote,
- and Rob cast healing spells on the four main fighters (who were
- the four most injured, coincidentally). The party was still in
- sore shape, but searched the room. Mongo and Halbarad decided
- to move the statue, and it was good that they did, for it slid
- aside (after some work) to reveal a rough-hewn passage. They
- all readied themselves and entered this new, odd-smelling
- tunnel. Most of the party was still hasted, too, and this
- turned out to be a good thing...
-
- Mongo: (entering a huge cave) Hey, Rob! Bring that light up
- here! There's something moving around ahead!
- Belphanior: Something big...
- Ged: (prepares a spell on a hunch)
- Halbarad: This cave must be open to the sky - I can see the
- starry night sky up there.
- Mongo: What the FUCK is that up ahead?!?
- Rob: (moving forward, mace held high) Huh?
- Halbarad: By the gods...
- Belphanior: Fuck! Fuck! It's a dragon!
-
- Dragon: (lifting its huge, finned, green head) GREETINGS, MORTAL
- WORMS.
-
- Mongo: Oh shit!
-
- Dragon: YOU ARE JUST IN TIME FOR DINNER. (grinning as it rears
- its head back and opens its mouth)
-
- Alindyar: (backing up rather quickly)
- Rob: Gee, a dragon! I've never seen one of these before!
- Ged: Out of my way! Now! MOVE! (runs out and launches his
- lightning bolt at the dragon) Boccob!
-
- Dragon: EH? <CRACK!> (the dragon...FAILS its save!) REAAARGH!!
-
- Ged: Yes!
- Mongo: Just swell.
- Peyote: It's not so bad. He's got a nice chunk burned out of his
- head, there.
- Dragon: RRRRRAAARGH!!!! YOU SHALL ALL _DIE_ FOR THAT!!!
- Peyote: Of course, he's really pissed off now...
-
- Mongo: Fuck, no! (throws his hammer, hitting the monster hard
- in the chest)
- Belphanior: (trying to find his thunder and lightning staff
- while running to one side) Oh shit, oh shit!
- Peldor: (goes invisible and runs off)
- Mongo: (catches his hammer) Somebody DO something!
- Peyote: (trying to find his wand of wonder) Shit! Shit! This
- is definitely a desparate situation!
- Halbarad: (about to charge the dragon) I will die fighting.
- Dragon: TOO LATE, MAN-CHILDREN. <WHOOSH> (breathes a cloud of
- greenish gas all over everyone but Peldor)
- Alindyar: (saves, now at -7 hp)
- Belphanior: (saves, now at -1 hp)
- Ged: (saves, now at 1 hp) Uh-oh.
- Halbarad: (fails, now at -2 hp)
- Mongo: (saves, now at 9 hp) Fuck! FUCK!
- Peldor: (out of the cloud's range, going for a backstab)
- Peyote: (fails, now at -15 hp)
- Rob: (saves, now at 4 hp)
- Dragon: HAHAHAHAHA!
-
- Rob: (dragging the unmoving bodies back out of the way)
- Ged: Uh...
- Mongo: Now I'm REALLY pissed off! (throws his hammer again, but
- it bounces off of the dragon's hide harmlessly) FUCK!!
- Peldor: (invisibly moving in on the dragon)
- Dragon: (turns toward the thief) OH, GIVE ME A BREAK.
- Peldor: Umm...(discovered, he runs madly at the huge monster,
- and slashes it, actually scoring a flesh wound) Die?
- Dragon: YES, YOU WILL DIE A THOUSAND DEATHS FOR THAT, ROGUE. (picks
- Peldor up in one giant claw)
- Peldor: (being crushed slowly) Argh!
- Ged: (thinking hard)
- Mongo: Put him down! (throws his hammer again, smacking the
- dragon in the head)
- Dragon: ARGH! YOU WILL BE THE NEXT, DWARF.
- Ged: (steps forth and points at the dragon) Burn! (his ring
- creates a shower of burning sparks on the huge monster's head)
- Burn, you miserable son of a bitch! Burn!
- Dragon: REAAARGH! THAT HURTS, ELF! AAARGH!
- Mongo: (catches his hammer) Do tell. Try this hammer again,
- you big fuckin' lizard! (throws the hammer again)
- Dragon: (hit in the belly) ARGH! Argh! argh! argh. ....
- (rolls over and hits the rock floor of the cavern with a huge
- THUMP)
- Ged: I don't believe it! We killed the thing!
- Mongo: (exhausted) Yeah. But look at us...
-
- Alindyar, Belphanior, and Halbarad were at death's door, while
- Peyote was a bit further in than that. Rob did what he could
- with his few remaining spells, but everyone needed to rest, and
- they weren't even in a safe area yet. Thus...
-
- Mongo: I'm going to check out this exit. It looks fairly open -
- maybe it leads to a side room. (goes wearily)
- Rob: (with Ged and Peldor, carrying the comatose over to the
- exit which Mongo just went through) I guess we're the lucky
- ones, eh?
- Ged: I guess so.
- Peldor: Victory doesn't taste so sweet now, does it?
- Ged: It sure doesn't.
-
- Mongo came back shortly with news of a nicely decorated bedroom
- (almost certainly the wizard's), and that was all that the others
- needed to hear. They retired to this sizable, defensible area
- and barricaded the door, and set up a sort of camp. In the bed
- was a familiar, drugged princess; on a small table nearby were
- a number of half-composed ransom demands.
- The next day, the priests performed much healing, and then all
- of the adventurers (except Peyote) began taking careful and rapid
- stock of their newly found treasure, with the help of Ged's detect
- magic and identify spells. The princess chatted with Peldor, whom
- Ged did not want anywhere near the treasure pile.
-
-
-
- THE TOTAL LOOT:
-
- topaz, ~600 gp, ~3000 gp, ten corals, misc. other gems
- ~2600 gp, ~4400 ep, carving
- ~2200 sp, 83 small silver rings, 322 gp
- ~18000 cp, ~13000 sp, ~9000 gp, ~5000 ep, ~900 pp, 14 large gems, \
- goblet, necklace, amulet, earrings, statues (3), bracelets (5) /
- \/
- dagger of throwing, +3 /
- human-sized plate +4, spear +2 /
- wand of lightning, ring, robes +3 /
- potion of fire giant strength \ /
- potions of extra-healing (2) \ |
- potions, useless (4) \ |
- potions, poison (2) \ |
- scroll (druidic - 6 spells) \ DRAGON'S
- rod / PILE
- amulet /
- longbow +2 /
- bottle /
- flute /
- two huge diamonds \
- crossbow \
- spell book (12 spells) > WIZARD'S CHEST
- longsword /
- ancient scroll /
-
-
-
- The adventurers gathered what (all) they could carry and left
- the fortress. No one or no thing saw fit to bother them this
- time. Just over a week later, they trudged into the city of
- Havenhill and into Baron Trevor's castle (the guards had been
- told to let them in if they ever came back).
-
- Halbarad: (leading the party into the baron's conference room)
- Greetings, good Baron. We have your daughter. (she runs into
- her father's arms)
- Baron Trevor: Oh, thank the gods!
- Peldor: No, thank us.
- Halbarad: And thank Peyote here, who is still dead from our battles.
- Baron Trevor: We will have to see what we can do about that...
-
-
-
-
-
- next time: Training, Resurrection, Treasure, and Flashbacks
-
- ANONYMOUS FTP SITE: tybalt.caltech.edu (in pub/adnd/fluff/adventurers)
- ***********************************************************************
- NOTES: This episode is dedicated to Dan Parsons, author of Navero,
- for his stories which eventually inspired me to write mine.
- ***********************************************************************
-
-
-
-
-
- *****
- * The 8 player characters contained in these writings are copyright
- * 1992 by Thomas Miller. Any resemblance to persons or characters
- * either real or fictional is purely coincidental. Copying and/or
- * distribution of these stories is permissible only under the one
- * condition that no part of them will be used or sold for profit.
- * In that case, I hope you enjoy them.
- *****
-
- --------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 7th level drow elf mage (N)
- Belphanior, 5th/5rd/6th level high elf fighter/mage/thief (CN)
- Ged, 6th/6th level grey elf priest/mage of Boccob (NG)
- Halbarad, 7th level human ranger (NG)
- Mongo Thunderhead, 7th level dwarf fighter (CG)
- Peldor, 8th level human thief (N)
- Peyote, 6th/7th level half-elf fighter/druid of Obad-Hai (N) <DEAD>
- Rob, 7th level human priest of Trithereon (LG)
- --------------------------------------------------------------------
- Date: 6/28/570 C.Y. (Common Year)
- Time: early morning
- Place: Havenhill, capital of the Principality of Ulek
- --------------------------------------------------------------------
-
-
- XLIII. Intermission
-
-
-
- The party is in Havenhill, resting and sitting on quite a large
- pile of treasure. Their friend, the Baron Trevor, has persuaded
- the king of the Ulek Principality to find a priest who is capable
- of raising the (nine days dead) half-elf, Peyote. They are in
- the king's guest room, waiting for such a priest.
-
- Ged: I hope he finds a priest who follows the ways of Good.
- Belphanior: (wishing this whole process would speed up so the
- treasure could be divided) Yeah.
- Halbarad: Speaking as one who has been in this situation, I can
- say that Peyote would agree with you, grey elf. No evil priests
- will do here.
- Alindyar: Ah, here comes the good baron now.
- Trevor: Hello, my friends. (the king comes in with him, along
- with two priests wearing white robes) This is his Highness,
- whom I believe you know.
- Halbarad: (bowing) Your Majesty.
- Belphanior: (imitating the ranger)
- King: These are priests of Trithereon, who I have brought to aid
- you in your time of need.
- Rob: (kneels) Greetings, O exalted ones.
- priests: Greetings, disciple.
- Mongo: (bored silly) Ho-hum.
- Trevor: They have agreed to help your deceased friend there, in
- view of your group's services to our nation and to Trevor.
- priests: (examining Peyote's corpse, they begin chanting)
- Ged: (thinking of the day when he will have such power)
- Peldor: (thinking of picking the king's pockets)
- Alindyar: (he only appears to be watching in fascination; actually,
- he is wondering what manner of winged creature originally stole
- the princess, and whether or not it will be back)
- Rob: (awed) Aren't they wonderful?
-
- Peyote: (quivers) grk. ost. BrglQVNKPRNSBLAAAA!! DUDE! (sits
- straight up) How gnarly!
- priests: This one is alive and well.
- Peyote: Walive and ell! I live once more!
- priests: Of course. We have brought you back from the realm of
- death.
- Peyote: Most excellent.
- king: Well, I guess we'll leave you to your own devices now. (he
- and the others leave) Good luck.
- Peyote: Thanks, dudes! (stands up, but falls, still weak from the
- spellcasting) Ugh. I sure do reek...
- Belphanior: Okay! Let's divide the magic up now.
- Mongo: Damn good idea!
-
- Ged: (rolling the die) A 20! Yes! YES! Roll, drow.
- Alindyar: (only gets a 7) Hm. So be it.
- Ged: Hahahaha! That book is MINE.
- others: (rolling; the only notable roll is Ged's high one though)
- Mongo: Let's do it.
-
-
- THE MAGIC ITEM PICKS:
-
- Ged: spell book, rod, human-sized plate +4
- Belphanior: wand of lightning, longsword, potion of extra-healing
- Peldor: mage's ring, dagger of throwing
- Alindyar: amulet, robes
- Halbarad: bow, bottle, spear +2
- Rob: flute, potion of extra-healing
- Peyote: druidic scroll, ancient scroll
- Mongo: crossbow, potion of fire giant strength
-
- As could be expected, the adventurers split up again to seek out
- training within Havenhill. The city was becoming quite familiar to
- them - almost too familiar. The monetary treasure was sold and
- divided into eight rough shares (most of the group used it for the
- necessary training). For over a month, they pursued their various
- means of training...
-
- Alindyar doffed his measly +1 robes in favor of his new +3 ones.
- He learned some new spells from the same mage in Havenhill that he
- went to last time, as he trained in the wizardly arts. He also
- researched his amulet, and found that its purpose was to protect
- his life force. Intrigued, the dark elf decided to wear the item
- at all times, as one never knew what could happen next.
- Belphanior trained for a few weeks with the fighters' guild.
- He also copied a single spell from a scroll to his spellbook. His
- new longsword seemed to have no unusual powers, so he tossed it
- in his backpack and forgot about it.
- Ged spent weeks in seclusion as he transcribed the evil mage's
- spellbook into his own. Though he was not yet ready to learn
- other new spells, he revelled in the power of those copied over
- from the book. Next he examined his rod, and found that it was
- enchanted to absorb spell energies - a useful item indeed! His
- new plate mail was ignored; he opted not to wear it, but rather
- to save it for some future henchman.
- Halbarad practiced with his new bow and spear. When he opened
- his bottle, it produced great quantities of thick smoke, so he
- closed it rather quickly. The ranger longed for the excitement
- of the open road - this city was too small for his liking.
- Mongo practiced a bit with his new crossbow. It was speedy but
- he grew bored with it quickly and went back to the hammer as his
- main distance weapon. He decided to use the crossbow for really
- long-range shots, and tossed it into his pack.
- Peldor spent some time at the thieves' guild, then went to have
- his ring examined. It turned out to be a powerful item, granting
- its wearer the power to move objects with his mind. The ambitious
- thief practiced a bit with this ring in preparation for the next
- time that such powers would come in handy.
- Peyote spent a few days relaxing from his resurrection before
- drooling over his new scroll, which had some decidedly powerful
- spells on it. The other scroll was a map of sorts, which he
- decided to show to the party when they regrouped.
- Rob again shut himself in the temple of Trithereon, praying
- and communing with his god. He was told that he should take
- a more active interest and role in the party's doings, and he
- listened carefully. He examined his new flute (he had long
- been an avid flute player in his spare time - really!) and was
- delighted to find that it had the power to produce spell-like
- effects when played by one skilled with it.
-
- Finally the party regrouped in their guest room in the baron's
- mansion...
-
- --------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 8th level drow elf mage (N)
- Belphanior, 6th/5rd/6th level high elf fighter/mage/thief (CN)
- Ged, 6th/6th level grey elf priest/mage of Boccob (NG)
- Halbarad, 7th level human ranger (NG)
- Mongo Thunderhead, 7th level dwarf fighter (CG)
- Peldor, 9th level human thief (N)
- Peyote, 6th/7th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 8th level human priest of Trithereon (LG)
- --------------------------------------------------------------------
- Date: 8/4/570 C.Y. (Common Year)
- Time: midday
- Place: Havenhill, capital of the Principality of Ulek
- --------------------------------------------------------------------
-
- Mongo: So, what do we do NOW?
-
-
-
-
-
- next time: A new quest.
-
- ANONYMOUS FTP SITE: tybalt.caltech.edu (in pub/adnd/fluff/adventurers)
- ***********************************************************************
- NOTES: Below are the character backgrounds that I promised. They
- turned out to be longer than I expected, so there are only the
- first four in this posting. The last four will come next. I will
- be on vacation from this Friday (5/22) to Sunday (5/31) so no new
- postings will appear in that time. So, until June, farewell...
-
-
- A BRIEF OVERVIEW OF THE ADVENTURERS' PASTS
- (part 1 of 2)
-
-
-
- >-
-
- Alindyar
-
- As the enlightened few know, the Underdark is the name given to the
- vast complex of caverns far beneath the world's surface. The term
- originally referred to the central cluster, hundreds, nay, thousands
- of miles long, of such caverns and passages. Over the centuries, it
- has come to represent any deep, dark region below the sunlit world
- that most are familiar with. Anyhow, the Underdark as a rule is at
- any given time crawling with many sorts of beings. There are the
- mindless creatures, both large and small, which roam in search of
- food. Then there are the intelligent, yet weak humanoids and other
- things, which group together for mutual safety and survival. The
- most respected and avoided creatures in the Underdark tend to rule
- their black caverns and cities and manipulate the other denizens of
- the area as they see fit. Of these - the kuo-toa, the duergar, the
- illithids, and such - the drow are the most feared, and the most
- dominant.
- These ancestral cousins of surface elves were, as many know, driven
- from the surface millenia ago, due to conflicting views and actions.
- While they are as evil as the blackest demon, they also have created
- strange, powerful magics and weapons during their ages under the
- world. Drow wizards and priests are as powerful as they are evil.
- The dark elves' sprawling cities are scattered here and there about
- the lands below. Such huge complexes are always found alone, for
- there is enough conflict inside the walls of these places for any of
- the dark elves to be happy. A war between two or more such cities
- would surely be chaotic beyond belief. There are a number of clans
- (families) within each city, and these vie for control of each other
- and the city in general. Life in an Underdark drow city is violent,
- bloody, and often short.
- However, one dark elf in every ten thousand or so either does not
- have, or else loses, the desire to follow in the footsteps of his
- or her family and race. Such an individual almost always becomes
- an outcast, a fugitive from the others, for it is impossible to
- hide such feelings for lengthy amounts of time in a drow society.
- In one such area, the sprawling city of Dril'ithzan'abaar, there
- was a drow whose thoughts were as described above. This fellow,
- one Alindyar, of the Rillsifane familty lineage, was born well over
- a century ago. From birth, he seemed gifted - for he had an uncanny
- mastery of certain types of magical energies. However, it was soon
- obvious that the fledgling mage had no desire either to slay others
- or to worship the dread Lolth. His elders tried to reprimand him
- and force him to follow in their path, but although he showed some
- signs of understanding, inside his own mind young Alindyar cared
- not for what he heard.
- One night, while most others slept the sleep of the damned, the
- drow gathered his few possessions and left the city with a caravan
- bound for other parts (such caravans went from place to place in
- the Underdark, operated by bands of renegades who traded goods and
- information between drow cities). It was a simple matter for him
- to tell them that he had a mission to attend to; by the time they
- deduced the truth, Alindyar was somewhere within another drow city.
- In this manner, the youth traveled from place to place, changing
- caravans as the need arose (or as he was driven away). He visited
- over a dozen dark elf cities in this manner, his stays ranging from
- a week to a decade in length. His most recent sojourn was in the
- city called Barr'bazithan by some; in this place he worked at a magic
- guild as an apprentice for nine years. Alindyar found a sponsor
- mage who did not care where his student came from, and learned not
- only about spellcraft but also about the flora and fauna of the
- Underdark. It was also here that the drow first heard stories of
- the world above, a place where one could fly upwards forever without
- hitting a rock ceiling. He immediately yearned to see this new and
- fantastic place, and read everything he could find and talked with
- those who had been there.
- Eventually, after his first nine-year apprenticeship was over, the
- aspiring mage was told by his mentor that he would have to compete
- in a series of trials with the other students - trials that resulted
- in death for the losers. No coward, Alindyar nevertheless guessed
- that his particular specialty area of magic was weaker for this sort
- of contest than others' were. It also occurred to him that his own
- views did not necessarily agree with those of his mentor, and it was
- even possible that the fellow wanted to find out which of his many
- students were the most ruthless.
- In any case, Alindyar again gathered his items, and with a number
- of ideas of what the surface world would look like, he left the city
- and followed the most likely path to the surface. After ascending
- for two days, the drow emerged into a moonlit night. He gazed at
- the stars for many moments before realizing that he had made the
- right decision. Looking around, he noted that he was in a forest;
- trees (which he had never seen before) surrounded him at every turn.
- Alindyar wanted to put as much space as possible between himself
- and his point of entry on the surface. He fled deeper into the
- forest, and journeyed by night, resting during the daylight hours
- whenever possible. The light of the sun weakened him, such that
- he found it necessary to wear a thick robe, which made him very
- hot and uncomfortable. After a few days he felt that he could at
- least survive in the sunlight, however.
- One night soon after his arrival on the surface, Alindyar left
- the forests and made his way toward civilization. He quickly found
- that he was in an unsavory region, for there were bandits and evil-
- doers everywhere. Encountering one such band, the drow managed to
- persuade them that first, he had nothing of value, and second, his
- spellcasting abilities could be a great asset to their activities.
- Despite some yelling and name-calling (and three dead bandits),
- the bandit chieftan agreed, and thus it was that the dark elf was
- brought to the city of Fax, in the Wild Coast. When his companions
- went to a tavern and got drunk that night, Alindyar decided to go
- to another inn - the Green Dragon Inn. It is noteworthy that, even
- after a couple of days, he grew tired of his companions' constant
- racial insults and slurs. It was all too obvious that few on this
- surface world would easily accept a dark elf.
- The drow was sitting quietly, in disguise, at a table in one dark
- corner, when a number of strange individuals began congregating at
- his table and one nearby. Alindyar sat there quietly and watched
- and listened, and the rest, as they say, is history...
- (Needless to say, the drow chose the company of the Adventurers
- over that of the bandits)
- Alindyar is currently very happy with the party. He not only has
- protection from those who would discriminate against him for no real
- reason (and with violence), he also has something more important by
- far: true friends, friends he can trust not to stab him in his
- sleep, friends who he can converse and travel with freely and happily.
- The drow feels closest to Ged, probably because of the magic that
- they both love so dearly. He also likes Halbarad and Peyote, feeling
- that they always do (or at least try to do) the right thing. The
- dark elf trusts and respects Mongo, although the dwarf is a bit too
- violent for his tastes. He doesn't really care for Belphanior's
- company, because the elf is much too violent for his tastes. Rob
- is, to Alindyar, simply a useful, well-meaning fool. Peldor is one
- who is likeable, yet must be watched carefully; Alindyar has had
- several metaphysical discussions with the thief already, though.
- Alindyar tries, whenever possible, to learn about the ways of the
- surface-dwellers - their customs, their lifestyles, their languages.
- He is trying to fit in above ground as well as he can.
-
- >-
-
- Belphanior
-
- The Wild Coast region is well-known for its violent and chaotic
- inhabitants. Over a century ago, one such inhabitant-to-be was
- abandoned in a slum within the city of Badwall, one of the major
- populated areas of the region. The youth was unusual in that he
- was elven; the elves are not given to discarding their infants in
- wild areas. Whether the two-year-old babe was truly, purposely
- left in that ramshackle stone hut, or his parents were slain and
- then he was stashed there, remains unknown. The infant was found
- and adopted by the street people of the city, and grew from a babe
- into a child in their care.
- As might be expected, children (even elven ones) coming of age
- in such a place would have to learn to survive early in life. The
- wayward youth, called Belphanior by those protecting him, was no
- exception. He learned to steal, climb walls, hide in even the most
- meager of shadows, and other such useful talents. Not only did the
- young elf learn these things, he _excelled_ at them. Even more
- remarkable was the youth's skill and speed in battle. Whether he
- was using true weapons, improvised ones, or his bare hands, the
- elf-child was a formidable opponent. He learned things much more
- quickly than any of his peers on the street, and for that matter,
- he was larger and stronger than even the human waifs. Soon, they
- came to respect him, and then to fear him. The elf was extremely
- aggressive, and allowed none to challenge or intimidate him. One
- time, a street bully pulled a knife on him; Belphanior had slain
- the offender within the space of ten seconds. No one ever gave
- him any trouble after this incident.
- The elf came to realize that he was destined for greater things.
- He went to the thieves' guild to seek instruction, and was accepted
- rather quickly as an apprentice. He was assigned to a particular
- man, one Nerkon, a cruel and unforgiving master. Often the young
- elf would complete a task and still be chastized for not doing a
- good enough job. The only reason that Belphanior tolerated this
- was the fact that Nerkon had once learned a bit of the ways of
- magic. The vile man was no master, to be sure, but he knew some
- of the more basic spells - knowledge that could come in handy at
- times. Belphanior continually pestered the thief to show him
- how to wield sorcery, until finally Nerkon agreed and began to
- instruct him in the mystical arts.
- Nerkon was careful to only show the elf the most rudimentary of
- spells; he never suspected that not only was Belphanior a very
- quick learner, but also the elf was pretending less mastery of
- magic than he actually had. As his knowledge of spellcraft grew,
- Belphanior's confidence grew as well. Finally, one night Nerkon
- was howling in a mad rage, drunk with liquor as well as mindless
- rage. He grew angry at the elf and made the mistake of swinging
- a fist at him. Belphanior broke a bottle over the thief's head,
- rendering him unconscious, and then took a jar of poison, coated
- a dagger with it, and nicked Nerkon's arm after placing the
- weapon into his other hand.
- The next day, Belphanior explained to the guild the terrible
- drunken rage of the deceased thief, how he must have poisoned
- himself in his inebriated state, and such things. The guild was
- not particularly angry, for few had truly cared for the cruel
- man. Even better, when they searched Nerkon's room for his old
- spellbook, never finding it, they assumed that the suspicious
- and crafty ex-thief had hidden it elsewhere, and let the matter
- drop. Belphanior waited cautiously for a full week, then went
- to the place where he had hidden the spellbook under a false
- stone and recovered it. Pleading grief, he told the guild that
- he wanted to leave the city for a time to see the rest of the
- world, and thus did so without incident. If any of the guild
- members truly cared, none ever mentioned it. As things turned
- out, the elf outlived all of the members of the guild anyway,
- for he was elven, and what passed as years to humans were mere
- moments for him.
- Belphanior came to the city of Fax, and after many patient
- years of preparation and planning, he had set up a supply store
- which was the front for his fencing activities. Operating on
- an agreement with the thieves' guild of Fax, the elf became
- somewhat wealthy over the next few years, and invested his
- money wisely, buying several small homes to serve as hideouts
- in times of need. One such place was unknown even to the
- guild, for the elf was suspicious of everyone. He hid his
- money in a number of locations, so that he would always have
- some in times of need.
- There came a time, however, when Belphanior truly _did_ wish
- to get out of the cities and civilized regions, and journey to
- new and exciting places. Thus, he began frequenting taverns
- and inns, listening keenly for tales of quests and other job
- opportunities. He finally found what he was (or thought he was)
- looking for in the Green Dragon Inn, when a typical-seeming
- discussion led to violence and a mission was declared. Joining
- this group, the elf collected his various possessions and money
- and departed Fax with this merry band...
- As the months have gone by, Belphanior's enthusiasm for his
- adventuring party has waned somewhat. He still looks forward
- to finding new and interesting people (and sometimes robbing or
- killing them), but has become slightly more self-serving and
- power-oriented in the last year or so. He likes Peldor, since
- they often share common motives, and would actually enjoy a
- nighttime excursion with the thief. He respects Ged and Alindyar
- for their magic, and Mongo for his fighting prowess, but does
- not necessarily agree with any of their opinions. The vile-
- tempered elf used to dislike the priest, Rob, but has come to
- appreciate his hard-headedness and determination to succeed in
- the face of greater odds - traits that Belphanior tends toward
- as well. He actively dislikes Halbarad and Peyote, whom he
- thinks of as "the goody-two-shoe pair", and would like to be
- rid of them, permanently if possible.
- Nevertheless, the chaotic elf is learning that aggressiveness
- and violence will not solve every problem every time. Whether
- he grows less chaotic or not, only time will tell.
-
- >-
-
- Ged
-
- The elves are among the most noble of the races on the world, and
- among them, the grey elves (faeries) are most exalted. These proud,
- often haughty members of perhaps the most ancient race known to man
- (or elf) typically stay in strange, elegant cities in the heart of
- peaceful lands, there to grow incredibly old and learn things much
- beyond the ken of mortals. Often, these elves become legendary
- figures to those non-elves who know of them. One such grey elf
- had origins unlike any others of his kinfolk.
- Born over a century ago in the land of Celene was a grey elf named
- Ged (this is a shortened form of his true Elven name, which is nine
- syllables long). This individual, from early childhood, proved to
- be more intelligent and perceptive than others of his kind - a born
- mage, said the elders of the young lad. While it is true that he
- had such aptitude, it is also known that Ged harbored an intense
- interest in the elements of nature - the wilderness, other lands,
- and faraway places. He expressed an interest to his parents to go
- out into the world, and so when a rare opportunity to visit the
- family's cousins far to the east arose, young Ged was allowed to
- come along. He and a number of his kin journeyed via powerful
- magic to the distant Isles of Spindrift, hundreds of leagues to
- the east, farther even than the Aerdian continent.
- Upon seeing the open water around the islands, the elf was at
- once instantly and irrevocably enthralled. He frolicked and swam
- in the water at every opportunity, much to the amazement of his
- parents, who considered the possibility that their young son was
- possessed by some strange being. Anyway, as might be expected
- of an elven vacation, the trip lasted for several years. When he
- was told that it was time to return to Celene, Ged pleaded and
- begged to be allowed to stay in the islands. His parents knew
- that he was a responsible child, as they knew that he was safely
- among relatives, so they let him stay in the Spindrifts with his
- kinfolk, despite the odd nature of his wish.
- For forty years, Ged remained in the area, learning everything
- he could about sailing and the ways of the open sea. He became
- close friends with a colony of aquatic elves, sometimes staying
- with them in their underwater homes via the use of magic spells
- and enchanted seaweeds. When he was not in the water, he often
- explored the other islands. As he grew up in an environment that
- he truly loved, Ged resumed his studies of spellcraft, finding
- that he not only enjoyed sorcery, but he wanted to learn more.
- An odd aspect of his interest in magic was his desire to learn
- the priestly spells as well - it was not just magecraft that he
- liked, but also the more holy magics.
- Researching the various theologies, Ged found exactly what
- he was searching for in the religion of Boccob. This diety not
- only combined the best aspects of magi and priests, but was also
- a lenient god. The ideologies and ways of Boccob captivated the
- elf, as he practically worshipped magic anyway - and Boccob WAS
- magic. Thus is was that Ged began his pursuit along two very
- different, yet in this case related, paths. For years he was
- involved in research along this vein.
- There came a time when he desired to see still more of the
- lands of the world, their cultures, their religions, and of
- course their magic. Somewhat reluctantly, Ged bid his cousins
- farewell, and boarded a ship sailing for the main continent.
- After arriving onto the shore weeks later, the elf wandered
- the lands as his whims changed, taking in all aspects of the
- cultures around him. It is noteworthy that he did not care
- much for the decadence that he found within most of these
- places. He resolved to do what he could to rid the world of
- evil beings in the future, as he recognized that he was not
- yet powerful enough to deal with everyone he wanted to.
- Eventually he made his way into the treacherous Wild Coast
- region, and happened into the nearest city, Fax. As he passed
- a local bulletin board, Ged noticed one sign requesting help
- for a mission. Intrigued for some unknown reason, he went to
- the specified place at dusk - the Green Dragon Inn. There he
- became involved with a certain group of wanderers and lunatics
- who sought to complete the quest of a dead man...
- Ged is comfortable with his position within the party right
- now. He seems to have the respect of all of the other party
- members, perhaps due to his age and experience. His constantly
- changing whims, desires, and goals allow only three things to
- remain constant: his lust for magic, his desire to further the
- cause of Good (via Boccob), and his love of the seas and oceans.
- Having been raised exclusively among elves, he still remains
- suspicious of all others. This is especially true within the
- party, where one of the other elves is quiet and a drow besides,
- and the other is practically psychotic.
- His closest friend in the party is Mongo - the only one of the
- good-aligned adventurers whose personality is compatible with
- his own. Ged detests Belphanior, because of his tendencies to
- kill others. He tolerates Halbarad and Peyote, thinking them
- well-meaning but insipid. Peldor is not to be trusted with any
- form of treasure, but in the party's battles he has won the elf's
- respect. Ged does not care for Alindyar, due to the history of
- the drow as a race, but has learned that his companion does not
- fit the stereotype of the dark elf. As for Rob, well, Ged has
- long since decided that the priest is only occasionally sentient
- and as such must be watched closely.
-
- >-
-
- Halbarad
-
- Furyondy, greatest of the benevolent nations of the Flanaess,
- has long been at odds with its evil neighbors to the north. At
- times, the border towns are subject to attack from these other
- lands, and such conflicts are usually quite bloody. One small
- town used to exist there, called Jharek. It was a nice little
- place, a center of bustling activity and commerce. One young
- lad who lived there was called Halbarad. A bright boy, he was
- innocent and happy, as most young children are. Unfortunately,
- his town was on the northern edge of the land, so it was no great
- suprise when humanoids from the evil lands to the north descended
- upon the area one morning. The entire town was massacred - the
- eight-year old Halbarad only survived because he hid himself away
- in a hole and covered himself with dirt. Orcs were never known
- for their intelligence.
- Emerging from his shelter hours after the humanoids left, the
- heartbroken youth vowed at that moment to exterminate the entire
- orcish race, singlehandedly if need be. He foraged through the
- ruined town, finding food, water, and a sword, and journeyed
- southward. In the first city he arrived at, Halbarad went to
- the warriors' guild and told them his story. He also expressed
- his desire to learn the art of weaponplay. Feeling only pity
- for the waif, one of the grizzled old warriors adopted the boy
- as his son, for the veteran's actual children were long gone,
- having made their way into the world as warriors.
- For the next sixteen years, Halbarad practiced with all sorts
- of weapons. He grew to be a strong, level-headed young man,
- deadly in combat yet using his brain at the same time. His old
- mentor and foster father turned out to have been a woodsman,
- and he eagerly passed on his skills and experience to his pupil.
- Upon the death of the veteran, Halbarad decided to move on.
- He saw to the old man's possessions, giving them to good causes,
- and left Furyondy, moving southward. His activities between this
- point and the party's formation in Fax are unclear, but one thing
- is certain: no orc crossed his path and lived.
- Halbarad is currently unsure of his role in the party. He used
- to lead them, it seemed, but others have stepped forth recently
- to wear that mantle. He is good friends with Peyote, and not
- only because of their common love of the wilderness. They are
- the only ones who can actually get along with each other at any
- time, in any situation. Halbarad does not like Belphanior at
- all, for obvious reasons. Sometimes he wishes that the elf
- would accompany him into orcish lands, to serve the greater
- good. The ranger respects most of the others (except Peldor)
- for their various abilities; he has grown particularly fond
- of having Mongo at his side leading the party into battle. He
- always keeps a careful eye on the thief, and does not trust
- him even as far as he can throw him.
- Halbarad has come to accept that even orcs have a right to
- live, and will not usually slay them until they declare their
- hostile intentions. His hatred of the orcish race is balanced
- by a love for all animals, which did not truly manifest itself
- until his second year with the party.
-
- >-
-
- < Mongo, Peldor, Peyote, Rob will appear at the end of part 44...>
- ***********************************************************************
-
-
-
-
-
- *****
- * The 8 player characters contained in these writings are copyright
- * 1992 by Thomas Miller. Any resemblance to persons or characters
- * either real or fictional is purely coincidental. Copying and/or
- * distribution of these stories is permissible only under the one
- * condition that no part of them will be used or sold for profit.
- * In that case, I hope you enjoy them.
- *****
-
- --------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 8th level drow elf mage (N)
- Belphanior, 6th/5rd/6th level high elf fighter/mage/thief (CN)
- Ged, 6th/6th level grey elf priest/mage of Boccob (NG)
- Halbarad, 7th level human ranger (NG)
- Mongo Thunderhead, 7th level dwarf fighter (CG)
- Peldor, 9th level human thief (N)
- Peyote, 6th/7th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 8th level human priest of Trithereon (LG)
- --------------------------------------------------------------------
- Date: 8/4/570 C.Y. (Common Year)
- Time: midday
- Place: Havenhill, capital of the Principality of Ulek
-
-
- XLIV. Ye Olde Parchment
-
-
-
- The party has been in Havenhill for quite some time. However,
- the time has come to move on, as the party is gathered around a
- tavern table, eating dinner and listening to Peyote ramble on...
-
- Peyote: Okay dudes, here's the deal. (holds up a very ancient
- scroll that he got as part of his share of the last loot)
- Mongo: So? So what? What's it say?
- Peyote: Well, you see, I have long had an aptitude for languages
- long forgotten by modern folks.
- Alindyar: Ancient languages. What is the significance of that?
- Peyote: You see, this scroll is written in old Oerdian, one of
- the long-lost tongues of our forefathers. And it supposedly
- leads the way to a legendary artifact of eons past - the Rod
- of Life and Death.
- Ged: Eh?
- Rob: Sounds evil to me.
- Halbarad: What is this thing you speak of?
- Belphanior: Talk about the death part.
- Peldor: (thinking about the other treasures sure to be found with
- such an artifact)
- Peyote: Here's what it says:
-
-
-
- -------------------------------------------------------------------
- KNOW YE, O ILLUMINATED ONES, THAT EVEN THE GODS THEMSELVES HAD |
- NEED OF MORTAL SERVANTS. FOR SUCH ONES, THE DIETIES CONSTRUCTED |
- MANY ITEMS OF SURPASSING POWER. THE CELESTIAL ROD WAS ONE SUCH |
- ARTIFACT. POSSESSED OF THE POWER TO SHAKE THE HEAVENS AND TO
- SHATTER ARMIES, THE ROD CHANGED HANDS AS ITS BEARERS MET WITH
- VIOLENT ENDS OVER THE CENTURIES. THERE CAME A TIME, THOUGH,
- WHEN A MORTAL USED THE ROD TO CHALLENGE THE GODS.
- THE GODS LAUGHED, AND OBLITERATED THE FOOL ON THE SPOT WITH A
- BOLT OF POWER THAT SUNDERED AN ENTIRE CITY. THE ROD, NOT MADE
- TO TAKE SUCH DAMAGE, WAS BROKEN INTO FIVE PIECES BY THE MIGHT
- OF THE GODS' WRATH. THESE FRAGMENTS WERE SCATTERED TO THE ENDS
- OF THE OERTH, BUT EACH STILL RETAINED GREAT POWERS.
- ONE OF THE FIVE PIECES CAME TO BE IN THE POSSESSION OF THE
- DWARF ARANOR THE MAD. WHEN ARANOR BUILT HIS GREAT CRYPT AND
- PASSED FROM THIS WORLD, ALL OF HIS WORLDLY TREASURES WERE ALSO
- SEALED AWAY IN THE DARK PLACE - INCLUDING THE SINGLE BIT OF THE
- CELESTIAL ROD THAT HE POSSESSED, ALSO KNOWN AS THE ROD OF LIFE
- AND DEATH.
- KNOW YE FURTHER THAT, SOME THIRTY LEAGUES TO THE WEST OF THE
- CAMP OF LOFTWICK, SOON TO BE A MAJOR CITY, IS THE SOUTHERN LEG
- OF THE GREAT CRYSTALMIST MOUNTAINS. NEAR THE BEGINNING OF THE
- PEAKS IS A SHRINE, A SMALL BUT SACRED PLACE WHERE CREATURES BOTH
- GOOD AND EVIL FEAR TO TREAD. ANY WHO MEDITATE AT THIS MOST HOLY
- OF PLACES BY THE LIGHT OF THE FULL MOON, WILL AT MIDNIGHT BE
- SHOWN THE WAY TO ARANOR'S TOMB.
- AND IN THAT PLACE LIES POWER AND WEALTH BEYOND IMAGINING.
- |
- Epicurus the sage |
- 302 C.Y. |
- -------------------------------------------------------------------
-
-
- Ged: Well how about that?
- Belphanior: Power to shake the heavens...hmm.
- Mongo: 302 Common Year?! That's over two hundred and fifty YEARS
- ago!!
- Peyote: That's a long time, man.
- Halbarad: Too long, perhaps. This place sounds evil to me.
- Belphanior: Of course. That's precisely _why_ we should go there.
- Think of all the evil that we can rid the world of.
- Halbarad: Hmm.
- Alindyar: What manner of place is this...Loftwick? Where can
- it be found?
- Rob: Loftwick! That's...let's see...(pulls out a map)
- Ged: Hey! Where'd you get that nice map?!
- Rob: I bought it at the cartographer's shop. Nowhere that any of
- YOU would ever go. Hmm. Loftwick is now the capital of the land
- known as the Yeomanry.
- Peldor: It's come quite a way from being a "camp", it seems.
- Alindyar: 'Twould seem so. Shall we undertake this quest?
- Ged: I wonder if the scroll is authentic?
- Mongo: Everyone's heard of old Aranor. He was crazier'n a loon!
- That was one dwarf who meddled in things he shouldn't have. The
- legends of our people say that he was taken from this world to
- a realm of madness and chaos, never to return. But they never
- said anything about any tomb...
- Peyote: Well, dude, that's definitely authentic Old Oerdian on
- that paper. And the parchment seems real enough.
- Mongo: A dwarven tomb! I'm in. Think of the architecture...
- (goes starry-eyed)
- Peldor: Think of the loot!
- Ged: Let's check this place out. I for one am sick of being in
- Havenhill, and Ulek.
- Alindyar: And artifacts can always come in handy.
- Peyote: Right on, dude. If we don't get out of here, they'll
- find some new rancid quest for us...
- Halbarad: Let us get out items together, and depart then.
- all: Yea!
-
-
-
-
-
- next time: The journey to the Shrine
-
- ANONYMOUS FTP SITE: tybalt.caltech.edu (in pub/adnd/fluff/adventurers)
- ***********************************************************************
- NOTES: Here are the other four character histories.
-
-
- A BRIEF OVERVIEW OF THE ADVENTURERS' PASTS
- (part 2 of 2)
-
-
-
- >-
-
- Mongo
-
- Many of history's legendary warriors and heroes have been dwarves -
- perhaps due to the race's overall hardiness and strength, perhaps due
- to their peculiar brand of stubborn bravery. Among the members of
- Clan Thunderhead, of the Flinty Hills dwarves, there has never been
- a dwarven hero to rival the ancient legends. Until now, that is.
- There is one member of the clan who, at his present rate, will soon
- have a list of feats sufficient to bring a gleam to the eye of even
- the most bored dwarven child.
- Born over three score years ago, Mongo Thunderhead was aggressive
- even as a youth. His father, and his father before him, were great
- warriors, well-respected among the clans of the Hills. His brothers
- (there were four) were also warriors. Raised in such a family, the
- dwarf soon became skilled in battle, at the same time growing to be
- tall and powerful (for a dwarf, anyway). In his childhood, Mongo
- never lost a contest of strength with his peers. Though all dwarves
- are aggressive and loud, Mongo took these traits to an extreme. He
- was constantly seeking new challenges and foes, as well as being
- quite verbal when he had an opinion about any matter. Once, he was
- on patrol when he ran into five goblins in an abandoned tunnel...
- rather than retreat and ensure his safety, Mongo charged the group
- of humanoids, and beat them all within minutes, yelling and cursing
- the whole time while ignoring every wound inflicted upon him.
- While he had always had a love of battle and weapons, the dwarf
- also learned about some other things. Among his favorite hobbies
- were weaponsmithing, armoring, and mining. Though fairly skilled
- at the first two, Mongo held a greater love for the third. He
- showed an early aptitude for digging and mining, as it not only
- interested him, but was practical considering his environment.
- The young dwarf developed a good eye for underground construction
- and tunneling, skills that were sure to help him later in life.
- Oddly enough, he also found that he enjoyed the myriad combinations
- made possible by a thorough mastery of the culinary arts. As the
- other dwarves wondered about their kinsman (kinsdwarf), Mongo
- demonstrated constantly that he was able to spice up even the most
- insipid meal. His comrades' teasing never stopped him, though -
- at a whim, he could hold his own in any sparring match with any
- weapon. His father saw great promise in all of his sons, and was
- proud, even as _his_ father, Mongo's grandfather, was slain in
- battle with humanoid tribes underground. That particular series
- of skirmishes went on for many years, and eventually, the humanoids
- were driven away or exterminated. The significance of this for the
- young Mongo was that it enabled him to gain years of intensive
- experience in real, bloody battle - and showed him that not all
- battle is glorious and without a price.
- After decades in the Flinty Hills, Mongo's already thin patience
- wore down to nothing. He grew bored with what had become, for him,
- a sedentary lifestyle. Besides, hadn't all the dwarven heroes of
- legend traveled the world to find new and glorious adventures?
- Of _course_ they had! And so would he, for the time was right.
- With this in mind, Mongo and a dozen of his like-minded clansmen
- packed up, slung their weapons over their shoulders, and headed to
- the south. They traveled for six years, and for various reasons
- one or the other of the dwarves left the group. By the time Mongo
- arrived in the Wild Coast region, there were only two others left
- in his party, and this pair decided to set up an armory in a nearby
- town. Mongo himself spent a month checking out the city of Fax,
- and was about to leave for more exciting areas when he encountered
- a group of freebooting adventurers. He actually had stopped in the
- Green Dragon Inn to have one for the road, and had no idea about
- the posted announcement that drew the others. Anyway, he helped
- the group defeat some murdering thugs and promptly decided to join
- them on their mission.
- Mongo is usually in a good mood, even when he appears grumpy.
- He is the party's big gun and he knows it. Their reliance on him
- to anchor all melees has made him proud if not egotistical. The
- dwarf gets along great with Ged, and the two have become fast
- friends. He lumps Peldor and Belphanior into the same group -
- untrustworthy, lying scoundrels. He respects Halbarad and Peyote,
- if only for their combat ability. Mongo has no real opinion of
- Alindyar, since it's all he can do just to accept the drow as a
- non-evil individual. He thinks of Rob as a confused yet powerful
- priest, and tries to stick up for him most of the time.
- Though he is aggressive and loud, Mongo is by no means careless.
- He sees perfectly the advantages of thieves in the party, likewise
- for mages and priests. He is a bit greedy for money as well as any
- magic items, whether he can use them or not. The high point of his
- recent life has been the acquisition of his prized dwarven hammer,
- which has proven invaluable in combat situations. If Mongo has any
- weakness, it is his sometimes blind eye to the rampant chaos within
- the party - he tends to let others worry about such things while he
- finds another unexplored dungeon area to wander into.
-
- >-
-
- Peldor
-
- Peldor the thief. Rogue, scoundrel, party comedian, ladies' man.
- A legend in his own mind. But, in his head he carries perhaps the
- most challenging riddle he has ever faced - that of his own origin.
- You see, the thief awoke in the wilderness of the Wild Coast region
- just one day before he met up with the party. He was laying stark
- naked in a field, and no one was nearby. He had neither provisions
- nor weapons, neither money nor memory. Of course, basic aspects of
- his personality were there - he quickly realized that he must have
- exercised regularly; likewise he realized that his skills, abilities,
- and training centered around those of a thief. He was eighteen years
- old and had absolutely no idea where he came from. About all he
- remembered was the word "Peldor", so he took that to be his name.
- Wandering in the wilderness, he came upon a camped caravan that
- night (about three hours after awakening). Despite the guards who
- were supposed to protect the wagons against harm, Peldor was able
- to steal a complete set of clothes, some food, and a sword. The
- latter item seemed almost natural in his hands, as if he had been
- a great swordsman in some other time and place.
- Peldor made his way through the grasslands, eventually coming to
- a large city, Fax. Being dressed decently, he made it by the gate
- guards and entered the place. By the time he found taverns and inns
- in their row on Main Street, the thief had gained a number of coins
- and jewelry items from passers-by. Hungry, dirty, and out of food,
- he chose an inn and went inside to have a hot bath and an equally
- hot meal. After cleaning himself up (actually, he paid two wenches
- to do this task for him...), Peldor went down to the common room
- for dinner, and later, as he was about finished, a number of people
- just came and picked his table to congregate at. Listening but not
- talking, the clever rogue realized that he had a golden opportunity
- to join a competent-seeming group of adventurers and perhaps better
- his own lot. Therefore, he joined the party at its formation, and
- has been an active member ever since...
- Peldor has the rare distinction of being well-accepted among the
- party even though they all know his occupation. This is no doubt
- due to his charm and wit, his creative blend of humor and irony,
- and/or his extreme usefulness and skill as a thief. He actually
- doesn't think Ged is a bad fellow (though he'll never admit it).
- He is good friends with Belphanior, as might be expected, and also
- gets along reasonably well with Mongo and Alindyar. He really
- could care less about the others, but nonetheless strives to keep
- their lives interesting with his dry wit and pranks. It is most
- noteworthy that he would never knowingly inflict harm upon any of
- his companions without major provocation - a fact which they all
- remain blissfully unaware of.
- He is quite happy in the party, and not just because of the
- amount of treasure he has come across while in their company. He
- has found, in the group, the anchor that he needed to adjust and
- blend into a world that he knew (and remembered) nothing about.
- He is constantly trying to remember his own origin, and has even
- come up with a number of theories, most of them involving gods and
- humility.
- Within his first week with the party, he had built (regained?)
- the personality he exhibits, and things have been moving so fast
- since then that he hasn't really had time to seek answers to his
- enigma. Occasionally, however, he does have strange dreams which
- he can never remember much about. Examples of scenes from these
- dreams: lightning flashing through the skies, odd landscapes in
- seemingly alien worlds, babbling peasants milling about, a ship
- of metal sailing through a rainy ocean, a bloody war between men
- and demons. Whether these dreams have any real significance or
- are simply products of a twisted mind remains unknown, for now...
-
- >-
-
- Peyote
-
- Growing up in the southern reaches of the Vesve Forest, the
- young half-elf known as Peyote (not his original name) was well
- insulated from the conflicts with the evil inhabitants of Iuz
- and the Bandit Kingdoms. Born to a human father and an elven
- mother, the youth was raised by the forest folk. These people,
- the woodsmen and benevolent demi-humans of the woods, did not
- share in the common, petty racial squabbles typical of crossbred
- children such as the half-elf. They accepted him rather than
- frowning upon him, as might have been expected. The problem
- was, he himself did not really care for any of them. He wanted
- to go out and see the world, and often was caught in the forest
- at night, far from his native area, wandering about with no
- real motive. It was not long before most of the folk of the
- Vesve came to ignore him.
- A rebellious child, he never did become the warrior that his
- father wanted him to be. This originally was because of his
- own attitudes, but in the long run, was due to his involvement
- with a traveling band of outcasts. This troupe, known by many
- names and misnomers, was made up of those who were uncomfortable
- in any city, and chose to live their lives constantly on the
- move. The group consisted mostly of strange, merry humans but
- there were a few elves in it as well, and even a dwarf and a
- gnome. Calling themselves simply the Traveling Ones, they came
- through the Vesve and were greeted flatly by most folk there.
- Their apparent interests revolved around worship of the sylvan
- gods and the gods of hunting and the wilderness (chiefly the
- diety Obad-Hai, on this world). They advocated neither good
- nor evil, neither law nor chaos, preferring to remain outside
- of these extremes altogether.
- He was instantly attracted to these rebellious, odd folks.
- He spent much time with them, rather than at home - incurring
- the anger of his parents in the process. He began sharing in
- their all-night parties and dances, which involved a significant
- amount of unusual herbs and mushrooms. Their exact nature and
- effects remain a mystery, but one thing is certain. After the
- few weeks he spent with the wanderers, the boy's entire outlook
- on life had changed. Gone was the brash, immature child who
- was always complaining about everything. In his place was one
- who was unwaveringly calm about everything, one who never acted
- hastily - one who called himself Peyote, an odd name that his
- parents did not care for. Peyote ignored them, adopting the
- mannerisms of the wild ones: worship of Obad-Hai, an unusual
- diet, and a strange dialect. He left the Vesve with them and
- traveled for several years, visiting many lands and honing his
- newfound druidic abilities. Peyote also continued to get
- better at weaponplay, but now his main interest was in his
- druidic work - he retained the fighting skills more by instinct
- than anything else.
- As was typical of all members of the Travelers, Peyote left
- after a number of years to pursue his own interests. They
- last saw him in Fax, a wild city in a wild land. The half-elf,
- confident in his abilities, decided that it was time for some
- new traveling companions, and inquired around town. Filtering
- through the rumors and wild leads, he came to the Green Dragon
- Inn to find adventure - and his hunch was right. He has been
- involved in several great adventures so far and there is no
- sign of boredom ahead.
- Peyote is totally incapable of serious anger. He tends to
- sit back and take a moment to think things over, even if the
- matter at hand is urgent. Though his speech habits are all
- but intolerable, he has become good friends with Halbarad the
- ranger, as they seem to share common interests most of the
- time. He gets along fairly well with most everyone else in
- the party, being unable to anger any of them even if he
- wanted to. He has recently begun to wonder what greater
- druidic goals he is accomplishing in this adventuring party,
- though, for most of their serious challenges take place in
- dungeons and caves rather than forests and grasslands. He
- may well decide soon to seek greener pastures...
-
- >-
-
- Rob
-
- The priest known simply as Rob was born and raised in a totally
- typical environment within the relatively peaceful land of Keoland.
- >From an early age, he was groomed for the priesthood, for even as a
- young lad he was kind, benevolent, and utterly harmless. It is true
- that his parents worried about their son almost as soon as he was
- able to walk. The child constantly walked into things, tripped over
- them, and performed other equally mindless deeds. Once, he guzzled
- down an entire jug of castor oil, since he was so thirsty...
- Despite all this, the clergy of the most holy Trithereon assured
- Rob's parents that the boy was an ideal candidate for priesthood.
- >From age seven he lived, ate, and worked in the temple, learning
- all of the lessons and ideals of the high priests. Despite his
- certain lack of common sense, he showed great intelligence, often
- learning in one day what others needed weeks to understand. Rob
- stayed in the temples for twelve years, growing from a skinny,
- clumsy lad into a slightly overweight, clumsy young man. In his
- spare time, he studied other religions (so he would be better
- prepared to argue his own faith to the unbelievers) and learned
- to play the flute - perhaps the one thing that he was not clumsy
- at. Rob also found that he had exceptional engineering skills,
- as long as he dealt only with paper and pencil - his attempts to
- actually invent or build anything inevitably ended in disaster.
- Undaunted, he continued to work on his side pursuits when possible.
- After his eighteenth birthday, the high priests decided that it
- was time to unleash their young alcolyte on the world. Rob was told
- to travel to the land of Nyrond and find a small town to start a new
- temple of Trithereon in. Rob bid the priests, and his parents,
- farewell, assuring everyone that he would found the greatest temple
- of all time. Unfortunately, he got somewhat lost on the road to
- Nyrond, for before he knew what was going on, he was in the city of
- Fax, on the Wild Coast. Luckily, he arrived there in the daytime
- and somehow managed to avoid trouble. Wandering around aimlessly,
- the priest saw an advertisement asking for noble adventurers. In a
- moment, years of carefully instilled rules were forgotten, and Rob
- made his way to the establishment specified in the posted scroll -
- the Green Dragon Inn. And ever since then, he's been living in sin.
- Well, not really - but it is doubtful that his high priests would
- approve of his current company...
- Rob is really unsure of his proper place in the party. He has
- no real friends, and sometimes even gets taken advantage of by the
- others. Nevertheless, he has managed to contribute his share of
- useful deeds (along with useless ones) and thus has no enemies in
- the group either. His main problem is that he has no attention
- span - usually his mind is in a place far away from his body.
- Whether things will improve for him or not, only time will tell...
-
- >-
-
- NOTE#1 : What do you think of the origins? As might be evident,
- these were mainly fleshed out in my own head based on
- years-ago casual discussions with the players. Some,
- like Halbarad's, were built from a couple of sentences
- that the player told me long ago. Others, like Ged's,
- were joint products of my imagination and the player's,
- written with great emphasis on the player's past and
- present character work. Still others, like Peldor's,
- were purposefully vague, per the player's requests.
- Are you happy? Are you disappointed? Let me know...
- NOTE#2 : No more surveys, no more histories, no more of this stuff
- anytime soon. I will be concentrating on pure Adventurers
- stories rather than filler material, so now that you know
- something about the players and the characters, just sit
- back and enjoy the ride!
- NOTE#3 : ALL FUTURE POSTINGS WILL BE IN rec.games.frp.misc RATHER
- THAN rec.games.frp !!! This is due to the successful
- splitting of the old group; stories are theoretically
- supposed to go in rec.games.frp.archives but I'm still
- waiting to read the charters of the various groups.
- ***********************************************************************
-
-
-
-
-
- *****
- * The 8 player characters contained in these writings are copyright
- * 1992 by Thomas Miller. Any resemblance to persons or characters
- * either real or fictional is purely coincidental. Copying and/or
- * distribution of these stories is permissible only under the one
- * condition that no part of them will be used or sold for profit.
- * In that case, I hope you enjoy them.
- *****
-
- --------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 8th level drow elf mage (N)
- Belphanior, 6th/5rd/6th level high elf fighter/mage/thief (CN)
- Ged, 6th/6th level grey elf priest/mage of Boccob (NG)
- Halbarad, 7th level human ranger (NG)
- Mongo Thunderhead, 7th level dwarf fighter (CG)
- Peldor, 9th level human thief (N)
- Peyote, 6th/7th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 8th level human priest of Trithereon (LG)
- --------------------------------------------------------------------
- Date: 8/25/570 C.Y. (Common Year)
- Time: midday
- Place: Havenhill, capital of the Principality of Ulek
-
-
-
- XLV. The Shrine
-
-
-
- The party has departed Havenhill, in search of a mystical
- shrine which may lead to a legendary crypt. They traveled
- for days, moving westward and southward through Ulek, then
- Keoland, the Good Hills, and into the Dreadwood Forest (it
- is perhaps of interest that Rob came from Keoland - but he
- wisely stayed away from his home city this time).
- In the Dreadwood, the party had to repel the attacks of
- a band of odd werewolf-like creatures. They also had their
- first encounter with manticores, strange winged, bearded
- beings with lethal tail spikes...but the group survived these
- perils and emerged from the dark forest into the Little Hills
- (which divide the Yeomanry from Keoland). From there they
- entered the Yeomanry, making their way from small town to
- small town until the capital, Loftwick, was reached. This
- had all taken about three weeks of travel time, thanks to the
- fine horses the party had bought back in Havenhill.
-
- Halbarad: Well, there it is.
- Peyote: Loftwick, dude.
- Ged: Let's get in there and see what we can find out about
- this shrine.
- Mongo: I KNOW what we'll find out. We'll find out that it's
- sacred, and that it's haunted.
- Rob: Spooky.
- Belphanior: I hope it's haunted. I have always wanted to
- have a conversation with the spirits.
- Rob: You may get your chance - and you may regret it.
- Peldor: Bah. Even in the spirit world, they have surely
- heard of the deeds of Peldor. No spooks will stop _me_.
- Alindyar: Yonder guards are hailing us.
-
- guard: Hey, you.
- Halbarad: Greetings, noble guardian of this fine city.
- Ged: ...sprawling metropolis that it is...(kicked by Peyote)
- Ow.
- Halbarad: We seek only a night of rest and relaxation in the
- taverns of great Loftwick.
- guard: Well, gee...
- Halbarad: Can you recommend a fine inn for us? Surely fine
- guards such as you are would know the best places!
- Belphanior: (whispering to Peldor) Sheesh. Does every party
- have to put up with someone like him?
- Peldor: Maybe. Who knows?
- Alindyar: It matters not. The guard already points into the
- city.
- Ged: This is called a civilized entry. Compared to the use of
- fireballs and lightning bolts, it's usually preferable.
- Belphanior: Bah.
- Rob: (he is trailing the group as they enter the city) Hey,
- wait up!
-
- soon, in the Dead Donkey tavern...
-
- Ged: So you're telling us that you actually KNOW of this shrine
- outside the city?!?
- barkeep: Yup. No one knows what it's there for. Someone built
- it long ago, and now and again people go out there. Usually
- they come back, but sometimes...
- Rob: (leaning forward) What? Then what?
- barkeep: If you want MY advice, don't go there.
- Belphanior: Well, we don't really want your advice. Hell, I
- _hope_ somebody attacks us when we go there. It will make
- life interesting.
- Peyote: You are mad.
- Belphanior: (grinning) Yep.
- Mongo: Well, I'm mad too. Why the hell haven't we eaten yet?
- Peyote: (pulls out an unusual fruit and bites into it) Mmm.
- Speak for yourself.
- Peldor: I could use a meal.
- Ged: Let's eat now, and head to the shrine tomorrow. Barkeep,
- where is this place?
- barkeep: The path is well-trodden, yea. Just go out the west
- city gate - it's a good day's journey out there. The main
- path, that's the one.
- Ged: Thanks. (slips the man a few gold coins)
- Peyote: (tosses his fruit core aside and starts eating a fat
- mushroom)
- Mongo: What the hell's with you? Where'd you get that stuff?
- Peyote: glmph. (mouth full of food) I've been hunting for
- good fruits and herbs for a while now. I just happened to
- find some I wanted a few towns back.
- Mongo: (grabbing a loaf of hot bread from a waitress) Mmph!
- Good! Better than mushy plant food!
- Ged: Dinnertime for Mongo...
- Belphanior: Bah, I say. (leaves, and heads for a weaponsmith
- shoppe)
- Halbarad: (dealing with the barkeep for a couple of rooms)
-
- the next morning...
-
- Ged: Ah. How good of everyone to be up so bright and early!
- Peyote: Hey, dude, I don't know about you, but it's not often
- that I get a chance to bathe, what with traveling a lot and
- all.
- Alindyar: Truly, we must make the most of these opportunities.
- Peldor: Even I agree with that.
- Mongo: Bath?
- Halbarad: Let us find our horses and ride. Stableboy!
-
- that night...
-
- Peldor: There it is! I see the shrine ahead!
- Mongo: Geez. What would we do without you and your great
- vision?
- Peldor: Hey, can I help it if I happen to have the best eyes
- in the party?
- Halbarad: (unslings his axe) The place may not be unoccupied.
- Belphanior: Yeah, good idea. (draws his sword)
- Ged: I don't see anyone.
- Peyote: Look at those awesome stones there! This place is
- decidedly druidic.
- Rob: Well, it's getting decidedly dark. (casts a continual
- light on a rock) Ow.
- Belphanior: Hey! (snatches the brightly glowing stone and
- pockets it) Do you want everybody for miles around to see
- us?!
- Rob: Err...no.
- Belphanior: We don't need this to keep watch.
- Alindyar: I have been calculating, and guess what?
- Ged: I'll bite. What?
- Alindyar: 'Tis three days and nights until the full moon is
- due to appear...
- Ged: Damn. We're early.
- Peyote: Thsi is a cool place. (wandering around)
- Mongo: There's mountains nearby. I can smell them. Real
- close, too, like maybe a mile.
- Rob: This place feels weird...evil?
- Peldor: (scanning the small shrine) I don't see anything
- lying in wait for us.
-
- Feeling safe for the moment, the adventurers took the time
- to explore the place. The shrine was a small circle of crude
- stones, perhaps twenty feet in diameter. The dirt within was
- very dry, as if it had never rained nearby. The party set up
- camp, with Belphanior and Peldor taking the first watch.
- Within the hour, sleep was interrupted.
-
- Belphanior: WAKE UP!! WE HAVE COMPANY...!
- Ged: (wiping the sleep from his eyes) I didn't know that he
- could talk that loudly.
- Peldor: (he and Belphanior are facing off against a group of
- twelve hissing humanoid shapes) Help, guys! There's too
- many of them!
- Belphanior: Whatever these guys are, they're rotting! (he
- charges, slicing one creature full in the belly) Yie!
- Halbarad: (axe and dagger ready, he approaches) What?
- Belphanior: They don't bleed!
- Peyote: Undead, dude. Mama, the dead walk.
- Belphanior: Cool...
- Mongo: Kill them anyway!
- Ged: Allow me. (steps forth) Back, demons of the night! I
- command you to CEASE!
- ghasts: (four cringe, and then scamper away)
- Rob: Oh, come now. Allow ME. You! Dead-walkers! BEGONE!!
- ghasts: (the other eight turn and flee as well)
- Ged: Hey, what power you have.
- Rob: The pure and holy power of the Retributer.
- Belphanior: Hey, stop them! They're getting away.
- Peyote: So? I say let them go.
- Rob: Yeah. Do you want them back or something?
- Belphanior: They'll just come back when your power loses its
- grip over them. We might as well get rid of them once and
- for all.
- Mongo: (peering into the darkness around) Well, they're
- gone. I'll take my chances in the daytime, thanks. I
- can't hit what I can't see. And those guys give off no
- heat at all.
- Ged: Let's get back to sleep.
-
- Nothing else bothered them that night. The next night,
- however, during Rob and Belphanior's watch, the ghast-things
- returned, with some friends.
-
- Belphanior: Holy shit! WAKE THE FUCK UP, GUYS! They're
- baaaaack!
- Rob: By the god...there must be two score of them!
- Belphanior: Shit. We'll never turn them all.
- Rob: Ged, wake up!
- Belphanior: I'll get a spell ready. No, can't do that,
- they're too close. (grabbing his pouches) Where did
- I put that wand?!? Fuck!
- Rob: (raises his holy symbol of Trithereon, which begins to
- glow brightly) BACK, O YE FOUL MINIONS OF DEATH! GO AWAY
- FROM HERE! GO BACK FROM WHENCE YE CAME!
- Ged: (joining the priest) YEA, BACK! YOU HEARD HIM! BY
- THE POWERS OF GOOD, SCATTER BACK TO YOUR HOMES...ERR,
- GRAVES! GO!
- ghasts: (about a dozen turn back - but many more than that
- do not. They approach the shrine...)
- Ged: Shit! Spell time!
- Rob: Spell?
- Belphanior: Hey, guys.
- Rob: Huh?
- Belphanior: Duck. (fires a lightning bolt toward the mob
- of undead, who are conveniently in the same general area)
-
- KRAK-OOM!!!
-
- ghasts: argh! urk! hiss! (many of them are fried)
- Belphanior: Die, dead ones! (blasts them again) Ha ha!
- Ged: Well I'm glad that _someone's_ having fun here.
- Peyote: Crispy critters.
- Peldor: (looking around) Can't a guy get a decent night's
- sleep around here?
- Mongo: (fires his hammer at a fleeing ghast, pulverizing
- it) And don't come back!
- Alindyar: Mayhap we should have certain spells ready from
- now on.
- Ged: You got that right, pal. From here on out, at least
- one mage needs to be on each watch. And one of us priests
- too, if possible.
- Mongo: Hmph.
- Peldor: Gee, what am _I_ good for?
- Ged: Good question. Let's get it back together, guys. The
- night is still young.
- Belphanior: ...but minus a few dozen shambling dead. Heh.
-
- Suprisingly, nothing molested the party the rest of that
- night and the next...and the next was the night of the full
- moon. By day the adventurers enjoyed the relative peace and
- quiet of the secluded shrine, studying spellbooks, praying,
- smashing rocks, observing the Crystalmist mountain range -
- anything to kill time until the night fell.
- As it did, the solid white moon (Luna, not Celene, for the
- smaller satellite seldom was full at the same time as its
- large sister) shed a pale white light on the shrine area and
- the party.
-
- Peyote: Neat. But it's still a good three hours till the
- witching hour.
- Halbarad: I would suggest that we all stay awake. Just in
- case.
- Peyote: Yeah, man. Just in case.
- Peldor: Bah. Maybe if we stay here long enough, the great
- pumpkin will rise from the pumpkin patch...
- Rob: Pumpkin?
- Ged: Quiet, fools.
- Belphanior: You people are too scared. Maybe the bogeyman
- will come out and get you.
- Mongo: Geez, this suspense is killing me.
- Ged: Cute choice of words.
- Belphanior: BOO! Ha ha!
- Alindyar: At least I can tell the time from the positions
- of the stars above.
-
- the hours passed...about a quarter hour before the designated
- time, strange shadows appeared, flitting around the area...
-
- Rob: Yie!
- Mongo: What the fuck...? (swatting at the wisps)
- Peyote: What are they?
- Belphanior: (swinging his sword around) I can't cut them!
- Ged: (casts Detect Evil) They don't radiate evil, whatever
- they are. Strange.
- Alindyar: Some form of shadow magic, no doubt.
- Peldor: (trying to talk to the shadows) Maybe they are my
- long-lost brothers or something.
- Halbarad: This makes me uneasy. I feel...odd.
- Rob: What's that?!?
-
- Suddenly, a deep wailing could be heard. It was close yet
- far away, above yet below. There was no discernable single
- source.
-
- Peyote: Quick! Get inside the circle of stones!
- Ged: Why? Maybe it's a trap.
- Peyote: I think it's a magical circle of protection. (grabs
- Rob and Halbarad and drags them inside) Come ON, man!
- Alindyar: (already inside) I think the druid is correct...
- Mongo: (hops over the barrier) Sure.
- Peldor: No argument from ME. (joins them)
- Belphanior: (unsure of what to do, he reluctantly enters the
- stone circle too)
- Ged: All right, all right.
- Peyote: (casts Detect Good) Hey, man, this place isn't evil.
- It radiates an aura of Good!
- Ged: Then why the undead? Why the attacks?
- Peldor: Why ask why? Maybe it was evil before and now it's
- good? Who knows? Who cares?
- Mongo: Yeah! You tell 'em!
- Alindyar: 'Tis just shy of midnight...
-
- The stones began to glow, and the wailing and shadows were
- more active than ever. Suddenly, the party saw a bright flash
- of light from a peak to the west, in the mountain range...that
- is, _some_ of the party saw it.
-
- Mongo: There it is! That's the tallest peak in the range!
- Ged: How do you know that?
- Mongo: ...I don't know. I just KNOW! That's the mountain we
- need to go to.
- Ged: It is glowing! I see it too.
- Halbarad: He is right. I can feel it. That glow is a sign
- showing us where to go.
- Ged: Hmm. This all makes sense.
- Rob: I am getting the same idea. I don't know how, but I,
- too, can see the glow.
- Peyote: You guys are nuts. I don't "feel" anything here.
- And I sure don't SEE anything out there!
- Alindyar: Nor I.
- Belphanior: (holding his head) Ouch. What glow? Agh. My
- head is killing me.
- Peldor: (gazing into the mountains) I can't see a darned
- thing. Hmm. (thinking that maybe thieves are immune to
- the vision)
- Ged: Err...it's fading already.
- Mongo: Yeah...but I can still feel that peak tugging at me.
- We have to go there. I am sure that I know the way.
- Halbarad: Let us wait until the morrow.
- Ged: Fair enough.
- Rob: Look - the lighted part is gone now!
- Mongo: Gone, but not forgotten. Boy, that was strange.
- Belphanior: You're telling me...
-
- The shrine no longer radiated power, but they slept inside
- it anyway. At morning, they moved into the mountains, where
- Mongo and those who saw the beacon were sure they knew just
- where to go.
-
-
-
-
-
- next time: the crypt
-
- ANONYMOUS FTP SITE: tybalt.caltech.edu (in pub/adnd/fluff/adventurers)
- ***********************************************************************
-
-
-
-
-
- *****
- * The 8 player characters contained in these writings are copyright
- * 1992 by Thomas Miller. Any resemblance to persons or characters
- * either real or fictional is purely coincidental. Copying and/or
- * distribution of these stories is permissible only under the one
- * condition that no part of them will be used or sold for profit.
- * In that case, I hope you enjoy them.
- *****
-
- --------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 8th level drow elf mage (N)
- Belphanior, 6th/5rd/6th level high elf fighter/mage/thief (CN)
- Ged, 6th/6th level grey elf priest/mage of Boccob (NG)
- Halbarad, 7th level human ranger (NG)
- Mongo Thunderhead, 7th level dwarf fighter (CG)
- Peldor, 9th level human thief (N)
- Peyote, 6th/7th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 8th level human priest of Trithereon (LG)
- --------------------------------------------------------------------
- Date: 8/26/570 C.Y. (Common Year)
- Time: morning
- Place: The edge of the Crystalmist Mountain Range, just west
- of the city of Loftwick, in the Yeomanry
-
-
-
- XLVI. The Crypt is Found
-
-
-
- The party has been staying at an ancient shrine, where some of
- their number witnessed a mystical signal from within the mountains
- nearby. Now it is morning, and after a somewhat restless night,
- the group is ready to ride into the mountains to find the crypt
- they are searching for.
-
- Halbarad: Let us go and find this place.
- Peyote: I hope there's no monsters in the way. I feel sick today.
- Mongo: Maybe it was that vegetable crap you're always eating. If
- I had to try and digest that shit, I'd be sick too. You need
- some meat in your diet, for good muscle! (flexes a bicep)
- Peyote: Hmph.
- Ged: Come on, guys. Let's ride! (they do)
-
- Half a day later, after lunch was had off of a mountain path, a
- number of giant forms approached, shambling along the rocky road.
-
- Mongo: Hey! Look there! Giants!
- Halbarad: So they are. (unslings his axe)
- Peldor: I don't think they've seen us yet. (moves off the path
- and into the rocks)
- Ged: (prepares a spell)
- Alindyar: (likewise)
- Belphanior: Hill giants...
- Peyote: Hey, guys, maybe they'll just walk on by.
- Giant#1: You there! These are OUR mountains!
- Giant#2: Yeah! And that means that you pay our toll!
- Peldor: (muttering) I didn't see any sign with your names on them.
- Giant#3: Huh?
- Alindyar: What is the price of this toll?
- Rob: Quiet, don't encourage them.
- Giant#4: Price? HAHA! Everything! Your stuff...is OUR stuff!
- Ged: Bah. Turn back or die, idiots. This is your first and last
- warning.
- Belphanior: What he means is, we take no shit from bandits. Even
- giant ones. (draws his sword) Go ahead. Make my day.
- Giant#1: KILL THEM!! (they all start picking up large rocks)
-
- Ged: Okay. I warned you. (casts Evard's Black Tentacles in the
- giants' general vicinity)
- Giant#1: (snagged by two, fails both saves) Huh? Worms! Argh!
- Giant#2: (snagged by one, snaps it) Bah.
- Giant#3: (snagged by one, snaps it) Ouch. That stings.
- Giant#4: (snagged by two, snaps one of them) Ow. OW!
- Giant#5: (snagged by three, snaps two of them) Get it off of me!
- Giant#6: (not in range of any of the tentacles) Ha!
- Alindyar: I did not warn you, but that matters not. (casts his
- Confusion spell on the giants)
- Giant#1: (saves, perhaps since it takes no confusion to realize
- that he is doubly troubled already)
- Giant#2: (fails, stands confused) Wuzzat?
- Giant#3: (saves, hurls a rock)
- Giant#4: (saves, bashes his remaining tentacle with his club,
- disintegrating it) Now you manlings die!
- Giant#5: (fails, confused, wanders away as his tentacle continues
- to crush him)
- Giant#6: (fails, confused, attacks giant#5)
- Giant#5: (bashed by his comrade) Argh!
- Mongo: (hit by the boulder of Giant#3, knocked back) AGH! Fuck!
- Halbarad: (charges Giant#4) Meet your maker, fiend!
- Giant#4: Huh? (raises his club, only to have it swatted aside by
- the ranger's axe blow, which cuts deep as his dagger also scores
- a wound) Yagh! You'll die for that!
- Belphanior: (charges Giant#3) Die, die, die!
- Giant#3: (meleeing with the crazed elf, takes a shallow cut)
- Peyote: (casting a Giant Insect spell)
- Rob: (dashes into combat, swinging his magical mace)
- Giant#2: (still confused, becomes more so as Peldor sneaks up
- behind him and inflicts a lethal backstab attack) urk...
- Peldor: (becoming visible right when his sword left its sheath)
- Aha! Peldor, master of the quick draw! (turns, looks at the
- other combatants, moves in on the fallen, betentacled Giant#1)
- Peyote: There! (completes his spell, and suddenly there are nine
- 1 HD giant ants in front of him) Attack those giants!
- Giant Ants: (commence doing so)
- Rob: (bashes Giant#4, assisting Halbarad) For Trithereon!
- Giant#4: Argh.
- Mongo: (lifts the boulder off his chest, and gets in one hammer
- throw, smacking Giant#4 a mighty blow) Fuckin' giants.
- Giant#4: ARGH! (reeling)
-
- Belphanior: (slices Giant#3 again) Who's laughing now, eh?
- Giant#3: (swats the elf, slightly bruising him) Crap!
- Giant#1: (has succeeded in snapping one tentacle) Hah!
- Peldor: (chops the sitting giant from behind, slaying him) Aha!
- (swipes a pouch from the giant's belt before moving toward Rob
- and Halbarad, and Giant#4)
- giant ants: (some are biting the dead Giant#2)
- Peyote: No, not the dead giants! Attack the MOVING giants only!!
- other giant ants: (biting Giants #5 and #6, the confused pair)
- Giant#5: (comes around, snaps his tentacle, and steps on a giant
- ant) What the hell's going on?!
- Giant#6: (still confused, attacks his companion again)
- Giant#5: What the hell-? Oof! (knocked back by a club)
- Giant#6: (menacing Giant#5)
- Halbarad: (slices and dices Giant#4, finishing it off)
- Peldor: (diverts himself toward Giant#4, Belphanior's foe)
- Rob: (kicks a giant ant that was sniffing his foot) Hey!
- Alindyar: (wand in hand, he blasts Giant#5 with four magical
- missiles)
- Ged: (runs forth and swipes Giant#5 with his morningstar, a good
- solid blow) For Boccob!
- Giant#5: (slain, falls) Urgh...
- giant ants: (biting various giants)
- Rob: (hits Giant#6, wounding him) There!
- Mongo: Hold still, priest! (fires his hammer at Giant#6, hitting
- him in the head)
- Giant#6: Ohh...where am I?
- Mongo: (catches his hammer)
- Peldor: (slashes Giant#3, wounding him) I am Peldor, fastest blade
- in the west!
- Belphanior: What are you talking about?
- Peldor: Err...you're right. Make that the world.
- Mongo: (hits Giant#6 again with his thrown hammer, slaying it)
-
- Belphanior: Yah! (hit by Giant#3, he ignores the pain and stabs
- his opponent, killing it) Hah! Argh!
- Mongo: Hey! They're all down!
- Belphanior: (cradling his arm) I think my arm is dislocated...
- Mongo: Heh. Just pop it back into that socket.
- Rob: (ministering to the wounded)
- Peldor: (robbing the dead)
- Ged: Watch it there, Peldor. Make a pile for that stuff.
- Belphanior: Good idea, Mongo. (runs into a boulder to fix his
- arm) YARGH!! FUCK, THAT HURTS!!
- Mongo: Geez, I was kidding.
- Belphanior: Argh! I wasn't. I had a feeling that would work,
- though. I've seen it done before.
- Rob: But the pain...
- Belphanior: Pain has its uses.
- Peldor: Here's the loot, guys. Eleven small gems, a potion, a big
- sack of gold coins, another sack full of silver, a gemmed dagger,
- a couple pouches of platinum, a large opal, and three small gold
- ingots.
- Mongo: Good haul. I'll need some help to carry all that shit,
- though.
- Alindyar: I once again offer the use of my magical bag...
-
- They rested, then continued onward for the rest of that day. A
- campsite was found at nightfall, and despite numerous precautions,
- nothing unusual happened overnight, or the next morning either.
- Travel continued for the better portion of that day, and strangely
- enough, a certain mountain peak stood out among all the others as
- the adventurers moved on. They reached a certain huge spire about
- dusk, using a series of convenient mountain passes that Mongo was
- able to find.
-
- Mongo: Well, I'll be damned. This pass looks to lead right into
- the friggin' mountain!
- Ged: There's got to be a door somewhere.
- Halbarad: 'Ware of monsters nearby...
- Peldor: Check that out. The path leads right into the sheer cliff
- face, there.
- Belphanior: Hmmmmm. Can you say "secret door"? (starts examining
- the cliff face)
- Peldor: Could be. (moves to help the elf)
- Mongo: (looking up) Well, guys, we're definitely at the bottom of
- a mountain here. This peak must go up for miles!
- Alindyar: (puts his hand over his eyes as he looks up) Indeed.
- Peyote: One thing's for sure, dudes. There's plenty of room for
- a whole dungeon inside this rock.
- Belphanior: Dammit. There's nothing here. Only solid rock. Hmm.
- Peldor: He's right. No doors here.
- Mongo: Are you sure? (moves up and taps on the cliff face at his
- waist level, and at various places) Hmm. Some places here are
- more hollow than others.
- Alindyar: Mayhap the portal is magical...
- Belphanior: I have a hunch that there's a hidden door, behind this
- rock wall or something.
- Peldor: Anybody have a pickaxe?
- Mongo: Pickaxe? Well, actually-
- Peyote: You want to break through the wall?
- Mongo: It's not a half-bad idea. I'm sure there's SOMETHING back
- behind this rock.
- Rob: I've got it. (pulls out his flute) Allow me. (begins to
- play the instrument)
- Ged: Great. This is classic. What in the hells is THAT going to
- accomplish?
- Mongo: I didn't know the boy could play the flute.
- Peldor: He's just full of suprises, isn't he?
- Alindyar: 'Twould seem so.
-
- And then a most wondrous thing happened: as the priest produced a
- rhapsody of notes with the magical instrument, the rock wall began to
- tremble, then shiver, and finally _melt_! As the others watched in
- amazement, and Rob continued playing, a large section of rock flowed
- down onto the ground as mud, exposing a pair of gigantic metal doors.
- Shortly, the spell effect stopped, as Rob's flute music ceased.
-
- Rob: Whew.
- Ged: ...?! Where did you GET that thing?!
- Rob: The last adventure...remember? I had it checked by a mage - it
- lets me cast extra spells when I play it.
- Peyote: Excellent!
- Alindyar: Truly a nice toy, if a simple one.
- Ged: Simple things for simple minds.
- Halbarad: (watching Mongo examine the newly-exposed doors) Good
- work, Rob. Now we have our entrance.
- Peldor: (looking disgruntled)
- Mongo: Hmmph. Don't you worry, thief. There must have a good foot
- of hard rock hiding these doors. There's no way in hell you could
- have found them.
- Belphanior: What metal is this? I have not seen its like before.
- Peyote: Looks bluish, dude.
- Mongo: This is a mithril alloy, I think. Strong stuff. Expensive,
- too. Count on a dwarf to make his doors out of it.
- Peldor: (checking the doors) I can't find any keyholes or knobs on
- this blasted thing.
- Ged: Maybe it requires magic to open.
- Mongo: I have just the thing! (digging in his pack)
- Peyote: What now?
- Ged: I have the knock spell...
- Mongo: This chime! (holds aloft his magical chime) Some sage told
- me that it has the power to open doors when I ring it. And now is
- the time to find out! (begins ringing the chime)
- Peyote: Wow, man. Where have you guys been getting these things?
- Ged: (commenting quietly to himself) Tends to happen when you pay
- attention to your magic item picks...
- Halbarad: By the Lady, the item works! The doors open...
-
- With a deep grinding sound, the twenty-foot high doors swung open,
- revealing a medium-sized cavern. There were a dozen metal pegs in
- the wall to the left, suitable for hanging clothes - or tying the
- horses' reins, as Halbarad wasted no time in utilizing them for just
- that purpose. After securing the mounts, the party set up their
- camp, and pulled the giant doors closed (they appeared to open
- rather readily from the inside).
- There was a large boulder blocking what looked like a tunnel of
- rough-cut rock leading away from this room. The party decided to
- camp, setting up watches of two people each to make sure that the
- boulder didn't move and that nothing opened the metal doors. They
- all got a good night's sleep in the cavern, and on the morrow began
- to consider moving the boulder.
-
- Mongo: Nah. No problem. Four of us should be able to push that
- baby aside. (he, and Belphanior, and Peldor, and Peyote do that
- very thing, revealing the suspected tunnel)
- Peyote: (dumps a pile of horse oats and creates a big puddle of
- water in a depression on the cave floor) Stay here, guys.
- horse: Neigh!
- Halbarad: I shall go first. (bares his axe and dagger) Light?
- Rob: (lights his mace with a simple spell) I'll hold the torch.
- As usual.
- Mongo: (follows the ranger into the tunnel, as do the others)
-
- The tunnel went a short ways, curved to the left, and emptied
- into a small room, with a single door in the northern wall.
-
-
-
- /==\ <----GREY ARCHWAY
- / \
- | | N
- RUNES ROOM----> | | W + E
- | | S
- | |
- \ /
- ___\__/___ <----STONE WALL
- | * * |
- | |
- GOLEM ROOM----> | |
- | * * |
- \ /
- \_.._/ <----DOOR
- | \
- __| \
- | |
- ENTRY ROOM----> | |
- \ /
- \_ _/
- \ \ <----PARTY'S ENTRYWAY
- \ \ (Goes south to cave)
-
-
-
- Mongo: Ah! NOW we're getting somewhere!
- Alindyar: Interesting shape for a chamber.
- Belphanior: I feel uneasy.
- Ged: The aura of...Good is present in this room.
- Halbarad: I am ready to go on.
- Mongo: Yeah!
- Peldor: Bah. This is just another boring room.
- Peyote: You can say that again.
- Rob: Unusual...
- Ged: What's that?
- Rob: This whole place.
- Halbarad: Ready? (opens the door, revealing another similarly
- sized room with four large stone statues, one in each corner)
- Rob: Eep.
- Statue: TELL US THE NAME OF THE MASTER TO PASS.
- other Statues: (regard the party)
- Alindyar: These are _golems_! Beware!
- Belphanior: (starts to ready a spell)
- Statue: HALT OR BE CRUSHED, ELF. INTRUDERS, I ASKED YOU A QUESTION.
- ANSWER IT NOW OR LEAVE.
- Belphanior: (for once, a wise remark escapes him) ...
- Mongo: Aranor! Aranor the dwarf is the Master!
- Statue: CORRECT, DWARF. YOUR PARTY MAY NOW PASS. (the other three
- golems move to help this one; they push a huge, thick stone slab
- aside to reveal a northern exit)
- Halbarad: Let us go.
- Peyote: I don't know about this.
- Alindyar: With haste...(they scamper through the doorway, which
- remains opened - for now)
- Belphanior: (grumbling)
-
- The next chamber was a bit larger. The entire floor was carved
- with runes...an archway stood to the north, grey mists lingering
- within it and blocking any view beyond.
-
- Ged: Stay back! Those runes may be a trap!
- Alindyar: Verily. They seem odd, though.
- Ged: (casts Detect Magic) Hmm. No aura.
- Mongo: Hey! These are _dwarven_ runes! Old, too.
- Peyote: Well, what do they say?
- Mongo: Eh...let's see. (puts his hammer back into his belt loop)
- Peldor: (to Belphanior) Mongo the historian...
- Belphanior: Yeah.
- Mongo: (reading the runes carefully) Roughly...
-
-
- GREETINGS. IF YOU ARE READING THIS YOU HAVE MOST LIKELY PROVEN
- THAT, FIRSTLY, YOU ARE NOT OF EVIL MIND, AND SECONDLY, THAT YOU
- HAVE SOME IDEA JUST WHERE YOU ARE. IF ANY WHO READ THESE ARE OF
- EVIL BEND, I WOULD ADVISE YOU TO LEAVE WHILE YOU REMAIN ABLE. MY
- LITTLE HIDEAWAY IS SOMEWHAT BIASED AGAINST THOSE OF EVIL, I MUST
- SAY.
- SO! YOU HAVE BEEN WARNED. THERE ARE BOTH FABULOUS TREASURES
- AND PERILOUS TESTS IN THIS PLACE. FEEL FREE TO TAKE WHAT YOU CAN
- FIND, BUT THERE ARE THREE RULES. ONE: DO NOT ROB THE DEAD HERE;
- THEY NEED WHAT LITTLE THEY HAVE AT THIS TIME. TWO: DO NOT TRY TO
- TAKE THAT WHICH CANNOT BE MOVED; I DETEST VANDALISM. THREE: BE
- CIVIL TO THOSE OF BRONZE; THEY ARE MY GUARDIANS NOW. BE WARNED -
- IF YOU DO NOT OBEY THESE DIRECTIVES, YOU WILL NOT MAKE IT OUT OF
- HERE ALIVE.
- OTHER THAN THAT, I WILL TELL YOU THAT THIS COMPLEX IS NOT ONLY
- MY CRYPT, BUT ALSO A PROVING GROUND FOR THOSE WHO ARE WORTHY. MY
- EARTHLY TREASURES DO NOT CONCERN ME ANY LONGER, BUT THEY MAY BE
- OF CONCERN TO YOU...
-
- ARANOR THE MAD
- C.Y. 275
-
-
-
- Ged: Sounds like fun.
- Belphanior: Evil? I wonder if he means me?
- Peldor: Nah. Couldn't be. Not you.
- Halbarad: I would suggest that we proceed with caution.
- Ged: Brilliant. (moves to examine the archway, sidestepping the
- runes) What's this thing?
- Alindyar: I know not. I believe it to be magical, though.
- Mongo: (gets out a rope and an iron spike)
- Rob: Yeah! Do that.
- Peyote: Going fishing, dude?
- Mongo: Yeah. (tosses the weighted rope through the arch, then
- pulls it back) Nothing. Hmm.
- Rob: Do you think it's safe?
- Belphanior: Someone has to volunteer to find out...
-
-
-
-
-
- next time: What lies beyond the arch
-
- ANONYMOUS FTP SITE: tybalt.caltech.edu (in pub/adnd/fluff/adventurers)
- ***********************************************************************
-
-
-
-
-
- *****
- * The 8 player characters contained in these writings are copyright
- * 1992 by Thomas Miller. Any resemblance to persons or characters
- * either real or fictional is purely coincidental. Copying and/or
- * distribution of these stories is permissible only under the one
- * condition that no part of them will be used or sold for profit.
- * In that case, I hope you enjoy them.
- *****
-
- --------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 8th level drow elf mage (N)
- Belphanior, 6th/5rd/6th level high elf fighter/mage/thief (CN)
- Ged, 6th/6th level grey elf priest/mage of Boccob (NG)
- Halbarad, 7th level human ranger (NG)
- Mongo Thunderhead, 7th level dwarf fighter (CG)
- Peldor, 9th level human thief (N)
- Peyote, 6th/7th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 8th level human priest of Trithereon (LG)
- --------------------------------------------------------------------
- Date: 8/28/570 C.Y. (Common Year)
- Time: late morning
- Place: A crypt in the Crystalmist Mountains near the Yeomanry
-
-
-
- XLVII. Various Obstacles
-
-
-
- The party stands before a grey-misted archway in the third room
- of the crypt. Mongo has successfully reeled back an iron spike
- tied to a rope, proving at least that no disintegration magic is
- in effect at the arch.
-
- Belphanior: Okay. (walks up to the arch and examines it) No
- energy, no runes. (pokes his little finger into the mist)
- Mongo: Hey, watch it there, pal!
- Rob: Who knows what's behind that thing?
- Belphanior: I'm fine so far. (puts his hand in, then his arm)
- Nothing's bitten me yet.
- Halbarad: Hmm.
- Ged: That can always change.
- Rob: (seriously thinking about pushing Belphanior all the way
- through)
- Peldor: Well, do we go or do we stay here?
- Belphanior: We go. (leaps in, sword raised)
- Peyote: Well, that may be the end of HIM.
- Mongo: (raises his hammer) Maybe something'll throw him back.
- Rob: Like you throw back a fish that you don't want?
- Mongo: Yeah, something like that.
- Alindyar: Who will go next?
- Rob: Go?
- Belphanior: (pops back through the archway) It's okay, except
- for one thing.
- Mongo: What's that?
- Belphanior: This. (holds out his left hand, revealing a red
- glowing rune on the back of it) It appeared as soon as I
- went through the arch, and it won't go away.
- Alindyar: How quaint.
- Halbarad: Are you in pain? Do you feel odd?
- Belphanior: Nah. I just don't like it. Probably because I
- can't get rid of it. It won't rub off, or anything. (he
- scratches the glowing thing) Damn it. Someone dies for this.
- Halbarad: The portal seems safe enough.
- Mongo: Let's go. No arch-ruin is going to stop me! (leaps
- through the archway)
- Peyote: Is that like an arch-mage, or an arch-lich?
- Rob: Don't ask ME.
-
- Soon, the entire party had gone through the stone arch. They
- were in a four-way intersection of passages, one of the four
- being a short tunnel leading to the arch they came through.
- All of the adventurers now had a similar rune glowing on their
- left hands. Alindyar, Peldor, and Peyote had dull grey runes;
- Belphanior had his red rune; Ged and Halbarad had blue runes;
- Mongo had a green rune; Rob had a white rune.
-
- Ged: Hmm. (to Halbarad) It seems that _someone_ has grouped
- the two of us as having something in common.
- Halbarad: A lack of chaos, perhaps?
-
- > NOTE: The party members are not all aware of each other's
- > alignments, though some do suspect the basis of the runes'
- > colors...most of them prefer not to discuss the matter.
-
- Alindyar: Which way to go?
- Mongo: Let's go right. I like right. (meanders off to that
- passage)
- Halbarad: Wait for me! (runs after the dwarf)
- Ged: Let's follow them. (they all do, but not for long, as...)
- Belphanior: Look, a door ahead.
- Peldor: Let me check that out. (examining the door and its lock)
- Not even locked. Careless dwarves.
- Mongo: Out of the way, you. (opens the door)
- Rob: What's up there?
- Mongo: Well, it's another short corridor. Looks like it goes, oh,
- thirty feet and splits left and right.
- Belphanior: Ho-hum.
- Halbarad: (backs up Mongo as he moves south)
-
- Suddenly, from each side there appeared a gigantic snake's head!
-
- Mongo: (facing the right/eastern one) What?!
- Halbarad: (facing the western one) By the gods! What a lizard!
- snakes: <hiss>
- Belphanior: (pushes past Peyote to stand by Halbarad) Wow.
- Peyote: (backs up Mongo) Dude!
-
- Mongo: Snakes! I knew something was wrong here! (as the monster
- nearest him is fairly close, he charges it rather than using his
- hammer as a missile)
- Halbarad: (braces himself and closes with the snake head nearby
- him; both tails turn around their corridors, out of sight)
- Belphanior: (moves in behind Halbarad) Come on, move it!
- Peyote: (follows Mongo into melee)
- Mongo: (bashes his snake) Take that, snakey!
- snake: (bites Mongo, but no poison damage is done)
- Mongo: Ouch! You fucker! Take that too! (hits the monster
- a second time) That'll teach you to bite ME!
- snake: (reels a bit)
- Peyote: Oh, look at that! He's just crushed. (hacks the monster
- with his magical bastard sword, inflicting grievous damage)
- Ged: (just rounding the corner) By Boccob's balls! It's a snake
- as big as a house!
- Peldor: Two of them, actually. (he can see no way to get in a
- backstab) Damn.
- Alindyar: Mighty magic is called for here...
- Rob: Yea.
- other snake: (bites Halbarad)
- Halbarad: Agh! (goes down fighting, chopping the snake once) I
- am poisoned! Urk...
- Belphanior: Out of my way. (grabs the falling ranger and tosses
- him back) Here, Rob. Help him while I deal with this overgrown
- worm.
- Rob: (grabs Halbarad, laying him on the ground as he casts a spell
- on the poisoned man) Hold on just a second longer, brave ranger.
- Halbarad: Gak.
- Belphanior: Yargh! (charges the snake, slicing it once) Get out
- of here, you scaly shitsucker!
-
- Peldor: (throws a dagger at Belphanior's snake, scoring a trivial
- wound) Hah!
- snake: (snaps at Belphanior, but misses as the agile elf dodges)
- Belphanior: Whoa!
- Ged: (blasts Belphanior's snake with three magic missiles) Take
- those tokens of Boccob's esteem!
- snake: (hisses loudly as small craters are burned into its head)
- Belphanior: (backs up) Thanks for the cover. (begins spellcasting)
- Ged: Any time.
- Peyote: (chops at the other snake again, but misses) Huh? What
- gives here?!
- Mongo: You missed. (bashes the snake again) Not like me.
- snake: Ssss! (slams into the wall and dies)
- Peyote: Awesome!
- other snake: (also collapses after flailing for a moment)
- Belphanior: Huh?! What happened? Mine's dead too! I didn't hit
- it _that_ hard.
- Peyote: How's Halbarad?
- Rob: He is fine. I neutralized his poison...
- Halbarad: Many thanks, priest. But for you, I would be a dead and
- bloated snake victim right now.
- Mongo: Hey! These fuckin' things are blocking both exits! We've
- got to move them out of the way!
- Peldor: Bah. One of my caliber simply climbs over such obstacles.
- (he leaps atop on snake and crawls along its back, scraping the
- ceiling, after retrieving his dagger from the carcass)
- Belphanior: Good idea. (also does so)
- Mongo: (squeezing between one dead snake head and the wall, moves
- along the corridor)
- Halbarad: Beware - the snakes may not really be dead.
- Peyote: So noted. (he, and the others, move around or over the
- bodies)
-
- The party found that the snakes' room was actually one room...
-
-
-
- | |
- | |
- | |
- ______/ \____
- ______ main __ | <----PASSAGE THAT THE PARTY CHOSE FIRST
- \room/ | |
- N | | | |__________
- W+E | | |__________ .| <----DOOR THAT MONGO JUST OPENED
- S == <--ARCHWAY | |
- ______| |______
- | ___________ |
- | ___________ | <----SNAKE ROOM
- | ____ ____ |
- |______ ______|
- _/ \_
- . . . . . . . . . . . .
- . . . (SNAKE'S CAVERN). . .
- . . . . (FAIRLY BIG). . . .
- . . . . . . . . . . . .
-
-
-
- Even more surprising was the fact that the "two" snakes were one
- creature - a gigantic serpent with a head at each end! The limp
- body in the first parallel tunnel connected the two heads.
-
- Mongo: Well, I'll be a son of a gun! I've never seen such a thing!
- Peldor: Me either.
- Alindyar: What an odd serpent.
- Belphanior: That was one big motherfucker, in any case. Took a
- lot to kill the thing.
- Halbarad: Look, there is a cavern to the south.
-
-
-
- There sure was - a huge underground cave that was several hundred
- feet wide and high. Many small rats and fungi were present, the
- former obviously food for the serpent, the latter probably food for
- the rats. The party searched the cavern extensively, to no avail;
- there were neither exits nor treasures to be found here. Heading
- back into the main, four-exit room, they chose the left/western
- passage next...
- |
- |____
- |
- _____ | | |
- | _ | | | |
- | | | | v | |
- | | | |______/ \____
- | | |________ main __ | <----PASSAGE TO SNAKE ROOM
- ____| |____ \room/ | | & CAVE
- | | N | |
- | arrow room| W+E | |
- |____ . ____| S == <--Archway
- | |
- / { } <----spiked walls
- . = door |_| <----secret door
- / \
- | | <---cylindrical room
- \___/
-
-
-
- Mongo: Pretty empty room, if you ask me.
- Belphanior: There's one exit, that door opposite us.
- Peldor: (checking for secret doors)
- Halbarad: (looking around)
-
- Suddenly, as Mongo and Halbarad reached the center of the room,
- a hidden floor plate clicked. Instantly, dozens of steel arrows
- fired from the west and east walls at chest height, literally
- bombarding the party! Luckily they managed to duck, avoiding a
- number of the arrows. About six seconds later, arrows littered
- the floor, and all was quiet...
-
- Halbarad: (stands up warily; he has four arrows imbedded in him)
- Ouch.
- Belphanior: (stuck by two arrows) Fuck! Some great dungeon
- this is!
- Peldor: (took three arrows) Nice trap. Agh...
- Rob: (took four arrows) Ouch. Look, there's an arrow in my
- arm. (grabs the bloody missile) OUCH!
- Ged: Dammit! (only hit by two arrows) Great job of finding
- traps there, guys! We could have been pincushions!
- Alindyar: (pierced by three arrows) Ach. I feel like I am.
- Peyote: (hit by three) Rude deal, man.
- Mongo: (totally unscathed) Hey, guys?
- Ged: What?!
- Mongo: I didn't get hit by any of them. They went right over
- my head...
- all: SHUT UP!
- Mongo: Geez. It's not MY fault.
- Rob: (healing himself)
- Ged: (likewise)
- Peyote: (likewise)
- Belphanior: No healing for YOU, Mongo. Heh heh. (he thinks
- that it was worth his own wounds to get to listen to the
- party complain) Nice trap. Except I would have doubled the
- amount of arrows.
- Alindyar: Look there. All of the arrow slots are at out waist
- or lower chest area. This design makes perfect sense...to a
- dwarf.
- Ged: Useless! I KNEW I should have memorized that damned
- protection from normal missiles spell! I knew it! But, no,
- I had to have lightning bolt instead!
- Peldor: It's not my fault that we didn't find that plate.
- Ged: Don't waste your excuses on ME! (casts a Find Traps on
- himself) There! No more suprises!
- Belphanior: (muttering to himself) Neat arrows. (takes a few)
- Rob: (heals Peldor)
- Peyote: (heals Halbarad)
- Ged: Eh? Oh. (heals Alindyar)
- Belphanior: (sips some of his potion of extra-healing)
- Halbarad: Let us go on. But...
- Alindyar: Yes?
- Halbarad: Peldor, check that door for traps, please.
- Ged: Why bother? My spell reveals none!
- Peldor: Are you sure?
- Ged: Sure I'm sure!
- Peldor: But...
- Mongo: Out of the way, then. (opens the door, exposing a thirty
- foot long corridor with the middle ten-foot section's walls
- covered by inch-long spikes) Yikes!
- Belphanior: Hmm. A man-smasher.
- Peyote: Gnarly!
- Mongo: It looks like two giant meat tenderizers.
- Peldor: No door at the end, though.
- Ged: I see a trap...there! (points to the section of passage)
- Peldor: Brilliant, priest. And there I was, about to walk right
- through the passage...
- Halbarad: I might suggest that we avoid that area's floor.
- Ged: You might. And I might suggest that the trap may be set
- off by anything passing through the walls.
- Belphanior: (throws a dagger through the spiked-wall area) Hmm.
- That didn't trigger it.
- Mongo: Not heavy enough. (tosses an empty wineskin through the
- suspected area, still without incident) These are _dwarven_
- traps, remember? More clever than most...
- Rob: Maybe it's broken.
- Alindyar: Perhaps we should just fly through.
- Peyote: To hell with that!
- Ged: Send the carpet first, and see what happens to it.
- Alindyar: (not sure he wants to risk his flying carpet - but then
- realizes that otherwise he would risk both it and himself) As
- you wish. (unrolls the carpet) Now wait just one minute here.
- Such carpets as mine do not function that way. You must be
- _riding_ the carpet to use its magic.
- Ged: Oh. Of course. What a stupid design for a carpet. When
- _I_ make one, it will be able fly without riders. Yep.
- Belphanior: (pokes his secondary longsword all the way into the
- spiked area) Still nothing.
- Peldor: I'm jumping for it. Remember that the annals of history
- will commend the bravery of Peldor in all crisis situations.
- Ged: Shouldn't that be the _anals_ of history?
- Peldor: Very funny. I don't see YOU taking any risks here.
- Ged: Can I help it if I have no wish to get mashed into a bloody
- pulp?
- Peldor: No. (runs forth and leaps through, successfully) Well,
- damn! It worked! (starts looking for secret doors at the end
- of the passage) C'mon, guys. Hurry it up. I don't have all
- day.
- Alindyar: I am going through. Who will join me?
- Rob: I will! (jumps on the carpet)
- Ged: Try not to fall off.
-
- However, it was not fated that the party be smashed into pulp
- this day. They took turns riding through, avoiding the walls,
- floor, and ceiling entirely. By the time all were successfully
- past the fearsome trap, Peldor had popped open a secret panel.
- The chamber beyond was a thirty-foot diameter cylindrical room,
- with its floor at the adventurers' level and its ceiling high
- above. The walls were slippery and slimy, flagstone all the
- way up.
-
- Peldor: No exits here, either. (peering upwards) Awfully
- dark up there, isn't it?
- Alindyar: Yes, indeed it is. I shall ride up with the carpet
- and hold the bright mace there, if someone will accompany me.
- Rob: (hands the drow his light-ed mace) Okay.
- Mongo: I'll go. (they get back on the magical carpet and then
- rise slowly upward)
- Alindyar: I cannot see a thing, for this fiery mace we use as
- a torch is blinding me.
- Mongo: There's nothing up there. Wait! I see a rope hanging
- on a peg. There's a ledge all the way around, it's only a
- foot wide, and the peg is on a wall stone above it. Wha...?
- Whoa! STOP!
- Alindyar: (stops the carpet) What is it?
- Mongo: There's a whole bunch of thin wires at the ledge level.
- That's about a foot above your head there.
- Alindyar: Ah, I think I see. They criss-cross above us, keeping
- us from rising further - and from getting that coiled rope.
- Mongo: I don't want to risk another trap. Go back down.
- Alindyar: Surely. (he lowers the carpet down and they brief the
- others on the situation)
- Ged: (looking up) Yep, it's a trap all right. My spell sees
- it clear as day.
- Peldor: Take me up there. I can try to disarm it.
- Peyote: We'll back out, just in case a big stone falls down or
- something.
- Alindyar: (he and Peldor go back up)
- Peldor: Ah. I see. (raises his hand) I've been practicing with
- this in my spare time. Let's see if it paid off. (concentrates
- deeply)
- Alindyar: What item is that?
- Peldor: (watches the rope lift off of its peg and float toward
- him) Yes! (he guides it clumsily through the gaps in the wires
- and into his hands) Aha! Peldor comes through once again!
- Alindyar: Are we missing anything else?
- Peldor: (scanning) No, I don't think so. I really don't want to
- mess with these wires, either.
- Alindyar: As you wish. (they go back down)
- Belphanior: What did you get?
- Peldor: This rope - a fine rope it is, too - what's this? A note
- attached to the rope? (opens the note) I can't read this.
- Mongo: Gimme that. (grabs the old bit of paper) It says: THE
- GOLD CANNOT BE TAKEN." In dwarven.
- Ged: How useful that bit of information was.
- Halbarad: Well, it is time to return to the main junction...
-
-
-
- Shortly they were back at the four-way intersection. The only
- remaining unexplored passage led north, so they went that way.
- |
- __ __ __ __ __ __ == <----secret |
- |..|..|..|..|..|..|..| door |
- TOMBS----> |.. .. .. .. .. ..| |
- |__|__|__|__|__|__|__| |
- secret door----> | | |
- into tombs | | <---------------------------
- | |
- | |
- ____/ \____
- PASSAGE TO----> ____ main __ | <----PASSAGE TO SNAKE ROOM
- TRAPS & \room/ | | & CAVE
- ROPE ROOM N | |
- W+E | |
- S == <--Archway of entry...
-
-
-
- Ged: There's another trap ahead there, at that dead end!
- Peldor: Maybe you should have been a thief...
-
- They moved north, into the short dead-end passage. Peldor
- quickly found and disarmed the secret door and its trap, an
- insidious acid-from-the-ceiling job. Behind the door was
- a tomb, with thirteen individual coffin rooms.
-
- Peyote: Stellar, man. It's the hall of the dead.
- Ged: (ready to turn undead at a moment's notice) Where are
- they?
- Rob: (holy symbol in hand) Who? Oh, them.
- Belphanior: (sniffing) I smell ozone in here.
- Alindyar: (examining the walls) These walls are fashioned of
- some unusual stone/metal alloy. Ore? Mongo?
- Mongo: (feeling the walls) Yeah. I don't know just what it
- is, but your guess is right, I think. It's some kind of ore.
- Peldor: (to Belphanior) I smell a trap.
- Belphanior: Yeah. Just this once, we'll have to be extra-
- careful.
- Ged: This whole area seems to be a trap. Watch it.
- Halbarad: These doors are all unlocked. (tries one) It is
- a coffin room.
- Ged: I would suggest not bothering the coffins...
- Peyote: Right on, man.
- Peldor: Darn! Can I at least look for secret doors in the
- coffin chambers? Can I? Can I?
- Halbarad: Probably. Just stay out of the coffins. I think
- this is what we were warned about.
- Mongo: (opening the individual small rooms one at a time to
- make sure there are no monsters inside) These are the
- tombs of dwarves. Athor. Durheim. Tybalt. Coramir. I
- don't see one for Aranor, though. Hey, guys, all of them
- are clean...
- Belphanior: Bah. (puts his hand on a coffin) <ZAP!> Yeow!
- What the fuck?!
- Peyote: Phew. Zapped by the dead.
- Belphanior: That damned coffin SHOCKED me! (shaking his hand
- in pain)
- Ged: I told you so...
- Alindyar: This message is clear - do not disturb the coffins.
-
- Shortly, all thirteen coffin rooms were checked thoroughly,
- if the coffins themselves were not. Peldor located a sliding
- wall panel in one of the last tombs, which led to an upward-
- sloping circular section of passage.
-
-
- _____
- N | > | \
- W+E | ^| v| > (rises 20')
- S | ^|<_| /
- ^
- |___ from tomb
-
- Thus, the party went up facing north, and ended up about twenty
- feet higher, facing north after making a complete turn. The thing
- resembled a spiral staircase, except it was a ramp. A bit further
- was another four-way intersection. A red glow was visible from
- the northern passage.
-
- (red glow)
-
- | |
- ____| |____
- ____ ____
- N | |
- W+E | | <----CURRENT LOCATION
- S (down) OF PARTY...
- |
- v
- (staircase)
-
-
-
- Mongo: Hey! I wonder what _that_ is?
- Belphanior: I can feel the heat from here...
-
-
-
-
-
- next time: Draco Gerus Bronzo
-
- ANONYMOUS FTP SITE: tybalt.caltech.edu (in pub/adnd/fluff/adventurers)
- ***********************************************************************
-
-
-
-
-
- *****
- * The 8 player characters contained in these writings are copyright
- * 1992 by Thomas Miller. Any resemblance to persons or characters
- * either real or fictional is purely coincidental. Copying and/or
- * distribution of these stories is permissible only under the one
- * condition that no part of them will be used or sold for profit.
- * In that case, I hope you enjoy them.
- *****
-
- --------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 8th level drow elf mage (N)
- Belphanior, 6th/5rd/6th level high elf fighter/mage/thief (CN)
- Ged, 6th/6th level grey elf priest/mage of Boccob (NG)
- Halbarad, 7th level human ranger (NG)
- Mongo Thunderhead, 7th level dwarf fighter (CG)
- Peldor, 9th level human thief (N)
- Peyote, 6th/7th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 8th level human priest of Trithereon (LG)
- --------------------------------------------------------------------
- Date: 8/28/570 C.Y. (Common Year)
- Time: about afternoon
- Place: A crypt in the Crystalmist Mountains near the Yeomanry
-
-
-
- XLVIII. The Trials of Aranor
-
-
-
- The party is in the middle of a four-way intersection facing to
- the north, where something is glowing red...
-
-
-
- (red glow)
-
- | |
- ____| |____
- ____ ____
- N | |
- W+E | | <----CURRENT LOCATION
- S (down) OF PARTY...
- |
- v
- (staircase)
-
-
-
- Mongo: Let's see just what the hell is doing that! (strides away
- to the north)
- Halbarad: Perhaps it is a dragon.
- Ged: Don't say that...(they all follow the dwarf cautiously)
- Peyote: Don't even think it.
-
- The glowing passage led forty feet into a small cavern. The entire
- area where they stood was a wide, arcing ledge which overlooked a
- lake of lava far, far below. There was no way to continue, as the
- rest of this cavern was just empty air above the lake and the ledge
- died out less than ten feet away in either direction. The lava
- below bubbled and burned.
-
- Mongo: Cripes! I'll be damned if that's not a thousand-foot drop!
- Ged: Well, let's be extra careful not to fall.
- Halbarad: Agreed. Is there anything of interest here?
- Peldor: Doesn't look like it.
- Belphanior: (peering over the edge) What a beautiful sight.
- Peyote: This place is too hot for lil' old me...(steps back)
- Rob: Gee. (looking over the edge)
- Belphanior: Thinking about jumping?
- Rob: Eh? No!
- Belphanior: Oh.
- Alindyar: Well, this chamber certainly explains the glowing effect.
- Mongo: Let's get out of here.
-
- They headed back into the four-way, and took the eastern route
- (marked with an "X" below)...
-
-
-
- ...... <---LEDGE
- \ / (lava far below)
- | |
- | |
- | |
- ____| |_______
- ____ X____ |
- N | | | | <---TRAP
- W+E | | |^^|________ # =chasm
- S | | |_____####_@| @ =teleport
- <---Entrance to the level
-
-
-
- Ged: I sense a trap!
- Mongo: What's that ahead?
- Alindyar: A trap?
- Halbarad: It looks like a row of spikes imbedded in the floor,
- pointing upward.
- Belphanior: Watch the floor. If this really is what it appears
- to be, I'd hate to have one of you step on it.
- Peldor: Almost as bad as the rake trick, where you step on the
- teeth and the rake handle flies up to hit you in the face...
- Rob: Hey! That happened to me once!
- Peyote: I'm sure.
- Ged: Yep, that's the trap. Dead ahead.
- Peldor: Okay, guys, stand back and I'll check it. (he uses his
- ring to push on the floor in front of him, then a bit in front
- of that, and so on...) Wha...? (suddenly, a floor plate in
- front of the party pivots, on an axis about five feet on this
- side of the row of spikes, and the spikes slash the air rather
- harmlessly as the floor plate spins around and around slowly)
- Alindyar: Interesting ring. Is it for sale?
- Peldor: No.
- Mongo: What a stupid trap!
- Belphanior: That would only catch a certain breed of dungeon
- explorer... (casts a sidelong glance at Rob)
- Alindyar: We should simply use the carpet and fly over this
- obstacle.
- Peyote: Sounds good to me, dude. (they spend a few minutes
- doing this, until all are over the trap and have turned left
- around a corner)
- Mongo: (the first one over, he has been examining a chasm in
- the floor ahead) Hey guys! Look at this!
-
- The chasm was about as deep as the previously encountered
- lava pit. It was some twenty feet in breadth, and its walls
- seemed fairly steep. The chasm spanned the entire width of
- the passage.
-
- Alindyar: A mage's work is never done...(he and Mongo get on
- the carpet as the drow ferries both of them across) I
- shall be back presently to take the rest of you- <blink>
-
- Ged: Holy Boccob! What the hell happened?!?
- Halbarad: (hefts his axe) They just...vanished!
- Peyote: Maybe it's an illusionary wall.
- Rob: We'd better hurry up and figure out a way across. They
- may need our help!
- Belphanior: Someone get out the rope and spikes.
- Peyote: No can do, man. Mongo always carries all that stuff.
- Peldor: I can try to move us across with my ring...
- Belphanior: I'll go!
- Peldor: Okay then. Stand still there. (concentrates)
- Belphanior: (lifted gently, he drifts over the lava pit and
- down onto the other side - and blinks out!)
- Peldor: Hm.
- Peyote: I sure hope you're not dumping us into some awful
- trap...
- Halbarad: I will go next. We have no time to sit here and
- discuss this. (he is lifted, and vanishes too)
- Ged: Me next. (he is lifted, and carried to the end of the
- passage) Hey! I'm still here!
- Peldor: Wha...?
- Ged: <bump> Ouch! Watch it there! You just rammed me into
- a wall!
- Peldor: (looking at him) So there's no real passage after
- the chasm.
- Ged: (wobbling in the telekinetic grip) HEY! Concentrate
- there! I'm about to fall! Bring me back to solid ground!
- Peldor: Okay. (does so)
- Rob: Let me try. (he too is levitated, but fails to blink
- out at the end of the passage) What in the world?
- Ged: Maybe there's only a four-person limit.
-
- meanwhile...
-
- Alindyar: (he and Mongo are in a small room facing a wall as
- Belphanior and Halbarad arrive)
- Belphanior: What's going on here?
- Mongo: Look.
-
- There was a mouth of stone on the wall; as they watched, it
- spoke again.
-
- magic mouth: I ASK AGAIN: WHAT HAS A BED BUT NEVER SLEEPS,
- AND RUNS WITHOUT ANY LEGS?
- Halbarad: Hmm.
- Mongo: Beats me. Is it a-
- Belphanior: (puts a hand over the dwarf's mouth) Shh.
- Alindyar: (conferring with Belphanior) Yes...I see.
- Halbarad: What's that?
- Alindyar: (addressing the mouth) 'Tis a river!
- magic mouth: YES! (burps, sending an old wooden bowl with a
- parchment attached to the floor at the adventurers' feet)
-
- Suddenly, the four were teleported away, landing on their
- bottoms right behind the four who stayed...
-
- Ged: (turns around) What?! It's you again!
- Mongo: Naturally. Who else were you expecting?
- Alindyar: We answered a riddle, and were given this bowl -
- and this parchment.
- Peldor: Give the paper to Mongo.
- Mongo: (reading) Dwarven again...it says, "Beware the
- circular room!"
- Peyote: Is anyone saving all these things?
- Alindyar: I am. (tucks it away in a pouch, and puts the
- bowl in his bag)
- Halbarad: Well, I suppose that is all for this wing of the
- place. Back to the main crossing?
- Mongo: Yeah. (they go back there, again using the carpet
- to get across the spinning spike trap)
- Ged: So far we've gone straight, to the lava cliff, and
- right, to the chasm and teleporter.
- Peyote: Now we go left, right?
- Rob: Huh?
- Halbarad: That is correct. (they do)
-
-
- _______
- | | <- STATUE ROOM
- | * |_____
- _____| / | <- EMPTY ROOM W/CURTAIN
- | __/_____/ |
- GIANT | | |__ ____| | | <--- to Lava cliff
- FANGED | | door-> |.| ______| |____
- MOUTH--> ^ | |____| ____ ____ <--- to Teleporter
- |________| | |
- | | <--- entrance to level
-
-
-
- Belphanior: Another door.
- Ged: My spell detects no traps.
- Peldor: Is the door locked?
- Mongo: Nope. I guess they're expecting us.
- Peyote: Was that a joke?
- Mongo: Who, me? Nah.
-
- The party entered a rectangular room, or presumably it was of
- that shape, since a heavy curtain blocked one corner from view,
- cutting diagonally across the room.
-
- Belphanior: (listening at the curtain) I hear nothing.
- Mongo: You mages, get a spell ready or something. (peeks around
- the curtain)
- Peyote: Well, man?
- Mongo: All clear. There's a little statue there, but nothing
- moving.
- Halbarad: All right. (he leads the group into another similar
- room, with _its_ corner cut off by the curtain; this new room
- had one exit)
- Belphanior: Nice statue.
- Alindyar: It appears to be a bird of some sort.
- Ged: What's this? Engraved at the base-
- Mongo: And not in dwarven...
- Ged: -it says, "Don't touch me."
- Rob: Is it a trap?
- Ged: Don't you think I would have told you if my spell picked
- up any traps here? Of course it's not a trap. Then again,
- I wouldn't touch it, myself, either.
- Peldor: Look! Its eyes are large rubies!
- Belphanior: Nice rubies too.
- Peyote: (to Rob) A hundred gold says that he touches it.
- Rob: No way! I know he'll touch it.
- Peldor: (to Belphanior) They're all watching you. Are you
- going to bother it, or not?
- Belphanior: Um...I think not. The warning is clear here.
- Halbarad: So be it. (they open the unlocked door and move into
- a short corridor, turning left) Holy...
- Mongo: What the fuck...?
-
- Before the group, the passageway gradually turned into a mouth
- full of two-inch long teeth. Inside this "bite area" the passage
- continued onward. The mouth was unmoving and appeared to be of
- stone construction.
-
- Peyote: Quick, someone cast a Stone to Flesh! Hah, just kidding.
- Ged: Ha.
- Mongo: We'd better watch it with this one. (cautiously nears
- the thing)
- Halbarad: I think it is made of stone and will not attack us.
- Ged: Second that. It's not registering as a trap.
- Mongo: Are you sure?
- Ged: Oh come now!
- Mongo: (looks around at the teeth and jumps in)
- Rob: Well, he made it through okay.
- Halbarad: (moves through) It seems harmless enough.
- Ged: Go on, Belphanior. Maybe it'll bite _you_.
- Belphanior: Bah. (strolls through, unharmed)
- Peyote: Okay, let's go. (he leads the others through)
- Mongo: That was supposed to scare us, I guess.
- Halbarad: What is happening here? The passage is growing!
- Belphanior: (looking back, at the teeth that now seem to be
- twice as big) Hmm. So it is.
- Ged: Either that, or WE'RE shrinking.
- Peyote: Far out!
- Alindyar: The passage ahead goes for hundreds of feet...
- Mongo: Shrinking, my ass! A tiny Mongo is still a dangerous
- Mongo! (charges onward)
- Halbarad: Does anyone want to turn back?
- Peldor: Not yet...
-
- They moved on, and suddenly were in a "normal" sized passage
- again. Alindyar and Ged suggested that the whole thing was no
- more that an illusion designed to scare the foolish. The
- corridor they were now in turned right, then left twice...
-
-
-
- | |______
- <--Stairs down |______ |
- |^| ____ ____ _______ | |
- | |/ \____/ \__| |____| |
- |_$ ____ __\ * ______|
- \____/ \____/ |__ __| <---STATUE ROOM
- CONE SPHERE | |
- _____________________________| |
- 0_______________________________| <---NUGGET HALLWAY
-
-
-
- Mongo: Another freakin' statue!
- Halbarad: This one is of a robed mage.
- Peyote: He sorta looks like you, Alindyar.
- Alindyar: Hmm. What good taste the sculptor had.
- Ged: (examining the statue) What's this? (picks up a scroll
- at the statue's feet) Hmm.
- Alindyar: What is it?
- Ged: (casting Read Magic) This is the spell for turning stone
- into flesh! What a treat!
- Rob: I wonder what its purpose is?
-
- The party moved on to the south, entering a long corridor
- which also rose, like a ramp. It was about a hundred-fifty
- feet in length, and rose perhaps fifty feet over this span,
- by Mongo's estimation. The entire ramp was curved on both
- sides, like a pipe sliced lengthwise.
-
- Mongo: (climbing slowly) What's that at the top?
- Peldor: A dull glittering...no. It couldn't be...
- Halbarad: Say, is it just me, or is that a huge golden nugget
- at the top of this ramp?
- Peyote: It's not just you, dude. That's a nugget, all right.
- Belphanior: Gold, too.
- Mongo: That fucking thing must be ten feet wide! It's worth
- MILLIONS!!
- Alindyar: Hmm.
- Ged: I think of it as a sphere, not a nugget - and this is a
- trough, not a ramp. Get my drift?
- Belphanior: I see. "The gold cannot be taken."
- Rob: And, "Do not try to move that which cannot be moved."
- Peldor: Damn. That thar nugget could set us all up for life,
- know what I mean??
- Belphanior: And if it falls, it will splatter us all for sure.
- Peyote: For sure.
- Mongo: Damned thing must weigh tons.
- Halbarad: I think we should find another place to explore.
- Peldor: Fine. But I'll be thinking about how I, er, we, can
- get that thing down from there.
- Ged: Fine, waste what precious brainpower you have.
-
- They descended the ramp/trough, returned to the statue room,
- and took the western door. Mongo stepped in...
-
- Mongo: HEY! (floating off into the center of the room, which
- is a perfect sphere of thirty-foot diameter) I'm floating!
- Halbarad: (also stepped off) So am I.
- Peyote: Free fall! (leaps off into space)
- Belphanior: (floating toward the bottom of the room) Neat.
- Rob: (floating out, he hits a wall) Ow.
- Alindyar: (floats out, gets on his carpet, stabilizes) Hm.
- Peldor: (tries to slide down the side, but ends up floating
- upside down) Yikes. Hey look, there's a doorway out.
- Ged: How interesting this room is. I wonder if Boccob
- invented it.
- Peldor: (uses his ring to push off from the lower wall, and
- heads for the top) What's this?
- Mongo: What did you find?
- Peldor: A...switch.
- Ged: Hey! Don't touch that!
- Peldor: (just flipped the switch) Whyyyyy....(they all fall
- sharply to the bottom, except Alindyar, and are bruised a bit)
- Alindyar: (on his carpet) Fascinating. A controlled effect
- of _reverse gravity_.
- Peldor: Whoops.
- Ged: You moron! Don't touch anything else! You may kill us
- next time!
- Alindyar: (sails up and flips the switch again, and everyone
- starts floating) With a switch, no less.
- Halbarad: To the next room. (they all manage to make their
- way into the exit corridor, where the gravity is normal)
-
- The next room was conical, pointing upward with a thirty-
- foot diameter base/floor and a height of thirty feet also.
- There was a carpet, upon which a table and four chairs were
- resting. On the table was a small box.
-
- Ged: No traps...oops, there goes my spell. Too bad I didn't
- pray for a second one.
- Belphanior: (opens the box after discreetly checking it for
- traps) Nothing in here but some crumbs.
- Peldor: Hey, let's look under the rug.
- Mongo: (moves the chairs and table with Halbarad's help)
- Belphanior: (pulls the carpet away)
- Rob: (watches)
- Peyote: Nothing. Blank floor.
- Alindyar: Perhaps an illusion...
- Peldor: (taps on the floor, which vanishes in a two-foot
- square section, revealing a cavity beneath) Yep.
- Rob: What are THOSE? (pointing to some things in the hole
- that look like large, 6" wide biscuits)
- Peyote: Biscuits?
- Mongo: (sniffs one) Hmm. (takes a bite from one) Not bad.
- Ged: They could be poisonous or something...
- Mongo: Just stale.
- Peldor: Give it to Mongo, he'll eat anything.
- Belphanior: (checking among the objects, finds nothing else
- in the cavity) Let's go.
- Rob: But where?
- Ged: Search for secret doors...(several of them do, and Ged
- finds one in the western wall) Hah. Oh, look. Stairs
- going down.
- Halbarad: Rob, your mace grows dim. Why don't you use my
- lantern for a while?
- Rob: Okay. (the ranger lights his powerful hooded lantern
- and gives it to him) Wow!
- Mongo: (stuffing a few of the biscuit-things in his backpack)
- Let's go! (tromps down the stairs)
-
- The stone steps wound down for a while, and emptied into an
- enormous cavern, easily a thousand feet or more on any side.
- A huge shaft led out the opposite side, where a pile of all
- sorts of treasure was stacked haphazardly and a large door
- was visible.
- Between the party and the pile of stuff were five gigantic
- bronze dragons. One of them stepped forth heavily, shaking
- the floor of the cavern.
-
- Belphanior: oh shit.
- Dragon: (in Common) GREETINGS, ADVENTURERS!
- Mongo: Ulp...Hi there!
- Dragon: ARE YOU ENJOYING ARANOR'S LITTLE MAZE SO FAR?
- Halbarad: Quite.
- Peyote: Umm, what are you guys doing here?
- Dragon: WHAT IDIOTIC QUESTIONS YOU TINY FOLK HAVE. WE ARE
- HERE TO GUARD CERTAIN...THINGS. HAVING HAD NO VISITORS
- IN AGES, WE WOULD BE HAPPY TO HAVE DINNER. WITH YOU.
- Rob: Ulp.
- Peyote: (quietly) I hope that was a joke.
- Dragon: I HEARD THAT...
- Other Dragon: (lumbers up) COME HAVE A CHAT WITH US.
- Ged: (steps forth) I am Ged, priest of the mighty Boccob.
- Dragon: (the first one who spoke) YOU MAY SIMPLY CALL ME
- GARZITHRAXONITUS.
- Alindyar: Simply?
- Ged: Are we meant to go further, or leave here? We have no
- wish to offend the great Aranor, after all...
- GARZ... : YOU MAY GO ON, VIA THOSE LARGE BLACK DOORS NEAR
- THAT PILE. HOWEVER, WE HAVE AN ARRANGEMENT WHICH MIGHT
- INTEREST YOU. WELL, ACTUALLY, YOU HAVE NO CHOICE SHOULD
- YOU WISH TO CONTINUE IN ARANOR'S MAZES.
- Halbarad: What might that be, O noble wyrms?
- GARZ... : AS WE ARE SOMEWHAT BORED OF WATCHING OVER THE SAME
- TREASURES FOR DECADES AT A TIME, WE REQUIRE ANY WHO WOULD
- GO ONWARD TO TRADE ONE OF THEIR MAGICAL ITEMS TO US, FOR
- ONE OF THOSE IN THAT PILE.
- Peyote: Come again?
- GARZ... : I THINK YOU HEARD ME, HALF-ELF.
- Ged: We would be...honored to participate in your game.
- GARZ... : OF COURSE. IT KEEPS LIFE INTERESTING. OH, BY THE
- WAY, WHO AMONG YOU IS CARRYING THE BISCUITS THAT I SMELL ?
- Mongo: Oh, me. (quickly pulls out the three biscuits he
- took and walks toward the dragon) Here, take them.
- GARZ... : (snatches them away) YOU LIKE THEM, DO YOU NOT?
- Mongo: Well...err...yes, I thought them rather tasty.
- GARZ... : MORTAL, YOU MAY BE SUPRISED AT THE EFFECTS OF OUR
- FOOD UPON YOU...BUT COME! COME TO THE TREASURE PILE!
-
- The party meekly made its way to the huge pile, as the
- other dragons batted their biscuits around before devouring
- them hungrily.
-
- GARZ... : OH, INCIDENTALLY, WE RESERVE THE RIGHT TO VETO
- THE ITEM YOU WISH TO TRADE. THINK NOT TO PAWN YOUR PUNY
- POTIONS AND SUCH UPON US.
- Ged: Of course not. None among us would be so base as to
- do _that_...
- Other Dragon: FORM A LINE, PLEASE.
- GARZ... : ONE AT A TIME, NOW.
-
- Ged: I'll go first, I guess. (starts piling up pieces of
- his plate +4) Is this enough?
- GARZ... : CERTAINLY. PUT IT IN THE PILE AND CHOOSE AN
- ITEM.
- Ged: (does so, taking some elf-sized chain mail)
- GARZ... : GOOD CHOICE, PRIEST-MAGE OF BOCCOB. NEXT?
- Peldor: Um...I have nothing I wish to trade.
- GARZ... : HAVE I NOT EXPLAINED THE RULES? YOU MUST GIVE
- UP AN ITEM.
- Peldor: But-
- GARZ... : NO ARGUMENTS, THIEF. WHAT SHALL IT BE?
- Peldor: Geez. (fuming) Okay, take this! (presents the
- pouch he stole from the dead giant days ago)
- GARZ... : THAT WILL DO.
- Peldor: (eyeing some boots)
- GARZ... : I WOULDN'T. THOSE WILL CAUSE YOU TO DANCE FOR
- HOURS...HMM. I REALLY SHOULD NOT HAVE TOLD YOU THAT.
- LET ME SUGGEST THAT RING AT YOUR FEET INSTEAD.
- Peldor: (quite irritated, grabs the ring)
- GARZ... : THERE YOU GO.
- Peldor: But I was just _looking_ at it...
- GARZ... : IT IS YOURS. NEXT!
- Peldor: (very angry now, but silent, slips off his ring of
- free action and tries on the new one)
- Peyote: (displays his helm of underwater action)
- GARZ... : YES.
- Peyote: (puts the helmet onto the pile and grabs an odd
- hat) Okay, dude.
- Mongo: (gives up his ring +1, gets a jug)
- Halbarad: (gives up his spear +2; gets a stack of thirteen
- arrows) Ah.
- Belphanior: (another who doesn't want to do this; gives up
- his dust of disappearance; gets a ring)
- Alindyar: (gives up his Quall's Token; gets a ring)
- GARZ... : A DROW?!
- Alindyar: I believe that you are sufficiently powerful to
- know that I am not evil...
- GARZ... : WELL SAID, ELF.
- Rob: (gives up his stone of dimunition; gets a cloak)
-
- GARZITHRAXONITUS: VERY GOOD. YOU MAY USE THAT PORTAL,
- THERE, TO GO ON IF YOU WISH.
- Ged: We shall do that, most noble dragons.
- ALL DRAGONS: FAREWELL!
- Peldor: (refrains from comment)
-
- The party went through the large black doors and into an
- intermediate hallway/chamber with several exits.
-
- Mongo: (closing the big doors) Whew.
- Peldor: I'm going to get them for that. Someday.
- Ged: Count your blessings. At least you didn't get the
- dancing boots.
- Peldor: True...
-
-
-
-
-
- next time: Finale
-
- ANONYMOUS FTP SITE: tybalt.caltech.edu (in pub/adnd/fluff/adventurers)
- ***********************************************************************
-
-
-
-
-
- *****
- * The 8 player characters contained in these writings are copyright
- * 1992 by Thomas Miller. Any resemblance to persons or characters
- * either real or fictional is purely coincidental. Copying and/or
- * distribution of these stories is permissible only under the one
- * condition that no part of them will be used or sold for profit.
- * In that case, I hope you enjoy them.
- *****
-
- --------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 8th level drow elf mage (N)
- Belphanior, 6th/5rd/6th level high elf fighter/mage/thief (CN)
- Ged, 6th/6th level grey elf priest/mage of Boccob (NG)
- Halbarad, 7th level human ranger (NG)
- Mongo Thunderhead, 7th level dwarf fighter (CG)
- Peldor, 9th level human thief (N)
- Peyote, 6th/7th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 8th level human priest of Trithereon (LG)
- --------------------------------------------------------------------
- Date: 8/28/570 C.Y. (Common Year)
- Time: late afternoon
- Place: A crypt in the Crystalmist Mountains near the Yeomanry
-
-
-
- XLIX. Finale
-
-
-
- The party just...dealt with a quintet of bronze dragons in a
- huge cavern. Having left that place by a pair of double doors,
- they are now in a hallway/room.
-
-
-
- MAGIC MOUTH ____
- ^---> __| __| ^ <--- STAIRS DOWN
- | __| ____| |
- | |__ | ___/ N
- |__ | | | W+E
- ______| |____| |__ _____________ S
- [ | | | | O|__
- [______ . _________\ |
- ____| |____ | &&&
- | STATUE | |____ &&&
- | ROOM | |___&&& <--- LAVA RIVER
- \_________/
-
-
-
- Mongo: Let's check this door here (moves toward the southern
- door)
- Belphanior: Check for traps...
- Peldor: Okay, okay. (searches the door) Nothing here.
- Halbarad: (opens the door)
-
- There was a fairly large room to the south, mostly empty
- except for two statues "guarding" a small pile of items. The
- stony forms were of some kind of large reptillian creatures.
-
- Alindyar: How lifelike these statues are.
- Ged: What are those things there, in the pile?
- Peldor: Let's find out. (looks at the stuff carefully, in
- case of traps, before poking through it with his sword)
- Belphanior: (looking at the statues) Maybe these were once
- monsters, who got petrified somehow.
- Ged: Maybe they're a trap. Don't touch them.
- Mongo: (at the pile) Let's see, what did we get here?
- Peldor: These three nice gems, plus a ring with a big gem.
- Also a small potion bottle, and a book.
- Ged: Book? Let me see that. (walks over)
- Peldor: ...and this strange arrow.
- Belphanior: (wondering about the statues, but not certain he
- wants to disturb them) No gem eyes, in any case.
- Mongo: Well, let's get this stuff and go. I was actually
- hoping for some battle, but oh well...
-
- The party left the statues (two petrified basilisks who, had
- they been touched, would have come to life - but the party
- would never know that) and the room, and moved to the passage
- to the north. Nothing notable manifested itself until the
- tunnel dead-ended in another magic mouth.
-
- Mouth: (comes to life) If you want the ultimate prizes, you
- must pass the red archway and defeat that which lurks in
- the heart of the mountain. (goes inanimate again)
- Ged: Hey, that's the first mention we've had of that rod-
- thing we came here to get.
- Peyote: Assuming that's what the thing is talking about.
- Mongo: Well, that's it for that. Let's go back.
- Halbarad: What an unusual series of rooms. I would almost
- expect a monster any time now.
-
- Back in the main chamber, the party next headed into the
- second tunnel on the north wall. It led to a stairway going
- down.
-
- Mongo: Down? Let's check that door back there first, before
- we hit another level.
- Ged: I agree. We might as well be consistent here.
- Halbarad: So be it. (they head back into the main room)
- Rob: This is getting repetitive...
- Peldor: (checking the eastern door in the main room) This
- one's locked. (fiddling with the lock) Good one, too.
- Alindyar: Can you open it?
- Peldor: Probably. Damn. This is a tough lock...
- Ged: Oh, come on.
- Belphanior: (steps over and watches) What's the holdup?
- Peldor: This is just about the most intricate lock I've
- ever seen, that's all. Aha! Got it!
- Mongo: Good. (opens the door) What's this?!
- Halbarad: It looks like a workshop of some kind.
- Mongo: A smithy's shop, at that.
-
- The large room had many features. There was a wide workbench
- which was covered with a number of tools, jars, flasks, and
- assorted gadgets. Another table had several half-finished
- weapons and smithing tools. The eastern section of the room
- featured a stream of lava, beyond which was a stone wall. The
- entry and exit points of the lava were small, and filled with
- lava anyway, so nothing could fit through them. The channel
- through which the stuff flowed was clearly not a natural rock
- formation. There was a big cooling vat to one side, full of
- dirty water. Some closets stood open nearby, though they
- looked mostly empty. In one was a thick, chain-mail like
- robe, a pair of gloves, a helm, and a necklace on a peg.
-
- Peldor: Hmm. Lots of neat stuff in here.
- Ged: Ah, to hell with it. (casts Detect Magic) Let's see
- what's what.
- Alindyar: Excellent idea.
- Ged: Okay...(looking around) Wow!
-
- There were a number of magical things here, all of which
- the party collected. Ged made sure not to let Peldor know
- which ones were enchanted until someone else had their hands
- on each item. Two large jugs on the table had auras, as did
- the water in the cooling vat (suprise!). Also detected were
- the gauntlets and the necklace, and two of the rings laying
- on the worktable. Mongo put all of these things in his sack.
-
- Belphanior: (looking into the vat of water) Hey Halbarad!
- Bring that lantern of yours over here.
- Halbarad: The priest has it for now.
- Rob: (wandering over) Here.
- Belphanior: (shining the light into the water) I can see
- the bottom. No monsters in this vat...(empties a flask
- and collects some of the magical water) There.
- Ged: I wonder what's magical about it?
- Mongo: (thinking about how cooling vats are used to dip
- weapons into) Hmm. (to DM) I touch the water with my
- hand, checking to see if it's acid or something like that.
- DM: (to Mongo) It's fine, just a little cold. Besides,
- Belphanior already touched it.
- Mongo: (to DM) Okay. I dip my hammer into the water then.
- DM: Okay.
- Mongo: (pulls the weapon out) Seems unharmed.
- Ged: Hey!
- Mongo: What?!
- Ged: The magical aura on that water just started fading!
- Mongo: Oops. (loops the hammer back onto his belt)
- Peldor: Oh well.
- Peyote: So much for that.
-
- The party went back to the stairs, descending now to the
- third level of this place. At the bottom of the stairway
- was a short, twenty-foot long hallway leading up to a red-
- stoned archway. The mists within glowed crimson and blocked
- any view of what was beyond.
-
- Belphanior: The red archway...
- Alindyar: Yonder magical mouth stated that we must pass
- through this and defeat some manner of creature.
- Mongo: Let's go then!
- Halbarad: Caution. Who knows what lurks in the mists?
- Ged: (thinking about the best offensive spells he could
- use for different situations)
- Peyote: Well, dudes, what'll it be?
- Rob: I'm worried.
- Peldor: Oh, come on, guys! We have to be _brave_ at times
- like this.
- Belphanior: I say we go in there right now. (starts walking
- toward the arch)
- Mongo: Hey, wait up! (ambles after the elf)
- others: (moving to follow them)
- Belphanior: Well, here goes...(walks into the mists)
-
- As the party went through the misty archway, they blinked
- out and were teleported (?) to another place. This new area
- was a cave about the size of the bronze dragons' lair before.
- The place's only unusual feature stood out immediately, about
- two hundred feet from where the adventurers were teleported
- to. An enormous red dragon, bigger even than the largest of
- the bronze ones, was sleeping on the cavern floor. Its loud
- snores sent plumes of smoke into the air periodically.
- There was no obvious exit for the group - the teleportation
- effect had placed them in the middle of the room! Thus, they
- had no cover either...
-
- Belphanior: Holy shit! (thinking about how dragons always
- are supposed to wake up when intruders approach) Crap.
- Mongo: Son of a bitch.
- Belphanior: Shh. Don't make any noise...
- Halbarad: (quietly standing there fingering his axe)
- Peyote: Dudes, we may be in for it now.
- Dragon: (stirs)
- Ged: (preparing a lightning bolt)
- Alindyar: This is _not_ good.
- Rob: (praying silently)
- Peldor: (actually thinking about trying to backstab the huge
- beast) Hmm.
- Dragon: (opens its eyes) WHAT?! VISITORS! GREETINGS, SMALL
- ONES! I AM CALLED CYNDER - BUT YOU MAY CALL ME...DEATH!
- (it rears its head back to breathe)
- Mongo: Oh shit. (prepares to throw his hammer)
- Peyote: Scatter! Maybe we won't _all_ die!
- Peldor: (invisible, he runs off to one side)
- Halbarad: (not running because he sees a certain futility in
- it)
-
- Ged: (fires a lightning bolt at the dragon) Boccob strikes!
- Dragon: (struck head-on by the bolt of energy) HA! IS THAT
- THE BEST YOU CAN DO?
- Ged: Uh-oh.
- Dragon: (still about to unleash its breath) YOU SHALL ALL DIE!
- Mongo: (launches his hammer at the dragon, but the weapon
- bounces off the monster's incredibly tough hide) Uh-oh.
- Alindyar: An ill omen. (preparing a spell)
- Peyote: (has his wand of wonder out) This is definitely
- ranked as a desparate situation!
- Ged: Uh-oh.
- Belphanior: Why did we have to come down here? I can't
- believe this.
- Rob: I sure do wish we had somewhere to hide.
- Belphanior: Fuck that! I just wish that dragon was somewhere
- else, _anywhere_ else!
- DM: (suddenly perks up) What?
- Belphanior: I said, I wish that dragon wasn't here. That way,
- we wouldn't be about to get toasted.
- DM: (grinning evilly)
-
- Suddenly, the dragon, all hundred-plus feet of it, just...
- vanished. One moment it was there, the next moment it was gone.
-
- Peyote: Uh-oh.
- Ged: Where the hell did it go?!?
- Peldor: (pulled forward a bit by the sudden vacuum)
- Mongo: (catches his hammer) Maybe the fucker went invisible!
- Alindyar: (having just completed his Fly spell, the drow is
- now airborne) Hold for a moment.
- Rob: Something's fishy here...
- Ged: Damn right! Where did it GO?! Why hasn't it breathed
- yet? Why, why, why?!
- Belphanior: (thinking long and hard)
- Alindyar: Let us see. (casts Detect Invisibility from his
- aerial vantage point) Incredible! The beast is truly gone.
- Rob: (to Belphanior) Hey, didn't you just make-
- Belphanior: -a wish! I just made a wish and it came true!
- Ged: You did WHAT?!?!
- Rob: He wished that the dragon wasn't here. And then, it
- wasn't!
- Halbarad: By the gods! Where did you get a wish spell, elf?!
- Belphanior: I have no idea. (looking over his items) Let's
- see, longsword, arrows, staff of thunder and lightning, wand
- of lightning, no...ring of spell storing - maybe! No, it
- can't hold powerful spells. Potions, potions, bracers of
- defense...gauntlets of dexterity, no. Ring of wizardry, no
- way...second longsword. SECOND LONGSWORD! That's it!
- Mongo: Huh?
- Belphanior: (holds up the longsword he got as a late-round
- treasure pick recently) This blade must have wishes on it!
- Son of a bitch! I wasted a wish!
- Ged: Wasted?
- Mongo: Wasted, my ass! If it got rid of that big, ugly
- dragon, it wasn't wasted at all!
- Belphanior: Argh! I could have wished to control the thing!
- I could have wished for magic spells! Anything!
- Peldor: (to Belphanior) Hey, all's not lost. There might
- be another wish in the sword...
- Belphanior: Hey, that's right. I'll have to think and speak
- very carefully now, though.
- Alindyar: I wonder where the dragon _went_...?
- Rob: I wonder if this counts as "defeating" the thing,
- like that mouth said?
- Ged: We're all fading out - I guess soooo....
-
- The party reappeared by the red arch, but now the mists were
- gone, and a room was visible beyond. An alcove was the only
- obvious feature here.
-
-
-
- ALCOVE --> __==__
- __| |__
- CHESTS --> |__$ $__# <-- RUNE ROOM
- N \_ _/
- W+E * * <--- red archway
- S | |
-
-
-
- Ged: ...ooo. Huh?
- Halbarad: It seems that we are credited with the defeat of
- the monster anyway.
- Belphanior: We'd better be, dammit! After I had to use up
- a wish...!
- Mongo: Quit griping and admit that it was well-used.
- Rob: Where are we now?
- Peyote: Looks like some kind of shrine ahead. (strolls up
- to the alcove) What's this inside?
- Disembodied Voice: Well met, adventurers! Having found a way
- to defeat the dragon Cynder, you have proven your mettle.
- Having bypassed the various traps in the complex above, you
- have proven your intelligence. Having been allowed into
- this place, and again when you got by the bronze dragons,
- you have proven your lack of blatant evil. Any one of these
- qualities is good; all three are required of those who would
- wield a bit of the Celestial Rod. The Rod of Life and Death,
- which I am about to bequeath to you, is but a fraction of
- what it could be, yet it is mighty still.
-
- The alcove contained a small gray metal chest, which opened
- now to reveal a foot-long rod. This item was fashioned of an
- unknown alloy, also gray in color but not the same as the
- chest which held it. Peyote picked up the item, which was
- cold to the touch.
-
- Peyote: Yow! (almost drops it)
- Disembodied Voice: Use this item wisely. It has some of the
- properties of the complete Rod, such as the power to heal
- many wounds and ills, the power to animate the dead, and
- the power to slay the living. Whoever wields it must be
- very careful, for the power therein is as great as it can
- be corrupting. With that, I leave you to some of the other
- treasures of this place. Since you have successfully made
- it here, you will be able to leave via the grey archway
- nearby with full memory of what has transpired in this
- place, and your runes will be removed. Farewell, and best
- wishes...
-
- Ged: Hmm.
- Peldor: (already searching for a secret door, he finds one in
- the western wall, leading to a tiny room with three chests)
- Belphanior: (helping Peldor check for traps) They are open!
- Mongo: Hey, there! I saw that gem go in your pocket, Peldor!
- Ged: Wow! (looking through the contents) Opals, potions, a
- scroll, a book, boots, platinum coins, another book, a box,
- a fan (?!), more potion bottles, some javelins, a longsword,
- plate mail, leather armor too, a feather (another feather?),
- a chest, a metal bar, and a horn. That's a lot of stuff.
-
- The party emptied the chests, and even found the hidden panel
- in the bottom of one. They were all somewhat laden at this
- point. Peldor, pursuing a hunch, checked for and located a
- second secret door in the eastern wall. Beyond was another
- small room, ending in a grey archway. As they passed through
- this, the colored runes on their hands tingled, and vanished
- completely as the party was once again teleported.
- Much to their suprise, they appeared about a half-mile in
- front of the main gate to Loftwick, in the light of the setting
- sun!
-
- Ged: How convenient.
- Belphanior: (examining his hand)
- Halbarad: Let us bed down for the night.
-
- The party, suprised but not ungrateful for their magical
- transportation to the city, found the inn they had stayed
- in before, and rented four double suites for a week's time.
- The treasure stayed locked in a room with Mongo and Ged,
- except for the Rod, which Peyote had developed a strange
- affinity for and could not bear to be without.
- One complete night's rest, and a hearty breakfast later,
- the treasure was spread out on a table in one of the rooms.
- There was a significant amount of coinage, as well as gems
- and jewelry items, and magic. The latter category was
- defined by Ged's use of the Detect Magic spell.
-
-
- THE DIVISION OF THE LOOT:
- (magical items only are shown)
- (does not include bronze dragon swapped items)
- (choosing order determined by dice)
-
- Peyote: Rod of Life and Death, ring from armory, 3 javelins,
- jug from armory, potion
- Ged: Both books from final room, rope, scroll (stone to
- flesh), potion
- Alindyar: Book (from before final room), wand, metal bar,
- jug, potion
- Peldor: Boots, leather armor, scroll, potion
- Halbarad: Gauntlets, horn, arrow, potion
- Mongo: Ring (other one from armory room), necklace, plate
- mail, potion
- Rob: Fan, magic chest, feather, potion
- Belphanior: Longsword, wooden bowl, box, flask
-
- Having divided their treasures, the adventurers next spent
- many weeks going about the business of training. Loftwick's
- mage's guild made a hefty profit from the party, as each of
- the adventurers wanted to be the first and only one to know
- just what his newest items were. Summaries follow:
-
-
- ALINDYAR: The drow studied magical works for some time, and
- all for the purpose of gaining his single new spell - the
- Advanced Illusion. He learned that his new book was a
- treatise on the making of magical constructs. His wand
- was more exciting to him at the moment, though, for the
- item had the power to generate illusions! The metal bar
- he had chosen was made of pure adamantite, only the single
- hardest metal known to man, elf, or dwarf. His jug, he
- found by sipping, was full of a large dose of invisibility
- potion. His singular potion was a healing liquor. The
- ring he had traded from the dragons was unidentifiable,
- but since he already had put it on, he didn't fret about
- it.
-
- "Adamantite. Hmm. Perhaps I can commission a powerful
- magic dagger for my frequent melee encounters."
-
-
- BELPHANIOR: The elf trained in both the magical and the
- thiefly arts, gaining a single spell also, Vampiric Touch.
- He learned that he had chosen a good item, a fabled sword
- of dancing, as well as a portable boat, and a bowl which
- could summon creatures of watery nature. No one was able
- to tell him anything about the flask he had, and thus he
- decided not to open it just yet. Belphanior's ring, the
- one he had gotten from the dragons, had to do with the
- various animals of the wilderness, and so the elf traded
- this item to Halbarad for the ranger's baker's dozen of
- enchanted arrows.
-
- "This sword of dancing will come in handy, yessiree."
-
-
- GED: The grey elf studied both magic and Boccob's teachings,
- gaining the Stinking Cloud and Polymorph Self spells in the
- process. He began to wear the chain mail he had traded
- from the dragons, and also learned that one of his books
- was a holy tome, which would take months to read, while
- the other was a powerful spellbook created by none other
- than Boccob himself! Ged's rope was useful for climbing,
- with its various enchantments, and though Peldor begged
- and pleaded with the elf to trade him the rope, Ged was
- adamant and ignored the thief. Ged copied the single spell
- on his scroll into his new spellbook; his potion was one
- that he could not even use, so he gave it to Mongo.
-
- "I give you this potion of heroism for your heroic deeds."
- "Quit bothering me, Peldor. You can't have the rope, and
- that's final. Now go away, I'm busy."
-
-
- HALBARAD: The ranger was not yet in need of training, so he
- tried his best to identify his new items. As stated, he
- made a trade with Belphanior. He found (as he had suspected)
- that he was much stronger with his new gauntlets on. He also
- had a potion of speed, but the arrow and horn were not at all
- conducive to attempts at identification. Somewhat frustrated,
- the ranger spent most of his time exploring the city instead.
-
- "What an interesting city this is..."
-
-
- MONGO: The dwarf went to the warriors' guild to practice, in
- his spare time checking on his magic items. The plate mail
- was easy - it was simply well-crafted magical armor, a true
- prize for Mongo. His potion was simple too, an elixir that
- boosted its drinker's strength for a while. The necklace
- was only found to have "some beneficial effect", but he
- wore it anyway. Mongo's new ring was a true gem, though-
- a ring which conferred resistance to fire upon its wearer.
- By sipping from the jug he got from the dragons, he found
- that it was full of several doses of healing potion.
-
- "Beneficial effect, my ass! What the hell does it _do_?!?"
-
-
- PELDOR: The thief had no use for training at this point, so
- he too explored the city, casing out dozens of targets for
- burglary. His new leather armor was simply magical; his
- potion was a rare type that reversed the effects of aging
- somewhat. Peldor traded the scroll to Peyote for the
- druid's hat - a good move, for the hat turned out to have
- the power to disguise its wearer according to his will, a
- useful power for the thief. His boots, he found by doing
- various experiments, let him perform great leaps and
- bounds. On a not-so-good note, the ring that he traded
- from the dragons would not come off of his finger - and
- Peldor quickly learned that, although the item gave him
- the power to know any lie that he heard, it also forbade
- him from telling any himself!
-
- "I'm going to get those bronze dragons for this!"
- "Aw, come on, Ged! Make me a trade for the rope."
-
-
- PEYOTE: The druid trained for both warrior and druidic
- skills. His potion was one of super-heroism, while his
- jug was filled with healing elixir. His new ring had
- power over the element of earth, and was quite powerful.
- The three javelins seemed to be simple magical weapons.
- Peyote found himself reluctant even to put his new Rod
- down, for the yearning which it created was powerful
- indeed...
-
- "Get away from my Rod, dude!"
-
-
- ROB: The priest was not yet ready to advance in the ways
- of the priesthood, but found a temple fo Trithereon
- anyway. Rob was surprised when his prayers revealed to
- him that he was to return with all due haste to his home
- town in Keoland. He found, with the help of his fellow
- priests and a sage, that his new fan could generate a
- powerful wind when used. His chest was able to hold more
- on the inside than it seemed; his potion enabled him to
- have gaseous form for a time; and his feather was of some
- strange use that no one was sure of.
-
- "Back to Keoland? But why?"
-
-
-
- It was many, many moons later when the party regrouped in
- a tavern:
-
- --------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 9th level drow elf mage (N)
- Belphanior, 6th/6rd/7th level high elf fighter/mage/thief (CN)
- Ged, 7th/7th level grey elf priest/mage of Boccob (NG)
- Halbarad, 7th level human ranger (NG)
- Mongo Thunderhead, 8th level dwarf fighter (CG)
- Peldor, 9th level human thief (N)
- Peyote, 7th/8th level half-elf fighter/druid of Obad-Hai (N)
- --------------------------------------------------------------------
- Date: 10/15/570 C.Y. (Common Year)
- Time: midmorning
- Place: The city of Loftwick, capital of the Yeomanry
- --------------------------------------------------------------------
-
-
-
- Mongo: Where's Rob this morning?
- Alindyar: He has apparently left this place - I found this note
- tucked under some of my possessions.
-
-
-
- ----------
- Dear friends,
- I am sorry to say that I have had to move on, at least for
- now anyway. Trithereon has told me to return to my homeland
- and speak with my superiors there. I know not if he is angry
- with me for something, or not, but one does not ignore the
- summons of one's god.
- I have had the best of times with you over the last year,
- and sincerely hope that we will meet again someday. I know
- that I was not always sensible in my thoughts and actions, but
- be aware that I always tried to do my best anyway.
- If you are ever in Keoland, inquire at the temple of the most
- holy Trithereon as to my whereabouts.
-
- Sincerely,
- Rob
- ----------
-
- Mongo: What?!?
- Alindyar: That is all he left. I suspect that he left the room
- we were sharing a few days ago. I never pay much attention to
- his comings and goings anyhow.
- Peyote: Well I'll be. The dude's gone.
-
-
-
-
-
- next time: The new #8 man; the giants
-
- ANONYMOUS FTP SITE: tybalt.caltech.edu (in pub/adnd/fluff/adventurers)
- ***********************************************************************
- NOTES: Rob's player was absent from every part of this adventure but
- the last five minutes. I have above rationalized his total lack of
- attendance at the next few sessions we had. Have no fear, though, he
- WILL return (promise!). The competency of the character in the last
- cluster of postings was due to the pinch player we used - you'll see
- more of him shortly too.
- ***********************************************************************
-
-
-